Exactly, it's only a seventh level spell, and it renders you functionally immune to one spell out of every four in the core books (at least once, per casting of spell turning). Do as most rabid spellcasters do (guilty as charged, in fact), and go beyond the PHB, and you get to around maybe 1/3 of all offensive spells - that's one spell in three.Merlion said:Excuse me, I miscalculated. The point is, its still a 7th level spell called Spell Turning and it only affects about a quarter of the spells in the PH
Um. No offense ... okay, the truth is, I don't care if this gives offense or not ... but ... this is SO utterly laughable! You're neglecting a LOT of spells out there. You don't need to defend only against "save or die" or "save or take a bucketful of damage" spells.Merlion said:But it cant bounce their best attack spells. It can bounce mind control spells, 3 save or die spells (that are especially devistating to mages, and the fact that Spell Turning is the only defense mages have against such spells is one of the only reasons it even gets used....of course I find that silly as well since mages should have Spell Resistance, Spell Immunity and Death ward), and 3 damaging dealing spells.
Being restricted is one thing. Being that restricted, as a 7th level spell, is another.
Dispels. Curses. Status-effect spells.
If you're a 13th leel wizard who likes to run around with lots of protective magics up, then trust me, you want spell turning - because of dispel magic. To hell with nonsense like disintegrate, you don't want them stripping all those defensive and protective spells off of you with a SINGLE spell thrown your way. Spell Turning is what prevents that - they don't want to risk losing their OWN spells, due to having their dispel hurled back in their teeth!
Spell Turning is not, and never should hve been, a panacea to all magical woes, a way to say to the enemy wizard(s) "haha, you're all useless now!" It is but one protective measure among many, which a smart wizard will endeavor to include in his or her arsenal of spells.
The first thing that a Disintegrate-packing BBEG will want to do, when faced by a Mirror-Image'd PC wizard, is strip off the mirror image and probable other protective spells. The way they do that would be a dispel magic or greater dispel.Merlion said:Spell Turning does not affect Ray or Touch spells. The fact that Mirror Image does (sort of) is irrelevent to this discussion.
Either of which can and WILL be rebounded by a spell turning. It's called "two spells make a better magical defense than one".
Not targetted, so Spell Turning never would affect it. It's an AREA spell. IT just so happens that it's also a ninth level spell; it SHOULD be able to get past/around spell turning!merlion said:How is it not easy to get around? Wail of the Banshee,
Again, area spell. And ... any wizard that CAN cast spell turning, is IMMUNE to Circle of Death! No creature with more than 9HD can be killed by CoD, and you have to have at least thirteen levels of wizard to cast Spell Turning. Your point is ... ?merlion said:Circle of Death,
It's a touch spell. Any wizard who lets a hostile cleric get THAT close to him, and doesn't have a killer touch AC, deserves to die!merlion said:Slay Living,
This most assuredly IS subject to Spell Turning. It's a Target spell, subject to Spell Resistance.merlion said:Destruction
Not all of them, actually. And most of them should be more of a worry to the party Meat Shields than to a spellcaster, IMO.merlion said:are all Fort-save-or-die spells that Spell Turning doesnt affect.