Spell Like abilities

zypherillius

First Post
THis might get a little wordy, so roll with it.

One of the prereques for the Ur-Priest is never having had any experience with casting divine spells of any sort. (Reference, BoVD or Complete Divine.)

If you apply for the PrC with a race that has a Spell-Like ability of a divine nature, be it inflicting wounds, healing itself, but not fast healing or regenerate, flame striking, blade barrier, anything like that, does it qualify as casting divine spells?

After reading the description of Spell-Like abilities, and I'll put it in here, verbatum out of the PHB
"Spell-Like Abilities: A dryad's charm person effect and the greater teleport ability of many devils are spell-like abilities. Usually, a spell-like ability works just like the spell of tha tname. A few spell-like abilites are unique; these are explained in the text where they are described.
A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component. A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.
Spell-like abilityes are subject to spell resistance and to being dispelled by dispel magic . They do not fuction in areas where magic is suppressed or negated, such as an antimagic field. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
Some creatures are actually sorcerers of a sort. They can case spells as sorcerers do, using components when required. In fact, an individual creature (such as some dragons) could have some spell-like abilities and also cast other spells as a sorcerer."

As I read it, it functions like a spell in the way the ability works, but it is not actually like casting a spell, so I would rule that it doesn't count as casting divine spells if the race can flame strike or inflict moderate wounds as a spell-like ability.

Any help would be appreciated! thanks! :)
 

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zypherillius said:
If you apply for the PrC with a race that has a Spell-Like ability of a divine nature, be it inflicting wounds, healing itself, but not fast healing or regenerate, flame striking, blade barrier, anything like that, does it qualify as casting divine spells?
No. Using a SPA is like casting a spell, but it is not, in fact, casting a spell.

Btw, sane DMs ban ur-priest, especially for PCs.
 



lions, waretigers, and owlbears oh my

Infiniti2000 said:
Are the other characters hulking hurlers? War trolls? Ninja pirates? ;) :lol:


oddly youd say that, the hulking hurler is a waste of a PrC, it throws boulders. I think it would be fun to take it small sized and throw 'decent sized rocks' or 'tiny boulders.' i actually know somebody thats got a ninja pirate, its rather funny. hes got a ring of shark form and his character flaw is hes afraid of water. its a riot.
 


Infiniti2000 said:
Waste? Read this and think again. :)

There is also this build

Half ogre: Large size, +6 strength, -2 int, -2 chr, +1 LA

5 levels of barbarian: +5 bab, 2 feats, rage (+4 strength) twice a day

Warhulk: Prereqs BAB 5, large size, power attack. Benefits: 10 levels gives +20 strength, boulder throwing (strength instead of dex to hit, damage 2d8, hit 4 targets with a single throw).

Hulking hurler: Prereqs BAB 5, large size, 3 level PRC. Benefits: 2 levels gives: Really throw anything (chuck anything up to a light load). Super really throw anything (chuck anything up to a medium load and two size categories above you).

So - we have an 18th level character. His strength is (assuming an 18 to start) 24+4(levels)+4(rage)+20(war hulk) = 52. We can get to 62 with magical items with relative ease.

This makes his medium load 346 (medium load for a strength 22 character) x 256 (4 x 4 x 4 x 4 - +40 strength from the encumberance rules on extending the table) x 3 (because he's large) = 265728.

The end of complete warrior says that a thrown weapon does 5d6 damage for a 400 pound object, plus another 1d6 for every 200 pounds beyond that.

(265728-400)/200 x 1d6 + 5d6 = 1331d6 damage. Plus strength bonus (+39).

An average of about 4697 damage a hit.

Hmm.

Lead weighs in at 712 pounds per cubic foot, so we need 373 cubic feet of lead to throw. As a sphere, that has a diameter of 8.932771693 feet. Which probably falls within the large to colossal size range that our buddy can throw.

And if we buy it as lead sling bullets, it comes in at 1 silver for 5 pounds of lead, making our lead ball cost 5315 (rounded up) gold.

So if 4 targets line up in a row...
Splat.
Splat.
Splat.
Splat.

Painful.
I think that makes 18788 points of damage in blocks of 4697 damage. At that point, who cares about damage resistance!

(and this is the LOW end of the spectrum of what you can do with a Hulking Hurler)
 

Where is the warhulk from? Also what is so bad about the Ur-priest? Sure a lot of resistance to divine stuff, but i dont see divine beings attacking PCs much.
 


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