Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[Spell & Crossbones] Rogues' Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unsung" data-source="post: 6430062" data-attributes="member: 6781406"><p><strong>Caillou</strong></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Chaotic good kenku Cleric 4</em></strong></span></p><p><span style="font-family: 'Calibri'"><em>Urchin</em></span></p><p></p><p><img src="http://archive.4plebs.org/boards/tg/image/1365/73/1365736315009.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=Character Sheet]</p><p><span style="font-family: 'Calibri'"><strong><em>CG kenku ‘keeteel’ (Island Carib/French) Cleric 4 (<a href="http://www.enworld.org/forum/attachment.php?attachmentid=63931&d=1409951806" target="_blank">Death domain</a>)</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Background: </strong></span><span style="font-family: 'Calibri'">Urchin (Feature- Retainers)</span></p><p><span style="font-family: 'Calibri'"><strong>Bond:</strong></span><span style="font-family: 'Calibri'"> Arcane Rivalry</span></p><p><span style="font-family: 'Calibri'"><strong>Duties:</strong></span><span style="font-family: 'Calibri'"> Lookout (Navigator)</span></p><p><span style="font-family: 'Calibri'"><strong>Fortunes:</strong></span><span style="font-family: 'Calibri'"> Good- Cause (abolition of slavery in the Caribbean), Magic Trinkets (five trinkets, two unknown magic items), Secrets of the Deep (map on the back of a scarred sailor), Ship Mage; Ill- Enemy (Baron Bernard Desjean de Pointis), Enemy (the real Sir D’Arcy), Fighting Words, Outlaw Slave</span></p><p><span style="font-family: 'Calibri'"><strong>Notes:</strong></span><span style="font-family: 'Calibri'"> Pronounced ‘kai-YOU’; reskinned half-elf, can only speak using Mimicry (most often uses his previous masters’ voices)</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Armour Class: </strong></span><span style="font-family: 'Calibri'">15</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Points: </strong></span><span style="font-family: 'Calibri'">27/27</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Dice (+1):</strong></span><span style="font-family: 'Calibri'"> 4d8</span></p><p><span style="font-family: 'Calibri'"><strong>Size: </strong></span><span style="font-family: 'Calibri'">Medium</span></p><p><span style="font-family: 'Calibri'"><strong>Speed: </strong></span><span style="font-family: 'Calibri'">30 feet</span></p><p><span style="font-family: 'Calibri'"><strong>Abilities:</strong></span><span style="font-family: 'Calibri'"> Str 7 (-2), Con 12 (+1), Dex 16 (+3), Int 16 (+3), Wis 18 (+4), Cha 14 (+2)</span></p><p><span style="font-family: 'Calibri'"><strong>Initiative: </strong></span><span style="font-family: 'Calibri'">+3</span></p><p><span style="font-family: 'Calibri'"><strong>Senses: </strong></span><span style="font-family: 'Calibri'">Passive Perception 16, darkvision 60 ft</span></p><p><span style="font-family: 'Calibri'"><strong>Inspiration:</strong></span><span style="font-family: 'Calibri'"> ?</span></p><p><span style="font-family: 'Calibri'"><strong>Experience: </strong></span><span style="font-family: 'Calibri'">-- </span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Proficiency Bonus:</strong></span><span style="font-family: 'Calibri'"> +2</span></p><p><span style="font-family: 'Calibri'"><strong>Armour: </strong></span><span style="font-family: 'Calibri'">Light armour, medium armour</span></p><p><span style="font-family: 'Calibri'"><strong>Weapons:</strong></span><span style="font-family: 'Calibri'"> Simple weapons, martial weapons</span></p><p><span style="font-family: 'Calibri'"><strong>Tools: </strong></span><span style="font-family: 'Calibri'">Alchemist’s supplies, navigator’s tools</span></p><p><span style="font-family: 'Calibri'"><strong>Saving Throws: </strong></span><span style="font-family: 'Calibri'">Wisdom +6, Charisma +4</span></p><p><span style="font-family: 'Calibri'"><strong>Skills:</strong></span><span style="font-family: 'Calibri'"> Stealth +5, Deception +4, Perception +6, Sleight of Hand +5, Investigation +5</span></p><p><span style="font-family: 'Calibri'"><strong>Languages:</strong></span><span style="font-family: 'Calibri'"> English, French, Greek, Latin</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Equipment</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Whip</strong></span><span style="font-family: 'Calibri'"> (finesse, reach). Melee weapon attack: +5 to hit, reach 10 ft, one target. Hit: 1d4 + 3 slashing damage</span></p><p><span style="font-family: 'Calibri'">.</span><span style="font-family: 'Calibri'"><strong>Bone needle </strong></span><span style="font-family: 'Calibri'">(dagger; finesse, light). </span><span style="font-family: 'Calibri'"><em>Melee weapon attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit, reach 5 ft, one target. Hit: 1d4 + 3 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Net </strong></span><span style="font-family: 'Calibri'">(special). </span><span style="font-family: 'Calibri'"><em>Ranged weapon attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit, range 5/15 ft, one target. Hit: Target is restrained (Escape DC 10).</span></p><p><span style="font-family: 'Calibri'"><strong>Pistol</strong></span><span style="font-family: 'Calibri'"> (20 bullets; loading). </span><span style="font-family: 'Calibri'"><em>Ranged weapon attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit, range 20/60 ft, one target. Hit: 1d10 + 3 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Voodoo doll(s)</strong></span><span style="font-family: 'Calibri'"> (holy symbol; divine focus). </span><span style="font-family: 'Calibri'"><em>Melee/ranged spell attack:</em></span><span style="font-family: 'Calibri'"> +6 to hit.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Carried: </strong></span><span style="font-family: 'Calibri'">Filthy longcoat (coat of deeppockets; worn), leather armour (sewn into longcoat lining), explorer’s pack (distributed throughout longcoat pockets; also contains small knife, map of Paris, pet mouse, change of common clothes, alchemist’s supplies), rags (worn), purse (7 gp)</span></p><p><span style="font-family: 'Calibri'"><strong>Trinkets: </strong></span></p><p><span style="font-family: 'Calibri'">- water-damaged logbook (in coat) of one Captain Henry ‘Long Ben’, every page filled with cryptic navigation charts and unknown islands</span></p><p><span style="font-family: 'Calibri'">- spring-loaded device that wraps around the wrist (worn), designed to launch a dagger into hand</span></p><p><span style="font-family: 'Calibri'">- pocket watch with hands at 10 o'clock counting backwards one hour per month (in coat), resisting all attempts to reset or repair it</span></p><p><span style="font-family: 'Calibri'">- detailed map of French (western) Hispaniola, with notes on assassination targets written in Spanish</span></p><p><span style="font-family: 'Calibri'">- ship in a bottle that seems to come to life at night (in bunk), wracked by thunder and stormy seas</span></p><p><span style="font-family: 'Calibri'">- silver flask with a golden peryton coat-of-arms worked on the side (in coat)</span></p><p><span style="font-family: 'Calibri'"><strong>In bunk:</strong></span><span style="font-family: 'Calibri'"> Ship in a bottle (drowned slaves bottle; trinket, listed above)</span></p><p><span style="font-family: 'Calibri'"><strong>Purchased this level (10 starting gp): </strong></span><span style="font-family: 'Calibri'">1x bone needle (dagger) 2 gp, 1x net 1 gp</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Racial Traits</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Kenku </strong></span><span style="font-family: 'Calibri'">(reskinned Half-elf): Mimicry (replaces Fey Ancestry, Skill Versatility-- one Skill instead of two)</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Class Features</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Cleric : </strong></span><span style="font-family: 'Calibri'">Channel Divinity 1/rest (Turn Undead, Death Touch- 13 necrotic damage)</span></p><p><span style="font-family: 'Calibri'"><strong>Divine Domain (Death/Vodoun):</strong></span><span style="font-family: 'Calibri'"> Reaper</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Spellcasting </em></strong></span><span style="font-family: 'Calibri'"><em>(Cleric 