Kelek72
First Post
Are there any cool systems for handling spells that would normally be out of reach for a low level caster?
I have always liked the idea of a character having the ability to access higher abilities, powers, spells but at a steep cost. Kinda like - things that would only be accessable as a last resort... Game mechanics to match the cool story possibilites I'm visualizing... Spells are the easiest to imagine but I would think this would have to be an option for all classes.
I apoligize if the core rules do cover this somewhere - I haven't played in a while and I'm just mulling over ideas for getting a new game started.
I have always liked the idea of a character having the ability to access higher abilities, powers, spells but at a steep cost. Kinda like - things that would only be accessable as a last resort... Game mechanics to match the cool story possibilites I'm visualizing... Spells are the easiest to imagine but I would think this would have to be an option for all classes.
I apoligize if the core rules do cover this somewhere - I haven't played in a while and I'm just mulling over ideas for getting a new game started.