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D&D 5E Spell list with save info

CapnZapp

Legend
I'm looking for a D&D 5E list of spells that contains info not only about the usuals (class, school etc) but specifically also what save, if any, the spell has.

Does the spell mean the target gets a save? Or is it a spell attack? Or neither?

My purpose is to find out which and how many spells with(out) saves there are of a certain school. To be able to answer a question such as: How many Abjuration spells of 3rd level or lower has a Save DC? How many Conjuration spells? Specifically, I want to know things like how useful would a "wand of +1 to your save dc of necromancy spells" be? What spells would actually be affected?

Specific info on the save (is it a Dex save? a Cha save? no save at all? a ranged spell attack?) would be helpful but not mandatory.


Regards,
Zapp

PS. I have googled a fair bit, I've checked the more popular spell lists and none can tell me whether a spell allows a save or not.
 

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The link above doesn't include any spells out with the PHB btw.

In short form, number of spells with saves by category or school:

Total by category;
Abjuration 5/42
Conjuration 24/60
Divination 3/30
Enchantment 23/34
Evocation 37/75
Illusion 14/29
Necromancy 11/27
Transmutation 12/63

For Wizard Schools specifically:
Abjuration 5/22
Divination 3/17
Conjuration 10/33
Enchantment 13/19
Evocation 34/41
Illusion 14/27
Necromancy 9/17
Transmutation 8/38
 

http://www.enworld.org/forum/showthread.php?468661-A-Compilation-of-Useful-Spell-Lists

Does this count?

---------------------------------------------------
Spells that require a Charisma save:
---------------------------------------------------

Level 1 Spells:
Bane [Enchantment] (V,S,M; Concentration) (Bard, Cleric)

Level 2 Spells:
Calm Emotions [Enchantment] (V,S; Concentration) (Bard, Cleric)
Hallow [Evocation] (V,S,M; Expensive Components) (Cleric)
Zone of Truth [Enchantment] (V,S) (Bard, Cleric, Paladin)

Level 3 Spells:
Magic Circle [Abjuration] (V,S,M; Expensive Components) (Cleric, Paladin, Warlock, Wizard)

Level 4 Spells:
Banishment [Abjuration] (V,S,M; Concentration) (Cleric, Paladin, Sorcerer, Warlock, Wizard)

Level 5 Spells:
Dispel Evil and Good [Abjuration] (V,S,M) (Cleric, Paladin)
Planar Binding [Abjuration] (V,S,M; Expensive Components) (Bard, Cleric, Druid, Wizard)
Seeming [Illusion] (V,S) (Bard, Sorcerer, Wizard)

Level 6 Spells:
Magic Jar [Necromancy] (V,S,M; Expensive Components) (Wizard)

Level 7 Spells:
Divine Word [Evocation] (V) (Cleric)
Forcecage [Evocation] (V,S,M; Expensive Components) (Bard, Warlock, Wizard)
Plane Shift [Conjuration] (V,S,M; Expensive Components) (Cleric, Druid, Sorcerer, Warlock, Wizard)
Symbol [Abjuration] (V,S,M; Expensive Components) (Bard, Cleric, Wizard)

---------------------------------------------------
Spells that require a Constitution save:
---------------------------------------------------

Cantrips:
Poison Spray [Conjuration] (V,S) (Druid, Sorcerer, Warlock, Wizard)

Level 1 Spells:
Ray of Sickness [Necromancy] (V,S) (Sorcerer, Wizard)
Searing Smite [Evocation] (V; Concentration) (Paladin)
Thunderwave [Evocation] (V,S) (Bard, Druid, Sorcerer, Wizard)

Level 2 Spells:
Blindness/Deafness [Necromancy] (V) (Bard, Cleric, Sorcerer, Wizard)
Enlarge/Reduce [Transmutation] (V,S,M; Concentration) (Sorcerer, Wizard)
Heat Metal [Transmutation] (V,S,M; Concentration) (Bard, Druid)
Levitate [Transmutation] (V,S,M; Concentration) (Sorcerer, Wizard)
Moonbeam [Evocation] (V,S,M; Concentration) (Druid)
Ray of Enfeeblement [Necromancy] (V,S; Concentration) (Warlock, Wizard)
Shatter [Evocation] (V,S,M) (Bard, Sorcerer, Warlock, Wizard)