4)</em></span></p><p><span style="font-family: 'Calibri'">Spell save DC 14, +6 to hit with spell attacks, prepared spells (8)</span></p><p><span style="font-family: 'Calibri'"><strong>Cantrips (4):</strong></span><span style="font-family: 'Calibri'"><em> drowned likeness, spare the dying, thaumaturgy, unfasten; </em></span><span style="font-family: 'Calibri'">Ship Mage:</span><span style="font-family: 'Calibri'"><em> ghost rigging; </em></span><span style="font-family: 'Calibri'">Reaper- </span><span style="font-family: 'Calibri'"><em>chill touch</em></span></p><p><span style="font-family: 'Calibri'"><strong>1st level 4/day: </strong></span><span style="font-family: 'Calibri'"><em>command, cure wounds, protection from evil and good, shield of faith;</em></span><span style="font-family: 'Calibri'"> Domain Spells- </span><span style="font-family: 'Calibri'"><em>animal messenger*</em></span><span style="font-family: 'Calibri'">, </span><span style="font-family: 'Calibri'"><em>disguise self </em></span><span style="font-family: 'Calibri'">(replaces </span><span style="font-family: 'Calibri'"><em>false life, ray of sickness</em></span><span style="font-family: 'Calibri'">)</span></p><p><span style="font-family: 'Calibri'"><strong>2nd level 3/day: </strong></span><span style="font-family: 'Calibri'"><em>augury, enhance ability, gentle repose, prayer of healing; </em></span><span style="font-family: 'Calibri'">Domain Spells- </span><span style="font-family: 'Calibri'"><em>blindness/deafness, hex </em></span><span style="font-family: 'Calibri'">(replaces </span><span style="font-family: 'Calibri'"><em>ray of enfeeblement</em></span><span style="font-family: 'Calibri'">)</span></p><p><span style="font-family: 'Calibri'">* (Requires the animal to be dead, temporarily animates it for the duration of the spell)</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Feats</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Cleric 4:</strong></span><span style="font-family: 'Calibri'"> Keen Mind (+1 to Intelligence, always know which way is north, always know how many hours until sunrise or sunset, accurately recall anything you have seen or heard within a month)</span></p><p></p><p>[sblock=Other Notes]</p><p><span style="font-family: 'Calibri'"><strong><em>Background</em></strong></span></p><p><span style="font-family: 'Calibri'">Urchin </span></p><p><span style="font-family: 'Calibri'"><strong>Personality Traits:</strong></span><span style="font-family: 'Calibri'"> I bluntly say what other people are hiding or hinting, but am insufferably cryptic about my own motives and intentions. I am constantly testing people with mockery and provocation.</span></p><p><span style="font-family: 'Calibri'"><strong>Ideals:</strong></span><span style="font-family: 'Calibri'"> Retribution- The rich need to be shown what life and death are like in the gutters. (Evil)</span></p><p><span style="font-family: 'Calibri'"><strong>Bonds:</strong></span><span style="font-family: 'Calibri'"> No one else should have to endure the hardships I’ve been through.</span></p><p><span style="font-family: 'Calibri'"><strong>Flaws: </strong></span><span style="font-family: 'Calibri'">I will never fully trust anyone other than myself.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Calculations</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Armour Class: </strong></span><span style="font-family: 'Calibri'">15 = 12 leather armour + Dex mod (+3)</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Points </strong></span><span style="font-family: 'Calibri'">27/27 = 8 for 1st level cleric + (3 x 5 per cleric level) + (4 x +1 Con modifier)</span></p><p><span style="font-family: 'Calibri'"><strong>Ability Scores: </strong></span><span style="font-family: 'Calibri'">Rolled 18 15 15 12 11 7, +2 to Charisma, +1 to Dexterity, and +1 to Constitution from half-elf Ability Score Increase; +1 to Intelligence from Keen Mind feat</span></p><p><span style="font-family: 'Calibri'"><strong>Tools:</strong></span><span style="font-family: 'Calibri'"> 2 background</span></p><p><span style="font-family: 'Calibri'"><strong>Skills:</strong></span><span style="font-family: 'Calibri'"> 1 race + 2 class + 2 background</span></p><p><span style="font-family: 'Calibri'"><strong>Languages:</strong></span><span style="font-family: 'Calibri'"> 3 race + 1 campaign bonus</span></p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p><span style="font-family: 'Calibri'"><em>alias “Sir D’Arcy”, “Doctor l’Arcand”, “Lucién Ménage, le Comte de Foix”, “King Rook”</em></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Calibri'">When he hatched, Caillou was drab for his tribe-- only five different shades of black and iridescent green, violet, and orange.</span></span></p><p></p><p><span style="font-family: 'Calibri'">Caillou still dreams of the hills of Hispaniola, but in truth his earliest memories are of the cage in which he arrived in Paris, thirteen years ago-- a lifetime. His first master was the disgraced halfling naturalist, Sir D’Arcy Hailstone-Millstone, in exile from his native England and masquerading as a French surgeon, operating a back-alley clinic under the assumed guise of Monsieur le docteur l’Arcand.</span></p><p></p><p><span style="font-family: 'Calibri'">Indifference to much apart from his work, rather than any native compassion, made the halfling one of Caillou’s kinder masters. Hailstone-Millstone passed on his own extensive knowledge of mathematics, science, history, and scraps of magic, again for no nobler purpose than to satisfy his own curiosity and to see if he could. Thus the keeteel was burdened with an unusually thorough education-- for anyone, let alone an oddity from the New World. If Caillou was eager to please the doctor, it was because if the man was not truly kind, he was at least not cruel. Indeed, Ssir D’Arcy seemed to lack all such human impulses, and once his secret was found out, and his surgery burnt to the ground by thugs in the employ of English spies, the doctor fled Paris without so much as a by-your-leave.</span></p><p></p><p><span style="font-family: 'Calibri'">Discovered in the rubble by the city guards, Caillou was captured and again caged, starved, and stared at. He later found his way into merchant hands, to be auctioned to the nobility, advertised not even as a slave but rather some exotic pet. A bidding war broke out between the Lessaints of Foix, and the Baron de Pointis. The Lessaints, who owned several vineyards and had powerful allies in the Church, won this first battle between them and the Baron; they would not win the war, however, not against Baron Bernard Desjean de Pointis.</span></p><p></p><p><span style="font-family: 'Calibri'">For two years, Caillou lived among the Lessaints, behind gilded bars, a centerpiece to the carefully tended fronds and blossoms of the great solarium at the heart of the Lessaints’ Paris estate.</span></p><p></p><p><span style="font-family: 'Calibri'">Aristocratic intrigues of some violence and shocking scandal did ensue.</span></p><p></p><p><span style="font-family: 'Calibri'">When the dust settled, the Lessaints had retreated from Paris, and nothing stood between Caillou and the Baron de Pointis but his own bare wit. He fled his upturned cage, into the labyrinthine streets of the city’s slums-- into the arms of thieves, heretics, and gypsies. If he was meant with contempt or mockery, at least it was not more ‘scientific curiosity’. If they came at him with knives, at least he would not be sent to the taxidermist afterward. The lessons of his youth returned to him, the ways of camouflage and passing unnoticed by the local human tribes, the conquistadors of old, the freshly arrived colonists. A certain natural cunning let him mold that knowledge to better suit the Old World alleys and sundry dens of iniquity.</span></p><p></p><p><span style="font-family: 'Calibri'">Eventually, accomplices became allies, then finally friends. All told, it took a lifetime, more than ten years, for Caillou to escape the City of Light and return home. He spent much of that time stewing, studying, plotting. A ship of kobolds, smugglers from Denmark, brought him as far as Tortuga a year and a half ago. Were you to ask the French or Spanish what has changed in the hills of Hispaniola, they would not be able to tell you...yet. And that is how the keeteel prefers it, for now.