Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Spell concept to replicate 4e Bladesingers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paraxis" data-source="post: 6566171" data-attributes="member: 13009"><p>I enjoyed playing the 4e bladesinger very much, the class is built around making a melee attack and getting off a minor magical attack at the same time against a nearby creature. I have liked the bladesinger concept since 2e, and I am trying to design a spell that will allow for this in 5e, without having to make a new class or subclass and to be used by multiple existing classes.</p><p></p><p>Yes I know about EK's and Valor bards, but I don't like waiting until 7th or 14th level to fulfil a character concept.</p><p>_____________</p><p></p><p><strong>Elemental Arc </strong></p><p><em>Evocation cantrip (bards, sorcerers, and wizards)</em></p><p>Casting Time: 1 bonus action </p><p>Range: 30 feet </p><p>Components: V, S </p><p>Duration: Instantaneous</p><p>Save: Dexterity for no effect</p><p></p><p>You cause an elemental burst of energy to arc off of your weapon to target one creature that you can see within range. You must take the Attack action and make a melee attack this turn, in order for you may cast this spell. The target must make a Dexterity saving throw. On a failed save, the target takes 1d4 (varies) damage, and it suffers an effect based on the damage type chosen.</p><p></p><p>Acid: target takes 1 (acid) damage at the start of it’s next turn.</p><p>Cold: targets speed is reduced by 5’ </p><p>Fire: target suffers disadvantage on vision based perception checks until start of it’s next turn do to flash.</p><p>Lightning: target has disadvantage on save to resist if wearing metal armor</p><p></p><p>The spell’s damage increases when you reach 5th level (1d6), 11th level (1d8), and 17th level </p><p>(1d10).</p><p>_________________</p><p></p><p>The damage scales poorly because it is a bonus action, think of it more like an off-hand attack with a weapon than a full blown damage dealing cantrip.</p><p></p><p>The damage type being variable allows for a selection of minor effects which is desired as the 4e Bladesinger had a selection of different types of damage and effects. It also allows for the spell to be useful in some way during most every encounter.</p><p></p><p>The extra effects are the part I don't like so much as it sits right now, I don't want them to be too powerful but want them to be useful and fun. I was trying to think of something better for Lightning but drew a blank.</p><p></p><p>What are your thoughts, concerns, all that stuff?</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6566171, member: 13009"] I enjoyed playing the 4e bladesinger very much, the class is built around making a melee attack and getting off a minor magical attack at the same time against a nearby creature. I have liked the bladesinger concept since 2e, and I am trying to design a spell that will allow for this in 5e, without having to make a new class or subclass and to be used by multiple existing classes. Yes I know about EK's and Valor bards, but I don't like waiting until 7th or 14th level to fulfil a character concept. _____________ [B]Elemental Arc [/B] [I]Evocation cantrip (bards, sorcerers, and wizards)[/I] Casting Time: 1 bonus action Range: 30 feet Components: V, S Duration: Instantaneous Save: Dexterity for no effect You cause an elemental burst of energy to arc off of your weapon to target one creature that you can see within range. You must take the Attack action and make a melee attack this turn, in order for you may cast this spell. The target must make a Dexterity saving throw. On a failed save, the target takes 1d4 (varies) damage, and it suffers an effect based on the damage type chosen. Acid: target takes 1 (acid) damage at the start of it’s next turn. Cold: targets speed is reduced by 5’ Fire: target suffers disadvantage on vision based perception checks until start of it’s next turn do to flash. Lightning: target has disadvantage on save to resist if wearing metal armor The spell’s damage increases when you reach 5th level (1d6), 11th level (1d8), and 17th level (1d10). _________________ The damage scales poorly because it is a bonus action, think of it more like an off-hand attack with a weapon than a full blown damage dealing cantrip. The damage type being variable allows for a selection of minor effects which is desired as the 4e Bladesinger had a selection of different types of damage and effects. It also allows for the spell to be useful in some way during most every encounter. The extra effects are the part I don't like so much as it sits right now, I don't want them to be too powerful but want them to be useful and fun. I was trying to think of something better for Lightning but drew a blank. What are your thoughts, concerns, all that stuff? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Spell concept to replicate 4e Bladesingers
Top