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Spell Compendium - Spell Name Changes
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<blockquote data-quote="lukelightning" data-source="post: 2770847" data-attributes="member: 9745"><p>The point is that Mordenkainen is a poineer of magic in <em>Greyhawk</em>. Elminster should not be able to cast <em>Mordenkainen's Disjunction</em> since he's from an entirely different universe. Giving a spell a person's name assumes a history that is not generic. There is no Melf in the Forgotten Realms. In my campaign what's the point of having Bigby spells? There was no wizard named Bigby! And if Bigby did exist, why the heck would EVERY wizard and sorcerer have access to his spells?</p><p></p><p>Adding people's names to spells do not give them a unique flavor, in my opinion. What possible "flavor" does adding "Melf" to "acid arrow" give if you have no idea who Melf is? It's just a funny, distracting word in my mind. And why stop with these few spells? Why not call <em>fireball</em> "Froodle's Fireball" and "Mage Armor" "Z'p'tee D'oo'Dah's Armor"?</p></blockquote><p></p>
[QUOTE="lukelightning, post: 2770847, member: 9745"] The point is that Mordenkainen is a poineer of magic in [i]Greyhawk[/i]. Elminster should not be able to cast [i]Mordenkainen's Disjunction[/i] since he's from an entirely different universe. Giving a spell a person's name assumes a history that is not generic. There is no Melf in the Forgotten Realms. In my campaign what's the point of having Bigby spells? There was no wizard named Bigby! And if Bigby did exist, why the heck would EVERY wizard and sorcerer have access to his spells? Adding people's names to spells do not give them a unique flavor, in my opinion. What possible "flavor" does adding "Melf" to "acid arrow" give if you have no idea who Melf is? It's just a funny, distracting word in my mind. And why stop with these few spells? Why not call [i]fireball[/i] "Froodle's Fireball" and "Mage Armor" "Z'p'tee D'oo'Dah's Armor"? [/QUOTE]
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