</span></p><p>[/sblock]</p><p></p><p>[sblock=Retainers]</p><p><span style="font-family: 'Calibri'"><strong>Lorelei-</strong></span><span style="font-family: 'Calibri'"> CG female human (Romani/Vistani?) thief. Caillou often travels under heavy disguise, and uses a few allies he’s collected along the way to stand in for him when dealing with those he does not believe to be sufficiently sympathetic to his cause. Lorelei was one of his first converts, and the loyalest so far. She speaks several languages passingly well, and cultivates an air of refinement and mystery.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Verner Magnussen-</strong></span><span style="font-family: 'Calibri'"> NG male kobold (Norwegian) shipwright. Uneasy with the moral lassitude demanded in the smuggling trade, Verner ‘The Wyrm’ stayed with Caillou when his former ship left Tortuga. The kobold is well-mannered and unassuming, good with his hands, and his small size lets him go places others can’t. What most fail to notice about the Wyrm, however, Caillou spotted immediately: his impressive, positively imperious draconic glower. Seated on the shoulders of a larger man, swathed in scarves and mystic paraphernalia, the full effect can be terrifying.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>‘Gunner’ Teague-</strong></span><span style="font-family: 'Calibri'"> CN male human (English) deckhand. The latest addition to Caillou’s travelling band, Teague is a washed-up old salt, a veteran of the English navy and many a pirate crew. The sailor’s fish stories may be unreliable, but his back is still strong, and the map tattooed on his back is an invaluable part of Caillou’s future schemes.</span></p><p>[/sblock]</p><p></p><p>[sblock=Enemies]</p><p><span style="font-family: 'Calibri'"><strong>Sir D’Arcy Roderike Hailstone-Millstone-</strong></span><span style="font-family: 'Calibri'"> The bastard son of a nearly-defunct noble lineage in Ireland, Sir D’Arcy is a naturalist, a surgeon formerly of great renown, and a gentleman. He is also an outlaw, alleged of having spoken treason against the British Crown, although there is no sign of his having committed any other crime on the soil of Mother England. In France he is even more infamous, wanted on charges of fraud, impersonating a nobleman, and several murders. He is also a halfling.</span></p><p></p><p><span style="font-family: 'Calibri'">Caillou has taken Sir D’Arcy’s name and aliases for his own. For the time being, Sir D’Arcy is merely curious who would use his name in such a manner. His mildness makes him no less dangerous, however.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Baron Bernard Desjean de Pointis-</strong></span><span style="font-family: 'Calibri'"> The Baron was an enemy to Sir D’Arcy and the Lessaints, and an antagonist of the young Caillou before the Baron even recognized the latter as a sentient being, much less a rival.</span></p><p></p><p><span style="font-family: 'Calibri'">Caillou has been picking up the wreckage Baron de Pointis has left behind him for over a decade. Far more so than Sir D’Arcy, Caillou despises the Baron and all that he represents. The man is a tyrant, and deserves a tyrant’s reward.</span></p><p>[/sblock]</p><p><span style="font-family: 'Calibri'"><em>EDIT: Previous character details preserved for posterity.</em></span></p><p>[sblock=Gunner Teague]</p><p><span style="font-family: 'Calibri'"><strong><em>Chaotic neutral human Barbarian 1/Cleric 3</em></strong></span></p><p><span style="font-family: 'Calibri'"><em>Sailor, Escaped Convict</em></span></p><p></p><p>[sblock=Character Sheet]</p><p><span style="font-family: 'Calibri'"><strong><em>CN human (English) Barbarian 1/Cleric 3 (Tempest domain)</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Backgrounds:</strong></span><span style="font-family: 'Calibri'"> Sailor, Escaped Convict (Features- Ship’s Passage, Wanderer)</span></p><p><span style="font-family: 'Calibri'"><strong>Bond:</strong></span><span style="font-family: 'Calibri'"> Curse of Aztec Gold</span></p><p><span style="font-family: 'Calibri'"><strong>Duties:</strong></span><span style="font-family: 'Calibri'"> Master Gunner</span></p><p><span style="font-family: 'Calibri'"><strong>Fortunes:</strong></span><span style="font-family: 'Calibri'"> Old Salt, Hangin' Look, Magic Trinkets, Treasure Map, Enemy (Commodore Bennet Rafferty, the son of a former captain), Obligation (...)</span></p><p><span style="font-family: 'Calibri'"><strong>Notes:</strong></span><span style="font-family: 'Calibri'"> Missing one eye (-2 to Initiative and Perception), illiterate, harried by Rafferty and his men, mysterious map tattooed on his back</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Armour Class: </strong></span><span style="font-family: 'Calibri'">16</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Points: </strong></span><span style="font-family: 'Calibri'">43/43</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Dice (+2):</strong></span><span style="font-family: 'Calibri'"> 1d12, 3d8</span></p><p><span style="font-family: 'Calibri'"><strong>Size:</strong></span><span style="font-family: 'Calibri'"> Medium</span></p><p><span style="font-family: 'Calibri'"><strong>Speed: </strong></span><span style="font-family: 'Calibri'">30 feet</span></p><p><span style="font-family: 'Calibri'"><strong>Abilities:</strong></span><span style="font-family: 'Calibri'"> Str 12 (+1), Con 14 (+2), Dex 16 (+3), Int 8 (-1), Wis 16 (+3), Cha 8 (-1)</span></p><p><span style="font-family: 'Calibri'"><strong>Initiative: </strong></span><span style="font-family: 'Calibri'">+1</span></p><p><span style="font-family: 'Calibri'"><strong>Senses: </strong></span><span style="font-family: 'Calibri'">Passive Perception 13</span></p><p><span style="font-family: 'Calibri'"><strong>Inspiration:</strong></span><span style="font-family: 'Calibri'"> ?</span></p><p><span style="font-family: 'Calibri'"><strong>Experience: </strong></span><span style="font-family: 'Calibri'">--</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Proficiency Bonus:</strong></span><span style="font-family: 'Calibri'"> +2</span></p><p><span style="font-family: 'Calibri'"><strong>Armour: </strong></span><span style="font-family: 'Calibri'">Light armour, medium armour, heavy armour, shields</span></p><p><span style="font-family: 'Calibri'"><strong>Weapons:</strong></span><span style="font-family: 'Calibri'"> Simple weapons, martial weapons</span></p><p><span style="font-family: 'Calibri'"><strong>Tools: </strong></span><span style="font-family: 'Calibri'">Navigator’s tools, vehicles (water), tinker’s tools, dice</span></p><p><span style="font-family: 'Calibri'"><strong>Saving Throws: </strong></span><span style="font-family: 'Calibri'">Strength +3, Constitution +4</span></p><p><span style="font-family: 'Calibri'"><strong>Skills:</strong></span><span style="font-family: 'Calibri'"> Intimidation +1, Nature +1, Athletics +3, Perception +3, Deception +1, Survival +5</span></p><p><span style="font-family: 'Calibri'"><strong>Languages:</strong></span><span style="font-family: 'Calibri'"> English, Island Carib, semaphore</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Equipment</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Boat hook</strong></span><span style="font-family: 'Calibri'"> (pike; heavy, reach, two-handed). </span><span style="font-family: 'Calibri'"><em>Melee weapon attack: </em></span><span style="font-family: 'Calibri'">+3 to hit, reach 10 ft, one target. Hit: 1d10 + 1 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Dagger </strong></span><span style="font-family: 'Calibri'">(light, finesse, thrown). </span><span style="font-family: 'Calibri'"><em>Melee/ranged weapon attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit, reach 5 ft/range 20/60 ft, one target. Hit: 1d4 + 3 piercing damage. </span></p><p><span style="font-family: 'Calibri'"><strong>Pistol </strong></span><span style="font-family: 'Calibri'">(36 bullets, loading). </span><span style="font-family: 'Calibri'"><em>Ranged weapon attack: </em></span><span style="font-family: 'Calibri'">+5 to hit, range 30/90 ft, one target. Hit: 1d10 + 3 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Blunderbuss </strong></span><span style="font-family: 'Calibri'">(12 shots, loading, misfire (1), two-handed). </span><span style="font-family: 'Calibri'"><em>Ranged weapon attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit, range 20/60 ft, one target. Hit: 2d6 +3 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Harpoons </strong></span><span style="font-family: 'Calibri'">x4 (javelins; thrown). </span><span style="font-family: 'Calibri'"><em>Melee/ranged weapon attack: </em></span><span style="font-family: 'Calibri'">+3 to hit, reach 5 ft/range 30/120 ft, one target. Hit: 1d6 +1 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Component pouch</strong></span><span style="font-family: 'Calibri'"> (divine focus). </span><span style="font-family: 'Calibri'"><em>Melee/ranged spell attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit.