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General Tabletop Discussion
D&D Older Editions
Spell concept to replicate 4e Bladesingers
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<blockquote data-quote="TwoSix" data-source="post: 6569332" data-attributes="member: 205"><p>Yea, I would probably have written it like this:</p><p>"You must have taken the Attack action to have made a melee attack this turn, in order to take a bonus action to cast this spell. You may cast this spell whether the melee attack hits or misses."</p><p></p><p></p><p>You could make the spell cast contingent on the success of the attack, but that would really lower the damage potential, well below Polearm Master. Even with the non-dependence on the hit, it's still several points below.</p><p></p><p>Since the 1d4 is the same, the difference is the 1.5 damage difference between 2d6 and 1d10 versus a doubling of the Strength mod. </p><p></p><p></p><p>I don't think it's a big deal, since the one effect of Polearm Master (a free OA at 1d10+Str damage) is so much more powerful than any of the riders on the Elemental Arc.</p><p>But since it's something that's mostly free to the classes that like it best (EKs, Valor Bards) and it's comparable to one of the best feats in the game, I'd probably nerf it slightly. Maybe make it no damage, but strengthen the rider effects.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6569332, member: 205"] Yea, I would probably have written it like this: "You must have taken the Attack action to have made a melee attack this turn, in order to take a bonus action to cast this spell. You may cast this spell whether the melee attack hits or misses." You could make the spell cast contingent on the success of the attack, but that would really lower the damage potential, well below Polearm Master. Even with the non-dependence on the hit, it's still several points below. Since the 1d4 is the same, the difference is the 1.5 damage difference between 2d6 and 1d10 versus a doubling of the Strength mod. I don't think it's a big deal, since the one effect of Polearm Master (a free OA at 1d10+Str damage) is so much more powerful than any of the riders on the Elemental Arc. But since it's something that's mostly free to the classes that like it best (EKs, Valor Bards) and it's comparable to one of the best feats in the game, I'd probably nerf it slightly. Maybe make it no damage, but strengthen the rider effects. [/QUOTE]
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Spell concept to replicate 4e Bladesingers
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