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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Point System to Replace Standard Spell Progression?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2425275" data-attributes="member: 20805"><p>Also The Elements of Magic.. authored by a board resident here named Ranger Wicket. It can be bought from RPGnow.</p><p></p><p> He has a supplement, TEOM: Lycanium Arcana (sp ) that goes beyond the base mechanics.</p><p></p><p>Well balanced, altho using the system slighltly alters the campaign as some things are easier than others and wizards become much more versatile. I highly recommend it, and the supplement.</p><p></p><p> As to integrating, TEOM uses a Caster Level {CL} to track the characters access to points and lists. In some cases, integrating is as simple as pulling the classes spell progression out and giving it a CL progression. CL from all sources stack. The variety of classes are mainly re-created by availability of the spell lists they can get to...</p><p></p><p>umm. short comment on lists. Its not the RoleMaster list thing. Its components of spells. So if you know Create: Nature and Move: Force you can design a spell that conjures a lockpick set from thin air and allows you to manipulate the lock from a nice safe distance away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> The 'bad' side of the system is that, as a DM, your players can pull alot of interesting things out of the TEOM hat. Using the system will challange your planning a bit more than any other system I have seen.</p><p>Well worth the effort, IMHO, as you can also challenge the players assumptions as to what can be done..</p><p></p><p> My Necromancer BBG recently whipped up a flaming, flying skeletal beast to defend his retreat.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> hehehe</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2425275, member: 20805"] Also The Elements of Magic.. authored by a board resident here named Ranger Wicket. It can be bought from RPGnow. He has a supplement, TEOM: Lycanium Arcana (sp ) that goes beyond the base mechanics. Well balanced, altho using the system slighltly alters the campaign as some things are easier than others and wizards become much more versatile. I highly recommend it, and the supplement. As to integrating, TEOM uses a Caster Level {CL} to track the characters access to points and lists. In some cases, integrating is as simple as pulling the classes spell progression out and giving it a CL progression. CL from all sources stack. The variety of classes are mainly re-created by availability of the spell lists they can get to... umm. short comment on lists. Its not the RoleMaster list thing. Its components of spells. So if you know Create: Nature and Move: Force you can design a spell that conjures a lockpick set from thin air and allows you to manipulate the lock from a nice safe distance away :) The 'bad' side of the system is that, as a DM, your players can pull alot of interesting things out of the TEOM hat. Using the system will challange your planning a bit more than any other system I have seen. Well worth the effort, IMHO, as you can also challenge the players assumptions as to what can be done.. My Necromancer BBG recently whipped up a flaming, flying skeletal beast to defend his retreat.... :) hehehe [/QUOTE]
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*Pathfinder & Starfinder
Spell Point System to Replace Standard Spell Progression?
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