</span></p><p><span style="font-family: 'Calibri'"><strong>Unchained bullets of Bon Ebon</strong></span><span style="font-family: 'Calibri'"> x12. Property: When firing these bullets as part of a ranged attack made to free a prisoner or slave (ie. when firing at their bonds or captors), the attack has advantage.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Carried: </strong></span><span style="font-family: 'Calibri'">Explorer’s pack (worn), 50 feet of silk rope (coiled around chest), common clothes (worn), tinker’s tools (in pack), belt pouch (1 gold doubloon, Aztec gold coin)</span></p><p><span style="font-family: 'Calibri'"><strong>Trinkets: </strong></span><span style="font-family: 'Calibri'">Water-damaged logbo</span><span style="color: #000000"><span style="font-family: 'Calibri'">ok (in pack) of one Captain Henry ‘Long Ben’, every page filled with cryptic navigation charts and unknown islands</span></span></p><p><span style="font-family: 'Calibri'"><strong>Tattoos: </strong></span><span style="font-family: 'Calibri'">Son of a Gun Tattoo (When in command of a powder crew (or all powder crews on one side of a ship), you decrease their cannon reload time by a number of rounds equal to your Wisdom modifier. In addition, when you observe a person functioning on a powder crew you immediately recognize their station of birth (social class), their experience as a gunner, and one of their flaws.)</span></p><p><span style="font-family: 'Calibri'"><strong>In bunk:</strong></span><span style="font-family: 'Calibri'"> Belaying pin (club), shovel, iron pot, common clothes</span></p><p><span style="font-family: 'Calibri'"><strong>Purchased this level (20 starting gp):</strong></span><span style="font-family: 'Calibri'"> Blunderbuss -15 gp, 48 bullets -2 gp, dagger -2 gp</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Class Features</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Barbarian 1:</strong></span><span style="font-family: 'Calibri'"> Rage 2/day, Unarmoured Defense</span></p><p><span style="font-family: 'Calibri'"><strong>Cleric 3: </strong></span><span style="font-family: 'Calibri'">Channel Divinity 1/rest (Turn Undead, Destructive Rebuke)</span></p><p><span style="font-family: 'Calibri'"><strong>Divine Domain (Tempest):</strong></span><span style="font-family: 'Calibri'"> Wrath of the Storm 3/day</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Spellcasting </em></strong></span><span style="font-family: 'Calibri'"><em>(Cleric 3) </em></span></p><p><span style="font-family: 'Calibri'">Spell save DC 13, +5 to hit with spell attacks, prepared spells (6)</span></p><p><span style="font-family: 'Calibri'"><strong>Cantrips (3): </strong></span><span style="font-family: 'Calibri'"><em>ghost rigging, mariner's boon, thaumaturgy</em></span></p><p><span style="font-family: 'Calibri'"><strong>1st level 4/day: </strong></span><span style="font-family: 'Calibri'"><em>bane, command, create or destroy water, healing word;</em></span><span style="font-family: 'Calibri'"> Domain Spells- </span><span style="font-family: 'Calibri'"><em>fog cloud, thunderwave</em></span></p><p><span style="font-family: 'Calibri'"><strong>2nd level 2/day: </strong></span><span style="font-family: 'Calibri'"><em>augury, enhance ability; </em></span><span style="font-family: 'Calibri'">Domain Spells- </span><span style="font-family: 'Calibri'"><em>gust of wind, shatter</em></span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Feats</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Human:</strong></span><span style="font-family: 'Calibri'"> Tough (+2 hit points per level)</span></p><p></p><p>[sblock=Other Notes]</p><p><span style="font-family: 'Calibri'"><strong><em>Background</em></strong></span></p><p><span style="font-family: 'Calibri'">Sailor, Escaped Convict</span></p><p><span style="font-family: 'Calibri'"><strong>Personality Traits:</strong></span><span style="font-family: 'Calibri'"> I work hard so I can play hard when the work is done. I judge people by their actions, not their words.</span></p><p><span style="font-family: 'Calibri'"><strong>Ideals:</strong></span><span style="font-family: 'Calibri'"> Fairness- We all do the work, so we all share in the reward (Lawful). Might- If I become strong, I can take what I want-- what I deserve (Evil). </span></p><p><span style="font-family: 'Calibri'"><strong>Bonds:</strong></span><span style="font-family: 'Calibri'"> I have a family, but I have no idea where they are. One day I hope to see them again.</span></p><p><span style="font-family: 'Calibri'"><strong>Flaws: </strong></span><span style="font-family: 'Calibri'">The people who know me when I was young know my shameful secret, so I can never go home again... Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong survive and the weak perish.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Calculations</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Armour Class: </strong></span><span style="font-family: 'Calibri'">16 = 10 + Dex mod (+3) + Con mod (+2) + 1 heavy armour proficiency</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Points </strong></span><span style="font-family: 'Calibri'">43/43 = 12 for 1st level barbarian + (3 x 5 per cleric level) + (4 x +2 Con modifier) + (4 x 2 Tough feat)</span></p><p><span style="font-family: 'Calibri'"><strong>Ability Scores: </strong></span><span style="font-family: 'Calibri'">Rolled 16 15 14 12 8 7, +1 to Dexterity and Charisma from human Ability Score Increase</span>[/sblock][/sblock]</p><p></p><p>[sblock=Background]</p><p><span style="font-family: 'Calibri'">A lifetime at sea not amounting to much, that’s the sad story of Gunner Teague.</span></p><p></p><p><span style="font-family: 'Calibri'">The years and waves have taken much from him, robbed him of the strength of his sword-hand, the faces of a family he knew too little, years of his freedom-- whether breaking rocks for his countrymen in the prison at Point-Saint Charlotte, or languishing in the dungeons of the French island-fortress of Bon Ebon-- and opportunities, so many missed chances. He was young once, handsome and strong once, practically a hero-- once. He claims that years ago, he and a vain, young, and newly famous Captain George Lightly Rafferty were bosom friends. Rafferty, whose name has since passed into legend, alongside the disappearance of his ship, the HMS </span><span style="font-family: 'Calibri'"><em>Rescue</em></span><span style="font-family: 'Calibri'">; the rather ironically named </span><span style="font-family: 'Calibri'"><em>Rescue</em></span><span style="font-family: 'Calibri'">, of which Teague occasionally professes to be sole survivor. Some find it odd that they are only hearing of such an acquaintance upon meeting the gunner for the first time. He seems to mention it often enough, though the details of what claimed his old ship differ with each telling-- a whirlpool with giant fangs of gnashing ice, a huge barnacled hand with the bloated skin of a corpse rising from an otherwise placid sea, a rogue wave with a host of elves on horseback riding its crest...</span></p><p></p><p><span style="font-family: 'Calibri'">If he’s drunk, that is. Ask again once he’s sober, and he’ll simply say, “A storm.” And that’s all.</span></p><p></p><p><span style="font-family: 'Calibri'">Mottled with tattoos, fingers blue with the touch of blackpowder and gunmetal, his back strewn with the tracks of the cat of nine-- much of the time Teague appears a grim-faced taskmaster, tight-lipped and stern, one gimlet eye and a mouth like a sword. You’d scarcely credit him the imagination which seems necessary for such wild tales.