Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Point System to Replace Standard Spell Progression?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 2425713" data-attributes="member: 20805"><p>TEOM, at the core mechanical standpoint, is a purely classless system. </p><p></p><p> Caster Level drives how many spell points you gain, how many lists you may know, and how many 'free' cantrips you get.</p><p></p><p>In order to replicate a class, you limit the spell lists available. How the caster actually casts the spells are entirely fluff. If you want to keep the arcane/divine divide you can easily set up the Mage as not having access to the Heal list. Most of TEOM: LA {the second book} is dedicated to fleshing out various versions of casters and includes a write up of how to handle all the Core DnD classes in the system.</p><p></p><p> One of the best aspects, IMO, of the system is that it seperates the fluff from the crunch. The descriptions of the spell effects can vary widly based on the character casting it even tho the mechanics are exactly the same.</p><p></p><p> An example of this is the following spell, named either Heat Object/Emolation...</p><p></p><p>Evoke: Fire 4/ Gen 1</p><p>Short range {30 feet} attack deals 1D6 damage to target for 1 minute. Fort save for half damage.</p><p></p><p>Described as either<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />r </p><p></p><p>..eh.. the spell is the equivilent of a 3rd level spell and highlights a couple of the different things. First is the duration <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Second is their is usually only an attack roll or a saving roll, not both. Third.. power of preparation...Resistance to Fire 5 pretty much negates this spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>You would have to be a 5th level caster to cast this, as the system caps spell point cost in normal casting to your CL. Ritual spells, which can take days or even years, can exceed this.</p><p></p><p></p><p>One of the other great things about TEOM is the available support. Take a peek in the<a href="http://www.enworld.org/forumdisplay.php?f=12" target="_blank">Enworld Publishing Forum</a> and you will find numerous threads discussing TEOM and how far we can stretch it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>{edit.. noticed last line of above post}</p><p>Any spell point system will allow the caster to burn max power spells... the balance to this is a matter of pacing. If you have 1 encounter a day the spell point caster can burn points at will.. appearing massively overpowered. OTOH, if your player knows that there will be more encounters, potentially harder ones... they will conserve points as much as possible... appearing weaker overall. A good game will burn them out of points occasionally, but leave them with a small amount of excess most of the time. </p><p> The other balance to this is reducing the power of the spells in question.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2425713, member: 20805"] TEOM, at the core mechanical standpoint, is a purely classless system. Caster Level drives how many spell points you gain, how many lists you may know, and how many 'free' cantrips you get. In order to replicate a class, you limit the spell lists available. How the caster actually casts the spells are entirely fluff. If you want to keep the arcane/divine divide you can easily set up the Mage as not having access to the Heal list. Most of TEOM: LA {the second book} is dedicated to fleshing out various versions of casters and includes a write up of how to handle all the Core DnD classes in the system. One of the best aspects, IMO, of the system is that it seperates the fluff from the crunch. The descriptions of the spell effects can vary widly based on the character casting it even tho the mechanics are exactly the same. An example of this is the following spell, named either Heat Object/Emolation... Evoke: Fire 4/ Gen 1 Short range {30 feet} attack deals 1D6 damage to target for 1 minute. Fort save for half damage. Described as either:or ..eh.. the spell is the equivilent of a 3rd level spell and highlights a couple of the different things. First is the duration :) Second is their is usually only an attack roll or a saving roll, not both. Third.. power of preparation...Resistance to Fire 5 pretty much negates this spell. ;) You would have to be a 5th level caster to cast this, as the system caps spell point cost in normal casting to your CL. Ritual spells, which can take days or even years, can exceed this. One of the other great things about TEOM is the available support. Take a peek in the[URL=http://www.enworld.org/forumdisplay.php?f=12]Enworld Publishing Forum[/URL] and you will find numerous threads discussing TEOM and how far we can stretch it :) {edit.. noticed last line of above post} Any spell point system will allow the caster to burn max power spells... the balance to this is a matter of pacing. If you have 1 encounter a day the spell point caster can burn points at will.. appearing massively overpowered. OTOH, if your player knows that there will be more encounters, potentially harder ones... they will conserve points as much as possible... appearing weaker overall. A good game will burn them out of points occasionally, but leave them with a small amount of excess most of the time. The other balance to this is reducing the power of the spells in question. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Point System to Replace Standard Spell Progression?
Top