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*Dungeons & Dragons
Spell list for removing Concentration
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<blockquote data-quote="abirdcall" data-source="post: 7928171" data-attributes="member: 6748898"><p>Since the other thread is about discussion regarding what changes to make to Concentration and what other houserules can be made to spell to make them better I thought I would make one with an actual list that can be discussed. This is only for the houserule of removing Concentration from some spells. This houserule alone does not balance all spells and that is okay. Making some progress is better than making no progress.</p><p></p><p>I feel like it is best to err on the side of having Concentration. Some spells may remain niche and that is okay.</p><p></p><p>The List:</p><p></p><p>*Only one of these spells may be active for the character at a time.</p><p></p><p></p><p><strong>Cantrips:</strong></p><p></p><p>Dancing Lights</p><p>Friends</p><p>True Strike</p><p></p><p><strong>1st Level:</strong></p><p></p><p>Bane</p><p>Detect Evil and Good</p><p>Detect Magic</p><p>Detect Poison and Disease</p><p><em>Ensnaring Strike</em></p><p>Expeditious Retreat</p><p><em>Hail of Thorns</em></p><p><em>Searing Smite</em></p><p><em>Thunderous Smite</em></p><p>Witch Bolt</p><p><em>Wrathful Smite</em></p><p></p><p><strong>2nd Level:</strong></p><p></p><p>Barkskin</p><p><em>Branding Smite</em></p><p>Flame Blade</p><p>Magic Weapon</p><p>Mind Spike</p><p>Ray of Enfeeblement</p><p>Skywrite</p><p>Spider Climb</p><p></p><p><strong>3rd Level:</strong></p><p></p><p><em>Blinding Smite</em></p><p>Elemental Weapon</p><p>Flame Arrows</p><p><em>Lightning Arrow</em></p><p>Vampiric Touch</p><p></p><p><strong>4th Level:</strong></p><p></p><p>Shadow of Moil</p><p><em>Staggering Smite</em></p><p>Stoneskin</p><p></p><p><strong>5th Level:</strong></p><p></p><p><em>Banishing Smite</em></p><p>Danse Macabre</p><p>Enervation</p><p>Immolation</p><p>Skill Empowerment</p><p></p><p><strong>6th Level:</strong></p><p></p><p>Find the Path</p><p>Move Earth</p><p>Sunbeam</p><p></p><p><strong>7th Level:</strong></p><p></p><p>Mordenkainen's Sword</p><p></p><p><strong>8th Level:</strong></p><p></p><p>Animal Shapes</p><p>Control Weather</p><p></p><p><strong>9th Level:</strong></p><p></p><p>Storm of Vengeance</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7928171, member: 6748898"] Since the other thread is about discussion regarding what changes to make to Concentration and what other houserules can be made to spell to make them better I thought I would make one with an actual list that can be discussed. This is only for the houserule of removing Concentration from some spells. This houserule alone does not balance all spells and that is okay. Making some progress is better than making no progress. I feel like it is best to err on the side of having Concentration. Some spells may remain niche and that is okay. The List: *Only one of these spells may be active for the character at a time. [B]Cantrips:[/B] Dancing Lights Friends True Strike [B]1st Level:[/B] Bane Detect Evil and Good Detect Magic Detect Poison and Disease [I]Ensnaring Strike[/I] Expeditious Retreat [I]Hail of Thorns Searing Smite Thunderous Smite[/I] Witch Bolt [I]Wrathful Smite[/I] [B]2nd Level:[/B] Barkskin [I]Branding Smite[/I] Flame Blade Magic Weapon Mind Spike Ray of Enfeeblement Skywrite Spider Climb [B]3rd Level:[/B] [I]Blinding Smite[/I] Elemental Weapon Flame Arrows [I]Lightning Arrow[/I] Vampiric Touch [B]4th Level:[/B] Shadow of Moil [I]Staggering Smite[/I] Stoneskin [B]5th Level:[/B] [I]Banishing Smite[/I] Danse Macabre Enervation Immolation Skill Empowerment [B]6th Level:[/B] Find the Path Move Earth Sunbeam [B]7th Level:[/B] Mordenkainen's Sword [B]8th Level:[/B] Animal Shapes Control Weather [B]9th Level:[/B] Storm of Vengeance [/QUOTE]
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