</span></p><p></p><p><span style="font-family: 'Calibri'">But his tongue is loosened by rum. The same may be true of his penchant for spinning outrageous falsehoods, delving into the mists of memory and coming up with some scarcely-remembered undersea monster or ghost ship. When drunk, he claims to have crewed with captains who died before he was born, to have sailed to destinations out of stage-plays and fairy tales-- to have docked in Avalon and weighed anchor on a kraken’s shell. Even the tattoos on his back seem to show islands surely too large to have gone undiscovered so long.</span></p><p></p><p><span style="font-family: 'Calibri'">There’s but one sure bet, and that’s that the man was born in Bristol. Dare you to try and get a straight answer from him on the subject, however, of his long-ago life on dry land, and he’ll clam up sure as the tide’s ebb, no matter how drunk he might be.</span></p><p></p><p><span style="font-family: 'Calibri'">Those who could give the lie to the more outlandish of Teague’s claims, who could glorify or condemn him, linger now in the locker of Davy Jones. Teague, for his part, goes on, serving on navy boats and merchanters, aboard privateers and pirate vessels. He’s decorated the inside of many a cell, English and foreign alike, drawn blood at the Crown’s behest only to sail under the flags of her enemies. In his long life, he says, he’s buried treasure and friends enough to sail a navy out of Hell’s own harbour, and who’s to say he won’t, one day? Maybe that was the plan all along.</span>[/sblock]</p><p></p><p>[sblock=Rotation]</p><p><span style="font-family: 'Calibri'"><strong>4:00-8:00</strong></span><span style="font-family: 'Calibri'"> Sleeps like the dead. (ends long rest)</span></p><p><span style="font-family: 'Calibri'"><strong>8:00-20:00</strong></span><span style="font-family: 'Calibri'"> Maintains the ship’s cannons, checks the powder, cleans and counts pistols and muskets, shouts up and down at the powder monkeys. Throws his back into any task calling for more than one set of arms. (Master Gunner/Crew)</span></p><p><span style="font-family: 'Calibri'"><strong>20:00-24:00</strong></span><span style="font-family: 'Calibri'"> Drinks rum on deck, reciting jokes, tall tales, and mangled scripture to anyone who passes by. Often falls asleep. (starts long rest)</span></p><p><span style="font-family: 'Calibri'"><strong>24:00-4:00</strong></span><span style="font-family: 'Calibri'"> Becomes sombre and morose, delivering forth ghost stories and old sea legends and waxing poetic on the nature of the sea as a fickle goddess. Occasionally draws a crowd. (Entertainer/Lookout/Crew)</span>[/sblock]</p><p></p><p>[sblock=Magic Items]</p><p><span style="font-family: 'Calibri'">As of yet, Teague is not aware of the magical properties of either his tattoo(s) or the </span><span style="font-family: 'Calibri'"><em>unchained bullets of Bon Ebon</em></span><span style="font-family: 'Calibri'">.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Son of a Gun Tattoo</em></strong></span></p><p><span style="font-family: 'Calibri'">The "son of a gun" is a one-of-a-kind tattoo depicting a culverin with a wild baby boy riding atop, symbolizing all boys of uncertain parentage born on the gunner's deck to a life at sea. Gunner Teague has worn the "son of the gun" on his skin as long as he can remember, from since he was barely a man. When in command of a powder crew (or all powder crews on one side of a ship), you decrease their cannon reload time by a number of rounds equal to your Wisdom modifier. In addition, when you observe a person functioning on a powder crew you immediately recognize their station of birth (social class), their experience as a gunner, and one of their flaws.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Unchained Bullets of Bon-Ebon</em></strong></span></p><p><span style="font-family: 'Calibri'">Bon-Ebon, the French island-fortress, is notorious for its "shot tower" from which molten lead is poured, forming into lead bullets as it cools on its way to the ground...possibly the origin of the term "sweating bullets." When Teague broke free from his manacles and throttled a guard, the warden had his manacles melted down and cast from the "shot tower" at Bon-Ebon. From the remnant the warden collected 12 bullets which were loaded into a blunderbuss and fired at Teague's back, nearly killing him. Once the prison doctor extracted the bullets, he gave them to Teague as a souvenir when Teague was at last released. These bullets are magical weapons, and when used to free prisoners or slaves (e.g. shooting their bonds or their captors) they grant advantage on your attack roll and deal double damage</span></p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Unsung, post: 6430062, member: 6781406"] [b]Caillou[/b] [FONT=Calibri][B][I]Chaotic good kenku Cleric 4[/I][/B][/FONT] [FONT=Calibri][I]Urchin[/I][/FONT] [IMG]http://archive.4plebs.org/boards/tg/image/1365/73/1365736315009.jpg[/IMG] [sblock=Character Sheet] [FONT=Calibri][B][I]CG kenku ‘keeteel’ (Island Carib/French) Cleric 4 ([URL="http://www.enworld.org/forum/attachment.php?attachmentid=63931&d=1409951806"]Death domain[/URL])[/I][/B][/FONT] [FONT=Calibri][B]Background: [/B][/FONT][FONT=Calibri]Urchin (Feature- Retainers)[/FONT] [FONT=Calibri][B]Bond:[/B][/FONT][FONT=Calibri] Arcane Rivalry[/FONT] [FONT=Calibri][B]Duties:[/B][/FONT][FONT=Calibri] Lookout (Navigator)[/FONT] [FONT=Calibri][B]Fortunes:[/B][/FONT][FONT=Calibri] Good- Cause (abolition of slavery in the Caribbean), Magic Trinkets (five trinkets, two unknown magic items), Secrets of the Deep (map on the back of a scarred sailor), Ship Mage; Ill- Enemy (Baron Bernard Desjean de Pointis), Enemy (the real Sir D’Arcy), Fighting Words, Outlaw Slave[/FONT] [FONT=Calibri][B]Notes:[/B][/FONT][FONT=Calibri] Pronounced ‘kai-YOU’; reskinned half-elf, can only speak using Mimicry (most often uses his previous masters’ voices)[/FONT] [FONT=Calibri][B]Armour Class: [/B][/FONT][FONT=Calibri]15[/FONT] [FONT=Calibri][B]Hit Points: [/B][/FONT][FONT=Calibri]27/27[/FONT] [FONT=Calibri][B]Hit Dice (+1):[/B][/FONT][FONT=Calibri] 4d8[/FONT] [FONT=Calibri][B]Size: [/B][/FONT][FONT=Calibri]Medium[/FONT] [FONT=Calibri][B]Speed: [/B][/FONT][FONT=Calibri]30 feet[/FONT] [FONT=Calibri][B]Abilities:[/B][/FONT][FONT=Calibri] Str 7 (-2), Con 12 (+1), Dex 16 (+3), Int 16 (+3), Wis 18 (+4), Cha 14 (+2)[/FONT] [FONT=Calibri][B]Initiative: [/B][/FONT][FONT=Calibri]+3[/FONT] [FONT=Calibri][B]Senses: [/B][/FONT][FONT=Calibri]Passive Perception 16, darkvision 60 ft[/FONT] [FONT=Calibri][B]Inspiration:[/B][/FONT][FONT=Calibri] ?[/FONT] [FONT=Calibri][B]Experience: [/B][/FONT][FONT=Calibri]-- [/FONT] [FONT=Calibri][B]Proficiency Bonus:[/B][/FONT][FONT=Calibri] +2[/FONT] [FONT=Calibri][B]Armour: [/B][/FONT][FONT=Calibri]Light armour, medium armour[/FONT] [FONT=Calibri][B]Weapons:[/B][/FONT][FONT=Calibri] Simple weapons, martial weapons[/FONT] [FONT=Calibri][B]Tools: [/B][/FONT][FONT=Calibri]Alchemist’s supplies, navigator’s tools[/FONT] [FONT=Calibri][B]Saving Throws: [/B][/FONT][FONT=Calibri]Wisdom +6, Charisma +4[/FONT] [FONT=Calibri][B]Skills:[/B][/FONT][FONT=Calibri] Stealth +5, Deception +4, Perception +6, Sleight of Hand +5, Investigation +5[/FONT] [FONT=Calibri][B]Languages:[/B][/FONT][FONT=Calibri] English, French, Greek, Latin[/FONT] [FONT=Calibri][B][I]Equipment[/I][/B][/FONT] [FONT=Calibri][B]Whip[/B][/FONT][FONT=Calibri] (finesse, reach). Melee weapon attack: +5 to hit, reach 10 ft, one target. Hit: 1d4 + 3 slashing damage[/FONT] [FONT=Calibri].[/FONT][FONT=Calibri][B]Bone needle [/B][/FONT][FONT=Calibri](dagger; finesse, light). [/FONT][FONT=Calibri][I]Melee weapon attack:[/I][/FONT][FONT=Calibri] +5 to hit, reach 5 ft, one target. Hit: 1d4 + 3 piercing damage.[/FONT] [FONT=Calibri][B]Net [/B][/FONT][FONT=Calibri](special). [/FONT][FONT=Calibri][I]Ranged weapon attack:[/I][/FONT][FONT=Calibri] +5 to hit, range 5/15 ft, one target. Hit: Target is restrained (Escape DC 10).[/FONT] [FONT=Calibri][B]Pistol[/B][/FONT][FONT=Calibri] (20 bullets; loading). [/FONT][FONT=Calibri][I]Ranged weapon attack:[/I][/FONT][FONT=Calibri] +5 to hit, range 20/60 ft, one target. Hit: 1d10 + 3 piercing damage.[/FONT] [FONT=Calibri][B]Voodoo doll(s)[/B][/FONT][FONT=Calibri] (holy symbol; divine focus). [/FONT][FONT=Calibri][I]Melee/ranged spell attack:[/I][/FONT][FONT=Calibri] +6 to hit.