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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="DEFCON 1" data-source="post: 8128805" data-attributes="member: 7006"><p>See, this is what I love in situations like this. That there are two sides both demanding things because of two completely ridiculous things.</p><p></p><p>On the one side are the people who need the rules to be a certain way that they like... because to not have them means their players are going to request to use those rules, and the DM will have to-- heaven forbid!-- tell their players 'no'. And I can't tell you how many times I've seen those people use that excuse like it's legitimate. Because the DM don't have the balls to tell their players they can't use options the DM doesn't want to use... their only option is to make cries to WotC not to include those rules in the books so that they will never be put in the position of HAVING to say 'no'.</p><p></p><p>Then there is the other side with people who want all these rules added into the game so that they HAVE the options available to make the game exactly what they want. Despite the fact that other than being stuck in just playing AL... every person and table out there can add, subtract, and amend every single rule in the game to their satisfaction. And none of that stuff has to be IN any book... you just use a bit of wherewithall to make a balanced concept and rule and then show your DM why it's worthwhile. But apparently those people play with tyrannical Dungeon Masters who will only play with "official" material because... I guess they don't trust their own skills to recognize game balance?</p><p></p><p>And this is why I'm very happy being me. Because I <em>do</em> trust myself to recognize game balance, I <em>do</em> trust myself to be able to challenge players regardless of what abilities they have play with, and I <em>do</em> have players who know that the <strong>story</strong> always trumps the game mechanics and thus it's unnecessary to put so much ridiculous stock in the combat rules to begin with. Because despite the fact that D&D has been built to put 75% of all their rules towards combat... we have all learned over these past 40 years that focusing D&D like it's a board game is rarely if ever satisfactory. There are many more better, more balanced, and more tactically involved and challenging board games out there dealing with skirmishing combat. So if that's all you really want in a game... D&D is always going to fail you.</p><p></p><p>Focus on the story and the characters first... the board game second. If you do that... all these headaches about balancing this rule or excluding that rule all float away.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8128805, member: 7006"] See, this is what I love in situations like this. That there are two sides both demanding things because of two completely ridiculous things. On the one side are the people who need the rules to be a certain way that they like... because to not have them means their players are going to request to use those rules, and the DM will have to-- heaven forbid!-- tell their players 'no'. And I can't tell you how many times I've seen those people use that excuse like it's legitimate. Because the DM don't have the balls to tell their players they can't use options the DM doesn't want to use... their only option is to make cries to WotC not to include those rules in the books so that they will never be put in the position of HAVING to say 'no'. Then there is the other side with people who want all these rules added into the game so that they HAVE the options available to make the game exactly what they want. Despite the fact that other than being stuck in just playing AL... every person and table out there can add, subtract, and amend every single rule in the game to their satisfaction. And none of that stuff has to be IN any book... you just use a bit of wherewithall to make a balanced concept and rule and then show your DM why it's worthwhile. But apparently those people play with tyrannical Dungeon Masters who will only play with "official" material because... I guess they don't trust their own skills to recognize game balance? And this is why I'm very happy being me. Because I [I]do[/I] trust myself to recognize game balance, I [I]do[/I] trust myself to be able to challenge players regardless of what abilities they have play with, and I [I]do[/I] have players who know that the [B]story[/B] always trumps the game mechanics and thus it's unnecessary to put so much ridiculous stock in the combat rules to begin with. Because despite the fact that D&D has been built to put 75% of all their rules towards combat... we have all learned over these past 40 years that focusing D&D like it's a board game is rarely if ever satisfactory. There are many more better, more balanced, and more tactically involved and challenging board games out there dealing with skirmishing combat. So if that's all you really want in a game... D&D is always going to fail you. Focus on the story and the characters first... the board game second. If you do that... all these headaches about balancing this rule or excluding that rule all float away. [/QUOTE]
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