Level 3 Spells:
Blinding Smite [Evocation] (V; Concentration) (Paladin)
Sleet Storm [Conjuration] (V,S,M; Concentration) (Druid, Sorcerer, Wizard)
Stinking Cloud [Conjuration] (V,S,M; Concentration) (Bard, Sorcerer, Wizard)

Level 4 Spells:
Blight [Necromancy] (V,S) (Druid, Sorcerer, Warlock, Wizard)

Level 5 Spells:
Cone of Cold [Evocation] (V,S,M) (Sorcerer, Wizard)
Contagion [Necromancy] (V,S) (Cleric, Druid)
Destructive Wave [Evocation] (V) (Paladin)
Insect Plague [Conjuration] (V,S,M; Concentration) (Cleric, Druid, Sorcerer)

Level 6 Spells:
Circle of Death [Necromancy] (V,S,M; Expensive Components) (Sorcerer, Warlock, Wizard)
Flesh to Stone [Transmutation] (V,S,M; Concentration) (Warlock, Wizard)
Guards and Wards [Abjuration] (V,S,M; Expensive Components) (Bard, Wizard)
Harm [Necromancy] (V,S) (Cleric)
Otilike's Freezing Sphere [Evocation] (V,S,M) (Wizard)
Sunbeam [Evocation] (V,S,M; Concentration) (Druid, Sorcerer, Wizard)
Wall of Ice [Evocation] (V,S,M; Concentration) (Wizard)

Level 7 Spells:
Finger of Death [Necromancy] (V,S) (Sorcerer, Warlock, Wizard)
Symbol [Abjuration] (V,S,M; Expensive Components) (Bard, Cleric, Wizard)

Level 8 Spells:
Cloudkill [Conjuration] (V,S; Concentration) (Sorcerer, Wizard)
Earthquake [Evocation] (V,S,M; Concentration) (Cleric, Druid, Sorcerer)
Holy Aura [Abjuration] (V,S,M; Concentration, Expensive Components) (Cleric)
Power Word Stun [Enchantment] (V) (Bard, Sorcerer, Warlock, Wizard)
Sunburst [Evocation] (V,S,M) (Druid, Sorcerer, Wizard)

Level 9 Spells:
Prismatic Wall [Abjuration] (V,S) (Wizard)
Storm of Vengeance [Conjuration] (V,S; Concentration) (Druid)

---------------------------------------------------
Spells that require a Dexterity save:
---------------------------------------------------

Cantrips:
Acid Splash [Conjuration] (V,S) (Sorcerer, Wizard)
Light [Evocation] (V,M) (Bard, Cleric, Sorcerer, Wizard)
Sacred Flame [Evocation] (V,S) (Cleric)

Level 1 Spells:
Burning Hands [Evocation] (V,S) (Sorcerer, Wizard)
Faerie Fire [Evocation] (V; Concentration) (Bard, Druid)
Grease [Conjuration] (V,S,M) (Wizard)
Hail of Thorns [Conjuration] (V) (Ranger)
Hellish Rebuke [Evocation] (V,S) (Warlock)

Level 2 Spells:
Cordon of Arrows [Transmutation] (V,S,M) (Ranger)
Flaming Sphere [Conjuration] (V,S,M; Concentration) (Druid, Wizard)
Web [Conjuration] (V,S,M; Concentration) (Sorcerer, Wizard)

Level 3 Spells:
Call Lightning [Conjuration] (V,S; Concentration) (Druid, Sorcerer)
Conjure Barrage [Conjuration] (V,S,M) (Ranger)
Fireball [Evocation] (V,S,M) (Sorcerer, Wizard)
Glyph of Warding [Abjuration] (V,S,M; Expensive Components) (Bard, Cleric, Wizard)
Hunger of Hadar [Conjuration] (V,S,M; Concentration) (Warlock)
Lightning Arrow [Transmutation] (V,S; Concentration) (Ranger)
Lightning Bolt [Evocation] (V,S,M) (Sorcerer, Wizard)
Sleet Storm [Conjuration] (V,S,M; Concentration) (Druid, Sorcerer, Wizard)