[/FONT] [FONT=Calibri][B]Carried: [/B][/FONT][FONT=Calibri]Filthy longcoat (coat of deeppockets; worn), leather armour (sewn into longcoat lining), explorer’s pack (distributed throughout longcoat pockets; also contains small knife, map of Paris, pet mouse, change of common clothes, alchemist’s supplies), rags (worn), purse (7 gp)[/FONT] [FONT=Calibri][B]Trinkets: [/B][/FONT] [FONT=Calibri]- water-damaged logbook (in coat) of one Captain Henry ‘Long Ben’, every page filled with cryptic navigation charts and unknown islands[/FONT] [FONT=Calibri]- spring-loaded device that wraps around the wrist (worn), designed to launch a dagger into hand[/FONT] [FONT=Calibri]- pocket watch with hands at 10 o'clock counting backwards one hour per month (in coat), resisting all attempts to reset or repair it[/FONT] [FONT=Calibri]- detailed map of French (western) Hispaniola, with notes on assassination targets written in Spanish[/FONT] [FONT=Calibri]- ship in a bottle that seems to come to life at night (in bunk), wracked by thunder and stormy seas[/FONT] [FONT=Calibri]- silver flask with a golden peryton coat-of-arms worked on the side (in coat)[/FONT] [FONT=Calibri][B]In bunk:[/B][/FONT][FONT=Calibri] Ship in a bottle (drowned slaves bottle; trinket, listed above)[/FONT] [FONT=Calibri][B]Purchased this level (10 starting gp): [/B][/FONT][FONT=Calibri]1x bone needle (dagger) 2 gp, 1x net 1 gp[/FONT] [FONT=Calibri][B][I]Racial Traits[/I][/B][/FONT] [FONT=Calibri][B]Kenku [/B][/FONT][FONT=Calibri](reskinned Half-elf): Mimicry (replaces Fey Ancestry, Skill Versatility-- one Skill instead of two)[/FONT] [FONT=Calibri][B][I]Class Features[/I][/B][/FONT] [FONT=Calibri][B]Cleric : [/B][/FONT][FONT=Calibri]Channel Divinity 1/rest (Turn Undead, Death Touch- 13 necrotic damage)[/FONT] [FONT=Calibri][B]Divine Domain (Death/Vodoun):[/B][/FONT][FONT=Calibri] Reaper[/FONT] [FONT=Calibri][B][I]Spellcasting [/I][/B][/FONT][FONT=Calibri][I](Cleric 4)[/I][/FONT] [FONT=Calibri]Spell save DC 14, +6 to hit with spell attacks, prepared spells (8)[/FONT] [FONT=Calibri][B]Cantrips (4):[/B][/FONT][FONT=Calibri][I] drowned likeness, spare the dying, thaumaturgy, unfasten; [/I][/FONT][FONT=Calibri]Ship Mage:[/FONT][FONT=Calibri][I] ghost rigging; [/I][/FONT][FONT=Calibri]Reaper- [/FONT][FONT=Calibri][I]chill touch[/I][/FONT] [FONT=Calibri][B]1st level 4/day: [/B][/FONT][FONT=Calibri][I]command, cure wounds, protection from evil and good, shield of faith;[/I][/FONT][FONT=Calibri] Domain Spells- [/FONT][FONT=Calibri][I]animal messenger*[/I][/FONT][FONT=Calibri], [/FONT][FONT=Calibri][I]disguise self [/I][/FONT][FONT=Calibri](replaces [/FONT][FONT=Calibri][I]false life, ray of sickness[/I][/FONT][FONT=Calibri])[/FONT] [FONT=Calibri][B]2nd level 3/day: [/B][/FONT][FONT=Calibri][I]augury, enhance ability, gentle repose, prayer of healing; [/I][/FONT][FONT=Calibri]Domain Spells- [/FONT][FONT=Calibri][I]blindness/deafness, hex [/I][/FONT][FONT=Calibri](replaces [/FONT][FONT=Calibri][I]ray of enfeeblement[/I][/FONT][FONT=Calibri])[/FONT] [FONT=Calibri]* (Requires the animal to be dead, temporarily animates it for the duration of the spell)[/FONT] [FONT=Calibri][B][I]Feats[/I][/B][/FONT] [FONT=Calibri][B]Cleric 4:[/B][/FONT][FONT=Calibri] Keen Mind (+1 to Intelligence, always know which way is north, always know how many hours until sunrise or sunset, accurately recall anything you have seen or heard within a month)[/FONT] [sblock=Other Notes] [FONT=Calibri][B][I]Background[/I][/B][/FONT] [FONT=Calibri]Urchin [/FONT] [FONT=Calibri][B]Personality Traits:[/B][/FONT][FONT=Calibri] I bluntly say what other people are hiding or hinting, but am insufferably cryptic about my own motives and intentions. I am constantly testing people with mockery and provocation.[/FONT] [FONT=Calibri][B]Ideals:[/B][/FONT][FONT=Calibri] Retribution- The rich need to be shown what life and death are like in the gutters. (Evil)[/FONT] [FONT=Calibri][B]Bonds:[/B][/FONT][FONT=Calibri] No one else should have to endure the hardships I’ve been through.[/FONT] [FONT=Calibri][B]Flaws: [/B][/FONT][FONT=Calibri]I will never fully trust anyone other than myself.[/FONT] [FONT=Calibri][B][I]Calculations[/I][/B][/FONT] [FONT=Calibri][B]Armour Class: [/B][/FONT][FONT=Calibri]15 = 12 leather armour + Dex mod (+3)[/FONT] [FONT=Calibri][B]Hit Points [/B][/FONT][FONT=Calibri]27/27 = 8 for 1st level cleric + (3 x 5 per cleric level) + (4 x +1 Con modifier)[/FONT] [FONT=Calibri][B]Ability Scores: [/B][/FONT][FONT=Calibri]Rolled 18 15 15 12 11 7, +2 to Charisma, +1 to Dexterity, and +1 to Constitution from half-elf Ability Score Increase; +1 to Intelligence from Keen Mind feat[/FONT] [FONT=Calibri][B]Tools:[/B][/FONT][FONT=Calibri] 2 background[/FONT] [FONT=Calibri][B]Skills:[/B][/FONT][FONT=Calibri] 1 race + 2 class + 2 background[/FONT] [FONT=Calibri][B]Languages:[/B][/FONT][FONT=Calibri] 3 race + 1 campaign bonus[/FONT] [/sblock] [/sblock] [sblock=Background] [FONT=Calibri][I]alias “Sir D’Arcy”, “Doctor l’Arcand”, “Lucién Ménage, le Comte de Foix”, “King Rook”[/I][/FONT] [COLOR=#000000][FONT=Calibri]When he hatched, Caillou was drab for his tribe-- only five different shades of black and iridescent green, violet, and orange.[/FONT][/COLOR] [FONT=Calibri]Caillou still dreams of the hills of Hispaniola, but in truth his earliest memories are of the cage in which he arrived in Paris, thirteen years ago-- a lifetime. His first master was the disgraced halfling naturalist, Sir D’Arcy Hailstone-Millstone, in exile from his native England and masquerading as a French surgeon, operating a back-alley clinic under the assumed guise of Monsieur le docteur l’Arcand.[/FONT] [FONT=Calibri]Indifference to much apart from his work, rather than any native compassion, made the halfling one of Caillou’s kinder masters. Hailstone-Millstone passed on his own extensive knowledge of mathematics, science, history, and scraps of magic, again for no nobler purpose than to satisfy his own curiosity and to see if he could. Thus the keeteel was burdened with an unusually thorough education-- for anyone, let alone an oddity from the New World. If Caillou was eager to please the doctor, it was because if the man was not truly kind, he was at least not cruel. Indeed, Ssir D’Arcy seemed to lack all such human impulses, and once his secret was found out, and his surgery burnt to the ground by thugs in the employ of English spies, the doctor fled Paris without so much as a by-your-leave.[/FONT] [FONT=Calibri]Discovered in the rubble by the city guards, Caillou was captured and again caged, starved, and stared at. He later found his way into merchant hands, to be auctioned to the nobility, advertised not even as a slave but rather some exotic pet. A bidding war broke out between the Lessaints of Foix, and the Baron de Pointis. The Lessaints, who owned several vineyards and had powerful allies in the Church, won this first battle between them and the Baron; they would not win the war, however, not against Baron Bernard Desjean de Pointis.[/FONT] [FONT=Calibri]For two years, Caillou lived among the Lessaints, behind gilded bars, a centerpiece to the carefully tended fronds and blossoms of the great solarium at the heart of the Lessaints’ Paris estate.[/FONT] [FONT=Calibri]Aristocratic intrigues of some violence and shocking scandal did ensue.[/FONT] [FONT=Calibri]When the dust settled, the Lessaints had retreated from Paris, and nothing stood between Caillou and the Baron de Pointis but his own bare wit. He fled his upturned cage, into the labyrinthine streets of the city’s slums-- into the arms of thieves, heretics, and gypsies. If he was meant with contempt or mockery, at least it was not more ‘scientific curiosity’. If they came at him with knives, at least he would not be sent to the taxidermist afterward. The lessons of his youth returned to him, the ways of camouflage and passing unnoticed by the local human tribes, the conquistadors of old, the freshly arrived colonists. A certain natural cunning let him mold that knowledge to better suit the Old World alleys and sundry dens of iniquity.[/FONT] [FONT=Calibri]Eventually, accomplices became allies, then finally friends. All told, it took a lifetime, more than ten years, for Caillou to escape the City of Light and return home. He spent much of that time stewing, studying, plotting. A ship of kobolds, smugglers from Denmark, brought him as far as Tortuga a year and a half ago. Were you to ask the French or Spanish what has changed in the hills of Hispaniola, they would not be able to tell you...yet. And that is how the keeteel prefers it, for now.