Indeed, good news.
The official Ranger will probably look more like my homebrew 'Hunter' class. So, alongside the list of things I'll need to house rule, I can add a list of things that I won't.
My major problems with Ranger 3.0 were:
1) It carried too much setting specific flavor.
2) It wasn't flexible enough ('Urban Ranger' had to be a whole new class.)
3) It forced you to dabble in magic if you wanted to be a 'hunter', even if that wasn't part of your concept. I always thought if you really wanted a magical hunter in an ideal system you would multiclass (and it would be viable to do so).
4) The concept that the Ranger couldn't do his extra damage to monsters not normally vulnerable to criticals wasn't well thought out ('Undead Hunter' had to be a whole new class.)
It sounds like someone else had similar thoughts. That's all to the good.
Of course, I fear that what they really mean is that the Ranger is still a spellcaster but that his powers are explained as being non-magical. Whether that bears scrutiny is something that will have to wait for the full rules.