Level 4 Spells:
Evard's Black Tentacles [Conjuration] (V,S,M; Concentration) (Wizard)
Grasping Vine [Conjuration] (V,S; Concentration) (Druid, Ranger)
Guardian of Faith [Conjuration] (V) (Cleric)
Ice Storm [Evocation] (V,S,M) (Druid, Sorcerer, Wizard)
Otiluke's Resilient Sphere [Evocation] (V,S,M; Concentration) (Wizard)
Wall of Fire [Evocation] (V,S,M; Concentration) (Druid, Sorcerer, Wizard)

Level 5 Spells:
Conjure Volley [Conjuration] (V,S,M) (Ranger)
Flame Strike [Evocation] (V,S,M) (Cleric)
Wall of Stone [Evocation] (V,S,M; Concentration) (Druid, Sorcerer, Wizard)

Level 6 Spells:
Blade Barrier [Evocation] (V,S; Concentration) (Cleric)
Chain Lightning [Evocation] (V,S,M) (Wizard)
Disintegrate [Transmutation] (V,S,M) (Sorcerer, Wizard)
Otto's Irresistible Dance [Enchantment] (V; Concentration) (Bard, Wizard)
Wall of Ice [Evocation] (V,S,M; Concentration) (Wizard)
Wall of Thorns [Conjuration] (V,S,M; Concentration) (Druid)

Level 7 Spells:
Delayed Blast Fireball [Evocation] (V,S,M; Concentration) (Sorcerer, Wizard)
Fire Storm [Evocation] (V,S) (Cleric, Druid, Sorcerer)
Prismatic Spray [Evocation] (V,S) (Sorcerer, Wizard)
Reverse Gravity [Transmutation] (V,S,M; Concentration) (Druid, Sorcerer, Wizard)

Level 8 Spells:
Earthquake [Evocation] (V,S,M; Concentration) (Cleric, Druid, Sorcerer)
Incendiary Cloud [Conjuration] (V,S; Concentration) (Sorcerer, Wizard)

Level 9 Spells:
Meteor Swarm [Evocation] (V,S) (Sorcerer, Wizard)
Prismatic Wall [Abjuration] (V,S) (Wizard)
Storm of Vengeance [Conjuration] (V,S; Concentration) (Druid)

---------------------------------------------------
Spells that require an Intelligence save:
---------------------------------------------------

Level 2 Spells:
Phantasmal Force [Illusion] (V,S,M; Concentration) (Bard, Sorcerer, Wizard)

Level 7 Spells:
Symbol [Abjuration] (V,S,M; Expensive Components) (Bard, Cleric, Wizard)

Level 8 Spells:
Feeblemind [Enchantment] (V,S,M) (Bard, Druid, Warlock, Wizard)

---------------------------------------------------
Spells that require a Strength save:
---------------------------------------------------

Level 1 Spells:
Ensnaring Strike [Conjuration] (V; Concentration) (Ranger)
Entangle [Conjuration] (V,S; Concentration) (Druid)
Thunderous Smite [Evocation] (V; Concentration) (Paladin)

Level 2 Spells:
Gust of Wind [Evocation] (V,S,M; Concentration) (Druid, Sorcerer, Wizard)

Level 3 Spells:
Wind Wall [Evocation] (V,S,M; Concentration) (Druid, Ranger)

Level 4 Spells:
Control Water [Transmutation] (V,S,M; Concentration) (Cleric, Druid, Wizard)

Level 6 Spells:
Guards and Wards [Abjuration] (V,S,M; Expensive Components) (Bard, Wizard)

Level 8 Spells:
Tsunami [Conjuration] (V,S; Concentration) (Druid)

---------------------------------------------------
Spells that require a Wisdom save:
---------------------------------------------------

Cantrips:
Vicious Mockery [Enchantment] (V) (Bard)

Level 1 Spells:
Animal Friendship [Enchantment] (V,S,M) (Bard, Druid, Ranger)
Charm Person [Enchantment] (V,S) (Bard, Druid, Sorcerer, Warlock, Wizard)
Command [Enchantment] (V) (Cleric, Paladin)
Compelled Duel [Enchantment] (V; Concentration) (Paladin)
Dissonant Whispers [Enchantment] (V) (Bard)
Sanctuary [Abjuration] (V,S,M) (Cleric)
Tasha's Hideous Laughter [Enchantment] (V,S,M; Concentration) (Bard, Wizard)
Wrathful Smite [Evocation] (V; Concentration) (Paladin)