[/FONT] [/sblock] [sblock=Retainers] [FONT=Calibri][B]Lorelei-[/B][/FONT][FONT=Calibri] CG female human (Romani/Vistani?) thief. Caillou often travels under heavy disguise, and uses a few allies he’s collected along the way to stand in for him when dealing with those he does not believe to be sufficiently sympathetic to his cause. Lorelei was one of his first converts, and the loyalest so far. She speaks several languages passingly well, and cultivates an air of refinement and mystery.[/FONT] [FONT=Calibri][B]Verner Magnussen-[/B][/FONT][FONT=Calibri] NG male kobold (Norwegian) shipwright. Uneasy with the moral lassitude demanded in the smuggling trade, Verner ‘The Wyrm’ stayed with Caillou when his former ship left Tortuga. The kobold is well-mannered and unassuming, good with his hands, and his small size lets him go places others can’t. What most fail to notice about the Wyrm, however, Caillou spotted immediately: his impressive, positively imperious draconic glower. Seated on the shoulders of a larger man, swathed in scarves and mystic paraphernalia, the full effect can be terrifying.[/FONT] [FONT=Calibri][B]‘Gunner’ Teague-[/B][/FONT][FONT=Calibri] CN male human (English) deckhand. The latest addition to Caillou’s travelling band, Teague is a washed-up old salt, a veteran of the English navy and many a pirate crew. The sailor’s fish stories may be unreliable, but his back is still strong, and the map tattooed on his back is an invaluable part of Caillou’s future schemes.[/FONT] [/sblock] [sblock=Enemies] [FONT=Calibri][B]Sir D’Arcy Roderike Hailstone-Millstone-[/B][/FONT][FONT=Calibri] The bastard son of a nearly-defunct noble lineage in Ireland, Sir D’Arcy is a naturalist, a surgeon formerly of great renown, and a gentleman. He is also an outlaw, alleged of having spoken treason against the British Crown, although there is no sign of his having committed any other crime on the soil of Mother England. In France he is even more infamous, wanted on charges of fraud, impersonating a nobleman, and several murders. He is also a halfling.[/FONT] [FONT=Calibri]Caillou has taken Sir D’Arcy’s name and aliases for his own. For the time being, Sir D’Arcy is merely curious who would use his name in such a manner. His mildness makes him no less dangerous, however.[/FONT] [FONT=Calibri][B]Baron Bernard Desjean de Pointis-[/B][/FONT][FONT=Calibri] The Baron was an enemy to Sir D’Arcy and the Lessaints, and an antagonist of the young Caillou before the Baron even recognized the latter as a sentient being, much less a rival.[/FONT] [FONT=Calibri]Caillou has been picking up the wreckage Baron de Pointis has left behind him for over a decade. Far more so than Sir D’Arcy, Caillou despises the Baron and all that he represents. The man is a tyrant, and deserves a tyrant’s reward.[/FONT] [/sblock] [FONT=Calibri][I]EDIT: Previous character details preserved for posterity.[/I][/FONT] [sblock=Gunner Teague] [FONT=Calibri][B][I]Chaotic neutral human Barbarian 1/Cleric 3[/I][/B][/FONT] [FONT=Calibri][I]Sailor, Escaped Convict[/I][/FONT] [sblock=Character Sheet] [FONT=Calibri][B][I]CN human (English) Barbarian 1/Cleric 3 (Tempest domain)[/I][/B][/FONT] [FONT=Calibri][B]Backgrounds:[/B][/FONT][FONT=Calibri] Sailor, Escaped Convict (Features- Ship’s Passage, Wanderer)[/FONT] [FONT=Calibri][B]Bond:[/B][/FONT][FONT=Calibri] Curse of Aztec Gold[/FONT] [FONT=Calibri][B]Duties:[/B][/FONT][FONT=Calibri] Master Gunner[/FONT] [FONT=Calibri][B]Fortunes:[/B][/FONT][FONT=Calibri] Old Salt, Hangin' Look, Magic Trinkets, Treasure Map, Enemy (Commodore Bennet Rafferty, the son of a former captain), Obligation (...)[/FONT] [FONT=Calibri][B]Notes:[/B][/FONT][FONT=Calibri] Missing one eye (-2 to Initiative and Perception), illiterate, harried by Rafferty and his men, mysterious map tattooed on his back[/FONT] [FONT=Calibri][B]Armour Class: [/B][/FONT][FONT=Calibri]16[/FONT] [FONT=Calibri][B]Hit Points: [/B][/FONT][FONT=Calibri]43/43[/FONT] [FONT=Calibri][B]Hit Dice (+2):[/B][/FONT][FONT=Calibri] 1d12, 3d8[/FONT] [FONT=Calibri][B]Size:[/B][/FONT][FONT=Calibri] Medium[/FONT] [FONT=Calibri][B]Speed: [/B][/FONT][FONT=Calibri]30 feet[/FONT] [FONT=Calibri][B]Abilities:[/B][/FONT][FONT=Calibri] Str 12 (+1), Con 14 (+2), Dex 16 (+3), Int 8 (-1), Wis 16 (+3), Cha 8 (-1)[/FONT] [FONT=Calibri][B]Initiative: [/B][/FONT][FONT=Calibri]+1[/FONT] [FONT=Calibri][B]Senses: [/B][/FONT][FONT=Calibri]Passive Perception 13[/FONT] [FONT=Calibri][B]Inspiration:[/B][/FONT][FONT=Calibri] ?[/FONT] [FONT=Calibri][B]Experience: [/B][/FONT][FONT=Calibri]--[/FONT] [FONT=Calibri][B]Proficiency Bonus:[/B][/FONT][FONT=Calibri] +2[/FONT] [FONT=Calibri][B]Armour: [/B][/FONT][FONT=Calibri]Light armour, medium armour, heavy armour, shields[/FONT] [FONT=Calibri][B]Weapons:[/B][/FONT][FONT=Calibri] Simple weapons, martial weapons[/FONT] [FONT=Calibri][B]Tools: [/B][/FONT][FONT=Calibri]Navigator’s tools, vehicles (water), tinker’s tools, dice[/FONT] [FONT=Calibri][B]Saving Throws: [/B][/FONT][FONT=Calibri]Strength +3, Constitution +4[/FONT] [FONT=Calibri][B]Skills:[/B][/FONT][FONT=Calibri] Intimidation +1, Nature +1, Athletics +3, Perception +3, Deception +1, Survival +5[/FONT] [FONT=Calibri][B]Languages:[/B][/FONT][FONT=Calibri] English, Island Carib, semaphore[/FONT] [FONT=Calibri][B][I]Equipment[/I][/B][/FONT] [FONT=Calibri][B]Boat hook[/B][/FONT][FONT=Calibri] (pike; heavy, reach, two-handed). [/FONT][FONT=Calibri][I]Melee weapon attack: [/I][/FONT][FONT=Calibri]+3 to hit, reach 10 ft, one target. Hit: 1d10 + 1 piercing damage.[/FONT] [FONT=Calibri][B]Dagger [/B][/FONT][FONT=Calibri](light, finesse, thrown). [/FONT][FONT=Calibri][I]Melee/ranged weapon attack:[/I][/FONT][FONT=Calibri] +5 to hit, reach 5 ft/range 20/60 ft, one target. Hit: 1d4 + 3 piercing damage. [/FONT] [FONT=Calibri][B]Pistol [/B][/FONT][FONT=Calibri](36 bullets, loading). [/FONT][FONT=Calibri][I]Ranged weapon attack: [/I][/FONT][FONT=Calibri]+5 to hit, range 30/90 ft, one target. Hit: 1d10 + 3 piercing damage.[/FONT] [FONT=Calibri][B]Blunderbuss [/B][/FONT][FONT=Calibri](12 shots, loading, misfire (1), two-handed). [/FONT][FONT=Calibri][I]Ranged weapon attack:[/I][/FONT][FONT=Calibri] +5 to hit, range 20/60 ft, one target. Hit: 2d6 +3 piercing damage.[/FONT] [FONT=Calibri][B]Harpoons [/B][/FONT][FONT=Calibri]x4 (javelins; thrown). [/FONT][FONT=Calibri][I]Melee/ranged weapon attack: [/I][/FONT][FONT=Calibri]+3 to hit, reach 5 ft/range 30/120 ft, one target. Hit: 1d6 +1 piercing damage.[/FONT] [FONT=Calibri][B]Component pouch[/B][/FONT][FONT=Calibri] (divine focus). [/FONT][FONT=Calibri][I]Melee/ranged spell attack:[/I][/FONT][FONT=Calibri] +5 to hit.[/FONT] [FONT=Calibri][B]Unchained bullets of Bon Ebon[/B][/FONT][FONT=Calibri] x12. Property: When firing these bullets as part of a ranged attack made to free a prisoner or slave (ie. when firing at their bonds or captors), the attack has advantage.[/FONT] [FONT=Calibri][B]Carried: [/B][/FONT][FONT=Calibri]Explorer’s pack (worn), 50 feet of silk rope (coiled around chest), common clothes (worn), tinker’s tools (in pack), belt pouch (1 gold doubloon, Aztec gold coin)[/FONT] [FONT=Calibri][B]Trinkets: [/B][/FONT][FONT=Calibri]Water-damaged logbo[/FONT][COLOR=#000000][FONT=Calibri]ok (in pack) of one Captain Henry ‘Long Ben’, every page filled with cryptic navigation charts and unknown islands[/FONT][/COLOR] [FONT=Calibri][B]Tattoos: [/B][/FONT][FONT=Calibri]Son of a Gun Tattoo (When in command of a powder crew (or all powder crews on one side of a ship), you decrease their cannon reload time by a number of rounds equal to your Wisdom modifier. In addition, when you observe a person functioning on a powder crew you immediately recognize their station of birth (social class), their experience as a gunner, and one of their flaws.)