G'day runestar.
You made a very good point here: the Person/Monster difference for charm, dominate etc. This is a valid criticism the reserve system and one I haven't yet considered. Thanks for the insight, I will think long and hard on it.
Most of the rest of the post is just re-stating things I had already addressed, and which I don't believe are valid points for dismissing the reserve system. I'll explain why, but I already did so upthread for most of those points.
...The fact that lower levels spells shift over to buff/utility is valid, but I have already said upthread that I am thinking about this one.
There is nothing else in this snippet that I haven't already explicitly called out as wanting to overcome/bypass/change as a design goal, though. To clarify, it's not upsetting the equation, it's chaning it so that those lower level things you mentioned are meaningful. It is quite a deliberate and intentional change, the very reason for the change, infact.
...This snippet actually explains exactly what I am trying to achieve, complete with examples. Uh... thanks, I guess.
...This is a very good point and a valid concern about this reserve system. I'll have to think about it deeply.
...I've already addressed this one.
1. because it costs you a feat to do it that way.
2. empowered FB doesn't do more damage at higher levels, even with the feat.
Conversely, Why burn a feat to empower fireball when cone of cold does the same damage at 15th level and has a DC two points higher?
(edge case level-specifying is unfair in a scaling system like this I know, but you started it
).
(I know the answer here depends on what you value more as a resource - spells or feats. I'm just illustrating the point in the damage-dealing-only context in which the original question was asked).
The rule does interact poorly with highten spell, but as i said upthread, no great loss IMO.
...Burn through those lower level spells, baby. That's one less spell of your most powerful spell level that you're using.
Casting a spell with a meaningful outcome every round isn't going nova... burning through your top 2-3 spell levels then resting is going nova.
*sigh*
Again, I've already addressed this.
I'll go through it one more time.
What are these spamming casters going to do? Cast them all in the first battle? the first round?
Casting a spell on your turn isn't spamming - especially if it is a less powerful spell than other spells you have available.
You will still only be able to use X spells per encounter... because having a greater number of meaningful spells available doesn't give you more actions with which to cast them in a given battle. It just means you'll have more battles before they're gone (c.f. the design goal). And outside combat, where actions aren't a commodity, the DC changes nothing.
--
That person/monster distinction is a bit of a zinger though. I'll get back to you.
You made a very good point here: the Person/Monster difference for charm, dominate etc. This is a valid criticism the reserve system and one I haven't yet considered. Thanks for the insight, I will think long and hard on it.
Most of the rest of the post is just re-stating things I had already addressed, and which I don't believe are valid points for dismissing the reserve system. I'll explain why, but I already did so upthread for most of those points.
The encounter guidelines suggests that an encounter of EL X is supposed to deplete a party of average lv X of roughly 20-25% of its resources.
This was probably made with the assumption that for spellcasters, only your highest 3 lvs of spells are worth casting in combat. The rest are left for support/utility. For example, say I am a lv15 wizard. Against a cr15 enemy, the spells which can affect it meaningfully are probably my 8th, 7th and possibly 6th lv spells. Anything lower may either have too low a DC, deal too little damage or generally have too weak of an effect to sufficiently affect the foe in question. Your houserule would upset this equation.
...The fact that lower levels spells shift over to buff/utility is valid, but I have already said upthread that I am thinking about this one.
There is nothing else in this snippet that I haven't already explicitly called out as wanting to overcome/bypass/change as a design goal, though. To clarify, it's not upsetting the equation, it's chaning it so that those lower level things you mentioned are meaningful. It is quite a deliberate and intentional change, the very reason for the change, infact.
There are quite a number of lower lv spells which remains very useful all the way to higher lvs, the only reason why they do not see play is because their otherwise low DCs make them very unreliable. I wouldn't use grease on a wyrm dragon because I know my DC would suck. But I certainly would not hesitate to use grease, glitterdust or stinking cloud at lv15+ if their DC was the equivalent of an 8th or 9th lv spells. Previously, heightening them proved too great an opportunity cost as they were competing with powerhouses like forcecage, maze, limited wish, mindblank, and the entire array of 9th lv spells for precious slots.
...This snippet actually explains exactly what I am trying to achieve, complete with examples. Uh... thanks, I guess.
Likewise, some lower lv spells are virtually indistinguishable from higher lv spells save for a higher DC. For instance, against a humanoid foe, dominate person is mechanically the same as dominate monster, save for a lower DC. If we allowed spell DCs to scale, this could be problematic as the wizard would then be getting the equivalent of a 9th lv spell from a 5th lv slot!. As long as he leaves a 9th lv spell uncast, all his other spells have been freely heightened to the equivalent of 9th lv, without the need to expend a higher lv slot.
...This is a very good point and a valid concern about this reserve system. I'll have to think about it deeply.
As mentioned earlier, this houserule also interacts poorly with metamagic feats. Why bother with a cone of cold, when an empowered fireball deals more damage at 10th lv and still has the same DC?
...I've already addressed this one.
1. because it costs you a feat to do it that way.
2. empowered FB doesn't do more damage at higher levels, even with the feat.
Conversely, Why burn a feat to empower fireball when cone of cold does the same damage at 15th level and has a DC two points higher?
(edge case level-specifying is unfair in a scaling system like this I know, but you started it

(I know the answer here depends on what you value more as a resource - spells or feats. I'm just illustrating the point in the damage-dealing-only context in which the original question was asked).
The rule does interact poorly with highten spell, but as i said upthread, no great loss IMO.
In addition, I fail to see how this would discourage your spellcasters from going nova. Lets say I am a focused specialist spellcaster with a high int. At any odd lv, I would easily have 4 slots of the highest lv spell I can cast (for example, at lv13, I would have 4 7th lv slots). I see no real tradeoff in setting aside 1 paltry 7th lv slot to power the rest of my other spells, since I still have plenty of 7th, 6th and 5th lv spells to burn through.
...Burn through those lower level spells, baby. That's one less spell of your most powerful spell level that you're using.
Casting a spell with a meaningful outcome every round isn't going nova... burning through your top 2-3 spell levels then resting is going nova.
Conversely, this might encourage me to go nova. Without your rule, I might cast a 7th lv spell, followed by either a 6th or 5th lv spell, and then maybe a 4th or 3rd spell if situation calls for it. Now, there is nothing stopping me from spamming my lower lv spells, since I am literally overflowing with spells prepared, and they are no less efficacious because of their improved DCs.
*sigh*
Again, I've already addressed this.
I'll go through it one more time.
What are these spamming casters going to do? Cast them all in the first battle? the first round?
Casting a spell on your turn isn't spamming - especially if it is a less powerful spell than other spells you have available.
You will still only be able to use X spells per encounter... because having a greater number of meaningful spells available doesn't give you more actions with which to cast them in a given battle. It just means you'll have more battles before they're gone (c.f. the design goal). And outside combat, where actions aren't a commodity, the DC changes nothing.
--
That person/monster distinction is a bit of a zinger though. I'll get back to you.
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