Level 2 Spells:
Crown of Madness [Enchantment] (V,S; Concentration) (Bard, Sorcerer, Warlock, Wizard)
Detect Thoughts [Divination] (V,S,M; Concentration) (Bard, Sorcerer, Wizard)
Enthrall [Enchantment] (V,S) (Bard, Warlock)
Hold Person [Enchantment] (V,S,M; Concentration) (Bard, Cleric, Druid, Sorcerer, Warlock, Wizard)
Suggestion [Enchantment] (V,M; Concentration) (Bard, Sorcerer, Warlock, Wizard)

Level 3 Spells:
Bestow Curse [Necromancy] (V,S; Concentration) (Bard, Cleric, Wizard)
Fear [Illusion] (V,S,M; Concentration) (Bard, Sorcerer, Warlock, Wizard)
Hypnotic Pattern [Illusion] (S,M; Concentration) (Bard, Sorcerer, Warlock, Wizard)
Slow [Transmutation] (V,S,M; Concentration) (Sorcerer, Wizard)
Spirit Guardians [Conjuration] (V,S,M; Concentration) (Cleric)

Level 4 Spells:
Compulsion [Enchantment] (V,S; Concentration) (Bard)
Confusion [Enchantment] (V,S,M; Concentration) (Bard, Druid, Sorcerer, Wizard)
Dominate Beast [Enchantment] (V,S; Concentration) (Druid, Sorcerer)
Phantasmal Killer [Illusion] (V,S; Concentration) (Wizard)
Polymorph [Transmutation] (V,S,M; Concentration) (Bard, Druid, Sorcerer, Wizard)
Staggering Smite [Evocation] (V; Concentration) (Paladin)

Level 5 Spells:
Dominate Person [Enchantment] (V,S; Concentration) (Bard, Sorcerer, Wizard)
Dream [Illusion] (V,S,M) (Bard, Warlock, Wizard)
Geas [Enchantment] (V) (Bard, Cleric, Druid, Paladin, Wizard)
Hold Monster [Enchantment] (V,S,M; Concentration) (Bard, Sorcerer, Warlock, Wizard)
Modify Memory [Enchantment] (V,S; Concentration) (Bard, Wizard)
Scrying [Divination] (V,S,M; Concentration, Expensive Components) (Bard, Cleric, Druid, Warlock, Wizard)

Level 6 Spells:
Eyebite [Necromancy] (V,S; Concentration) (Bard, Sorcerer, Warlock, Wizard)
Guards and Wards [Abjuration] (V,S,M; Expensive Components) (Bard, Wizard)
Mass Suggestion [Enchantment] (V,M) (Bard, Sorcerer, Warlock, Wizard)

Level 7 Spells:
Symbol [Abjuration] (V,S,M; Expensive Components) (Bard, Cleric, Wizard)

Level 8 Spells:
Antipathy/Sympathy [Enchantment] (V,S,M) (Druid, Wizard)
Dominate Monster [Enchantment] (V,S; Concentration) (Bard, Sorcerer, Warlock, Wizard)

Level 9 Spells:
Imprisonment [Abjuration] (V,S,M; Expensive Components) (Warlock, Wizard)
True Polymorph [Transmutation] (V,S,M; Concentration) (Bard, Warlock, Wizard)
Weird [Illusion] (V,S; Concentration) (Wizard)
 

Excellent.

So, basically, the only schools for which a school-specific save DC bonus would be worthwhile are Evocation (doh!) and just maybe Conjuration and Enchantment.

For the rest, you could very well end up with the bonus applying only to a few or even no spells in any given character's repertoire.

To be safe, bunch together three schools (like Abjuration, Necromancy and Transmutation for instance).

It provides background on why any such items aren't in the DMG. (Of course, since the only DMG item that offers any save DC bonus at all is the rather rare Robe of the Archmagi, you could say that for all practical purposes, direct save DC boosting - as opposed to the indirect boost offered by ASIs - isn't a thing at all in 5th Edition...)

Thanks.
 

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