[/FONT] [FONT=Calibri][B]In bunk:[/B][/FONT][FONT=Calibri] Belaying pin (club), shovel, iron pot, common clothes[/FONT] [FONT=Calibri][B]Purchased this level (20 starting gp):[/B][/FONT][FONT=Calibri] Blunderbuss -15 gp, 48 bullets -2 gp, dagger -2 gp[/FONT] [FONT=Calibri][B][I]Class Features[/I][/B][/FONT] [FONT=Calibri][B]Barbarian 1:[/B][/FONT][FONT=Calibri] Rage 2/day, Unarmoured Defense[/FONT] [FONT=Calibri][B]Cleric 3: [/B][/FONT][FONT=Calibri]Channel Divinity 1/rest (Turn Undead, Destructive Rebuke)[/FONT] [FONT=Calibri][B]Divine Domain (Tempest):[/B][/FONT][FONT=Calibri] Wrath of the Storm 3/day[/FONT] [FONT=Calibri][B][I]Spellcasting [/I][/B][/FONT][FONT=Calibri][I](Cleric 3) [/I][/FONT] [FONT=Calibri]Spell save DC 13, +5 to hit with spell attacks, prepared spells (6)[/FONT] [FONT=Calibri][B]Cantrips (3): [/B][/FONT][FONT=Calibri][I]ghost rigging, mariner's boon, thaumaturgy[/I][/FONT] [FONT=Calibri][B]1st level 4/day: [/B][/FONT][FONT=Calibri][I]bane, command, create or destroy water, healing word;[/I][/FONT][FONT=Calibri] Domain Spells- [/FONT][FONT=Calibri][I]fog cloud, thunderwave[/I][/FONT] [FONT=Calibri][B]2nd level 2/day: [/B][/FONT][FONT=Calibri][I]augury, enhance ability; [/I][/FONT][FONT=Calibri]Domain Spells- [/FONT][FONT=Calibri][I]gust of wind, shatter[/I][/FONT] [FONT=Calibri][B][I]Feats[/I][/B][/FONT] [FONT=Calibri][B]Human:[/B][/FONT][FONT=Calibri] Tough (+2 hit points per level)[/FONT] [sblock=Other Notes] [FONT=Calibri][B][I]Background[/I][/B][/FONT] [FONT=Calibri]Sailor, Escaped Convict[/FONT] [FONT=Calibri][B]Personality Traits:[/B][/FONT][FONT=Calibri] I work hard so I can play hard when the work is done. I judge people by their actions, not their words.[/FONT] [FONT=Calibri][B]Ideals:[/B][/FONT][FONT=Calibri] Fairness- We all do the work, so we all share in the reward (Lawful). Might- If I become strong, I can take what I want-- what I deserve (Evil). [/FONT] [FONT=Calibri][B]Bonds:[/B][/FONT][FONT=Calibri] I have a family, but I have no idea where they are. One day I hope to see them again.[/FONT] [FONT=Calibri][B]Flaws: [/B][/FONT][FONT=Calibri]The people who know me when I was young know my shameful secret, so I can never go home again... Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong survive and the weak perish.[/FONT] [FONT=Calibri][B][I]Calculations[/I][/B][/FONT] [FONT=Calibri][B]Armour Class: [/B][/FONT][FONT=Calibri]16 = 10 + Dex mod (+3) + Con mod (+2) + 1 heavy armour proficiency[/FONT] [FONT=Calibri][B]Hit Points [/B][/FONT][FONT=Calibri]43/43 = 12 for 1st level barbarian + (3 x 5 per cleric level) + (4 x +2 Con modifier) + (4 x 2 Tough feat)[/FONT] [FONT=Calibri][B]Ability Scores: [/B][/FONT][FONT=Calibri]Rolled 16 15 14 12 8 7, +1 to Dexterity and Charisma from human Ability Score Increase[/FONT][/sblock][/sblock] [sblock=Background] [FONT=Calibri]A lifetime at sea not amounting to much, that’s the sad story of Gunner Teague.[/FONT] [FONT=Calibri]The years and waves have taken much from him, robbed him of the strength of his sword-hand, the faces of a family he knew too little, years of his freedom-- whether breaking rocks for his countrymen in the prison at Point-Saint Charlotte, or languishing in the dungeons of the French island-fortress of Bon Ebon-- and opportunities, so many missed chances. He was young once, handsome and strong once, practically a hero-- once. He claims that years ago, he and a vain, young, and newly famous Captain George Lightly Rafferty were bosom friends. Rafferty, whose name has since passed into legend, alongside the disappearance of his ship, the HMS [/FONT][FONT=Calibri][I]Rescue[/I][/FONT][FONT=Calibri]; the rather ironically named [/FONT][FONT=Calibri][I]Rescue[/I][/FONT][FONT=Calibri], of which Teague occasionally professes to be sole survivor. Some find it odd that they are only hearing of such an acquaintance upon meeting the gunner for the first time. He seems to mention it often enough, though the details of what claimed his old ship differ with each telling-- a whirlpool with giant fangs of gnashing ice, a huge barnacled hand with the bloated skin of a corpse rising from an otherwise placid sea, a rogue wave with a host of elves on horseback riding its crest...[/FONT] [FONT=Calibri]If he’s drunk, that is. Ask again once he’s sober, and he’ll simply say, “A storm.” And that’s all.[/FONT] [FONT=Calibri]Mottled with tattoos, fingers blue with the touch of blackpowder and gunmetal, his back strewn with the tracks of the cat of nine-- much of the time Teague appears a grim-faced taskmaster, tight-lipped and stern, one gimlet eye and a mouth like a sword. You’d scarcely credit him the imagination which seems necessary for such wild tales.[/FONT] [FONT=Calibri]But his tongue is loosened by rum. The same may be true of his penchant for spinning outrageous falsehoods, delving into the mists of memory and coming up with some scarcely-remembered undersea monster or ghost ship. When drunk, he claims to have crewed with captains who died before he was born, to have sailed to destinations out of stage-plays and fairy tales-- to have docked in Avalon and weighed anchor on a kraken’s shell. Even the tattoos on his back seem to show islands surely too large to have gone undiscovered so long.[/FONT] [FONT=Calibri]There’s but one sure bet, and that’s that the man was born in Bristol. Dare you to try and get a straight answer from him on the subject, however, of his long-ago life on dry land, and he’ll clam up sure as the tide’s ebb, no matter how drunk he might be.[/FONT] [FONT=Calibri]Those who could give the lie to the more outlandish of Teague’s claims, who could glorify or condemn him, linger now in the locker of Davy Jones. Teague, for his part, goes on, serving on navy boats and merchanters, aboard privateers and pirate vessels. He’s decorated the inside of many a cell, English and foreign alike, drawn blood at the Crown’s behest only to sail under the flags of her enemies. In his long life, he says, he’s buried treasure and friends enough to sail a navy out of Hell’s own harbour, and who’s to say he won’t, one day? Maybe that was the plan all along.[/FONT][/sblock] [sblock=Rotation] [FONT=Calibri][B]4:00-8:00[/B][/FONT][FONT=Calibri] Sleeps like the dead. (ends long rest)[/FONT] [FONT=Calibri][B]8:00-20:00[/B][/FONT][FONT=Calibri] Maintains the ship’s cannons, checks the powder, cleans and counts pistols and muskets, shouts up and down at the powder monkeys. Throws his back into any task calling for more than one set of arms. (Master Gunner/Crew)[/FONT] [FONT=Calibri][B]20:00-24:00[/B][/FONT][FONT=Calibri] Drinks rum on deck, reciting jokes, tall tales, and mangled scripture to anyone who passes by. Often falls asleep. (starts long rest)[/FONT] [FONT=Calibri][B]24:00-4:00[/B][/FONT][FONT=Calibri] Becomes sombre and morose, delivering forth ghost stories and old sea legends and waxing poetic on the nature of the sea as a fickle goddess. Occasionally draws a crowd. (Entertainer/Lookout/Crew)[/FONT][/sblock] [sblock=Magic Items] [FONT=Calibri]As of yet, Teague is not aware of the magical properties of either his tattoo(s) or the [/FONT][FONT=Calibri][I]unchained bullets of Bon Ebon[/I][/FONT][FONT=Calibri].[/FONT] [FONT=Calibri][B][I]Son of a Gun Tattoo[/I][/B][/FONT] [FONT=Calibri]The "son of a gun" is a one-of-a-kind tattoo depicting a culverin with a wild baby boy riding atop, symbolizing all boys of uncertain parentage born on the gunner's deck to a life at sea. Gunner Teague has worn the "son of the gun" on his skin as long as he can remember, from since he was barely a man. When in command of a powder crew (or all powder crews on one side of a ship), you decrease their cannon reload time by a number of rounds equal to your Wisdom modifier. In addition, when you observe a person functioning on a powder crew you immediately recognize their station of birth (social class), their experience as a gunner, and one of their flaws.[/FONT] [FONT=Calibri][B][I]Unchained Bullets of Bon-Ebon[/I][/B][/FONT] [FONT=Calibri]Bon-Ebon, the French island-fortress, is notorious for its "shot tower" from which molten lead is poured, forming into lead bullets as it cools on its way to the ground...possibly the origin of the term "sweating bullets." When Teague broke free from his manacles and throttled a guard, the warden had his manacles melted down and cast from the "shot tower" at Bon-Ebon. From the remnant the warden collected 12 bullets which were loaded into a blunderbuss and fired at Teague's back, nearly killing him. Once the prison doctor extracted the bullets, he gave them to Teague as a souvenir when Teague was at last released. These bullets are magical weapons, and when used to free prisoners or slaves (e.g. shooting their bonds or their captors) they grant advantage on your attack roll and deal double damage[/FONT] [/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Spell & Crossbones] Rogues' Gallery
Top