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Spell Idea-Blasting many undead (1 more Judge Vote needed!)
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<blockquote data-quote="Wik" data-source="post: 3943547" data-attributes="member: 40177"><p>Actually, I was thinking of the 4th level Clerical attack spell - Flame Strike, I think. 1d6 a level, small area of effect. An undead-only spell, fairly small area of effect (30' diameter?), that also has limited healing, would be very "clerical" to me.</p><p></p><p>While a spell that has a bunch of ray effects would be great, and probably balanced, I just don't like the idea of "okay, roll ten dice" each round. Gah. It's really one of those spells that would take up a lot of game time to resolve without offering a huge amount of benefit, or one of those spells that exists solely to be swapped out for healing.</p><p></p><p>There's also the fact that clerics frequently have one round to cast an offensive spell; by the time they're casting 4th level spells, though, they don't often have TWO rounds to be casting spells. So, any spell that requires a cleric to spend an action on multiple turns in a combat... probably isn't gonna be used too often. (which is an argument FOR your produce flame damage bonus, btw)</p><p></p><p>At least an AoE spell that can be resolved and done in one round will be of more use to a clerical caster.</p></blockquote><p></p>
[QUOTE="Wik, post: 3943547, member: 40177"] Actually, I was thinking of the 4th level Clerical attack spell - Flame Strike, I think. 1d6 a level, small area of effect. An undead-only spell, fairly small area of effect (30' diameter?), that also has limited healing, would be very "clerical" to me. While a spell that has a bunch of ray effects would be great, and probably balanced, I just don't like the idea of "okay, roll ten dice" each round. Gah. It's really one of those spells that would take up a lot of game time to resolve without offering a huge amount of benefit, or one of those spells that exists solely to be swapped out for healing. There's also the fact that clerics frequently have one round to cast an offensive spell; by the time they're casting 4th level spells, though, they don't often have TWO rounds to be casting spells. So, any spell that requires a cleric to spend an action on multiple turns in a combat... probably isn't gonna be used too often. (which is an argument FOR your produce flame damage bonus, btw) At least an AoE spell that can be resolved and done in one round will be of more use to a clerical caster. [/QUOTE]
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