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General Tabletop Discussion
*Pathfinder & Starfinder
Spell Point System to Replace Standard Spell Progression?
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<blockquote data-quote="Cheiromancer" data-source="post: 2425393" data-attributes="member: 141"><p>A very simple system is to make a spell cost (spell level+1) spell points (cantrip = 1 point, 9th level spell = 10 points). A wizard would get 1 spell point as a 0th level caster, then a number of points equal to his new level whenever he levels up. So 1+1 = 2 at first level, 2+2 = 4 at second level, 4+3 =7 at third level, and so on. Bonus spells for specialization and high abilities aren't measured by spell points; you just get them. </p><p></p><p>Anyways, this is close to the spells/day progression for wizards at low levels, but is weaker at high levels. Which is as it should be, because high level wizards are imho too strong. And anyways it is the cost for increased flexibility. To replicate sorcerers, just give them +2 spells/spell level per day.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2425393, member: 141"] A very simple system is to make a spell cost (spell level+1) spell points (cantrip = 1 point, 9th level spell = 10 points). A wizard would get 1 spell point as a 0th level caster, then a number of points equal to his new level whenever he levels up. So 1+1 = 2 at first level, 2+2 = 4 at second level, 4+3 =7 at third level, and so on. Bonus spells for specialization and high abilities aren't measured by spell points; you just get them. Anyways, this is close to the spells/day progression for wizards at low levels, but is weaker at high levels. Which is as it should be, because high level wizards are imho too strong. And anyways it is the cost for increased flexibility. To replicate sorcerers, just give them +2 spells/spell level per day. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Point System to Replace Standard Spell Progression?
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