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<blockquote data-quote="peterka99" data-source="post: 6692604" data-attributes="member: 6787234"><p>Etienne Rougeau Human (m), Bard 4 (swashbuckler)</p><p></p><p>Age 43 years</p><p></p><p>Alignement Lawful Neutral </p><p>Divinity Catholic</p><p></p><p>Etienne was born in a small village near Quebec in Nouvelle-France in 1670. He learned among Indians the way of the wilds, and spend years of his youth as a voyageur paddling canoes down the Canadian rivers in search of beaver furs. He fought the Iroquois 5 nations as a militia up to the Great peace of 1701, specializing in wrestling duels (an Indian way to start or end hostilities). He knows the basic of all North American languages.</p><p></p><p>Then, he considers traveling oversea to improve his culture and gather news songs, poems and tales to tell his children back home. When the Spain succession war began, he enrolled in the Navy. He raised as a lieutenant, his perfect balance from years battling from canoes giving him a great hedge on a ship deck and his leadership and experience were greatly appreciated.</p><p></p><p>He came to Antilles smuggling a fur cargo in violation of mercantilism french economic laws. His company wants an higher profit shipping cargo in Martinique instead of France. He doesn't like violating laws, but his loyalty is to his family, then his friends and after law. He knows too well about how arbitrary is a governor or a king's law.</p><p></p><p>CARACTERISTICS</p><p>ST 18 (+4) Dex 10 (+0) Con 18 (+4)</p><p>Int 8 (-1) Ws 12 (+1) Cha 14 (+2)</p><p>Good saves Dex, Cha Proficiency +2</p><p>Skills</p><p>Background Soldier (Lieutenant, French navy marine)</p><p>Skills Athletics +8*, Intimidate +4, Performance +4, Survival +3, perception +5*, stealth +2, - all other +1 to +4 (6 skills as 2 (background) + 1 (human) + 3 (bard))</p><p>Langages French, English</p><p>Tools 3 musical instruments , chess, vehicles : canoe</p><p></p><p>COMBAT</p><p>HP 39 Init +0</p><p>AC 12 (swashbuckler's unarmed defense +2, Dex +0)</p><p>Melee battleaxe +6 (1d8+4 slashing ; versatile (1d10))</p><p>Melee tomahawk (handaxe)+6 (1d6+4 slashing ;finesse))</p><p>Melee Dagger +6/+3* (1d4+4 trusting ; finesse, light, throw (range 6 m/18 m))</p><p>Unarmed 1d4+ 4 improvised weapons: d4 to d12 +4</p><p></p><p>BARD SPELLS</p><p>Known spells : (3) / 5 / 2</p><p>- lvl 0 : blade ward, mage hand, vicious mockery, friends</p><p>- lvl 1 : thunderwave, speak with animals, healing word, charm person, feather fall</p><p>- lvl 2 : silence, enhance ability</p><p></p><p>Fortunes: mixed: beaver fur hat- Etienne is an associate of the French fur-trading <em>Compagnie des Postes du Roi </em>and an enemy of the Hudson Bay company.</p><p></p><p>Good: Contacts- Beside trading company, he has contacts among most of North American native tribes.</p><p></p><p>Ill: Weird Tales scoop - He looks for the best story, as a modern reporter, without safety consideration, in order to be famous and published</p><p></p><p>Slots : 4 / 3</p><p>magical stat : Charisma DC spells : 12</p><p>Feats : Tavern Brawler, Grappler</p><p></p><p>CAPACITIES</p><p>Weapons and armor Light armor, simple weapons, swords, Axes, hand crossbow, guns</p><p>Class Bard Inspiration (+1d6)</p><p>Jack-of-All-Trades (+1)</p><p>Song of Rest (+1d6 Hp)</p><p>Expertise (+6 to 2* skills) : athletics and Perception</p><p>seafarers tricks: Patois, Sea Legs</p></blockquote><p></p>
[QUOTE="peterka99, post: 6692604, member: 6787234"] Etienne Rougeau Human (m), Bard 4 (swashbuckler) Age 43 years Alignement Lawful Neutral Divinity Catholic Etienne was born in a small village near Quebec in Nouvelle-France in 1670. He learned among Indians the way of the wilds, and spend years of his youth as a voyageur paddling canoes down the Canadian rivers in search of beaver furs. He fought the Iroquois 5 nations as a militia up to the Great peace of 1701, specializing in wrestling duels (an Indian way to start or end hostilities). He knows the basic of all North American languages. Then, he considers traveling oversea to improve his culture and gather news songs, poems and tales to tell his children back home. When the Spain succession war began, he enrolled in the Navy. He raised as a lieutenant, his perfect balance from years battling from canoes giving him a great hedge on a ship deck and his leadership and experience were greatly appreciated. He came to Antilles smuggling a fur cargo in violation of mercantilism french economic laws. His company wants an higher profit shipping cargo in Martinique instead of France. He doesn't like violating laws, but his loyalty is to his family, then his friends and after law. He knows too well about how arbitrary is a governor or a king's law. CARACTERISTICS ST 18 (+4) Dex 10 (+0) Con 18 (+4) Int 8 (-1) Ws 12 (+1) Cha 14 (+2) Good saves Dex, Cha Proficiency +2 Skills Background Soldier (Lieutenant, French navy marine) Skills Athletics +8*, Intimidate +4, Performance +4, Survival +3, perception +5*, stealth +2, - all other +1 to +4 (6 skills as 2 (background) + 1 (human) + 3 (bard)) Langages French, English Tools 3 musical instruments , chess, vehicles : canoe COMBAT HP 39 Init +0 AC 12 (swashbuckler's unarmed defense +2, Dex +0) Melee battleaxe +6 (1d8+4 slashing ; versatile (1d10)) Melee tomahawk (handaxe)+6 (1d6+4 slashing ;finesse)) Melee Dagger +6/+3* (1d4+4 trusting ; finesse, light, throw (range 6 m/18 m)) Unarmed 1d4+ 4 improvised weapons: d4 to d12 +4 BARD SPELLS Known spells : (3) / 5 / 2 - lvl 0 : blade ward, mage hand, vicious mockery, friends - lvl 1 : thunderwave, speak with animals, healing word, charm person, feather fall - lvl 2 : silence, enhance ability Fortunes: mixed: beaver fur hat- Etienne is an associate of the French fur-trading [I]Compagnie des Postes du Roi [/I]and an enemy of the Hudson Bay company. Good: Contacts- Beside trading company, he has contacts among most of North American native tribes. Ill: Weird Tales scoop - He looks for the best story, as a modern reporter, without safety consideration, in order to be famous and published Slots : 4 / 3 magical stat : Charisma DC spells : 12 Feats : Tavern Brawler, Grappler CAPACITIES Weapons and armor Light armor, simple weapons, swords, Axes, hand crossbow, guns Class Bard Inspiration (+1d6) Jack-of-All-Trades (+1) Song of Rest (+1d6 Hp) Expertise (+6 to 2* skills) : athletics and Perception seafarers tricks: Patois, Sea Legs [/QUOTE]
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