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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="Bacon Bits" data-source="post: 8128843" data-attributes="member: 6777737"><p>I'd be curious to test the game where every class that gets spellcasting uses cleric-like spell preparation. My suspicion is that the developers balanced the game this way, since you kind of need to assume perfect foreknowledge to really test peak spellcasting power. I wonder how much it really affects the game. My suspicion is "actually not that much" in spite of all the objections.</p><p></p><p>My suspicion is that the method of spell selection and preparation is 100% a flavor choice. Simply put, the game needs to be tested around perfect spell selection, because the players will learn to select spells with much greater skill than you ever will. Indeed, if I were playtesting the game I would probably play at least once where <em>all spells </em>on the class list were considered prepared, and then you tracked what you actually cast. I don't see any other way to determine whether or not the number of spells that you can prepare actually matters. My suspicion is that the primary game benefit of limited spell preparation is actually that it keeps the game from stalling. By giving players less choice in combat, they can arrive at a decision more quickly. "Which of these 200 spells do I prepare," followed by, "which of these 20 prepared spells do I cast," is going to take less time during combat. If a spellcaster has to decide in combat, "which of these 200 spells do I cast," that's going to take forever. However, once you peg that number to prepare each day down, I have to think that it can't possibly matter that deeply if it's cleric-like or sorcerer-like. Not once the skill of the player and the style of the campaign are beyond a given point. Diminishing returns of new spells has to kick in at some point. The only reason it doesn't appear to is new spell levels.</p><p></p><p>The only issue I might expect to see would be with Bard's Magical Secrets. If I found a problem in that case, I'd probably just limit changing that spell to downtime or level up. Rather, I'd alter the ability to say that all it does is add a spell to your spell list.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8128843, member: 6777737"] I'd be curious to test the game where every class that gets spellcasting uses cleric-like spell preparation. My suspicion is that the developers balanced the game this way, since you kind of need to assume perfect foreknowledge to really test peak spellcasting power. I wonder how much it really affects the game. My suspicion is "actually not that much" in spite of all the objections. My suspicion is that the method of spell selection and preparation is 100% a flavor choice. Simply put, the game needs to be tested around perfect spell selection, because the players will learn to select spells with much greater skill than you ever will. Indeed, if I were playtesting the game I would probably play at least once where [I]all spells [/I]on the class list were considered prepared, and then you tracked what you actually cast. I don't see any other way to determine whether or not the number of spells that you can prepare actually matters. My suspicion is that the primary game benefit of limited spell preparation is actually that it keeps the game from stalling. By giving players less choice in combat, they can arrive at a decision more quickly. "Which of these 200 spells do I prepare," followed by, "which of these 20 prepared spells do I cast," is going to take less time during combat. If a spellcaster has to decide in combat, "which of these 200 spells do I cast," that's going to take forever. However, once you peg that number to prepare each day down, I have to think that it can't possibly matter that deeply if it's cleric-like or sorcerer-like. Not once the skill of the player and the style of the campaign are beyond a given point. Diminishing returns of new spells has to kick in at some point. The only reason it doesn't appear to is new spell levels. The only issue I might expect to see would be with Bard's Magical Secrets. If I found a problem in that case, I'd probably just limit changing that spell to downtime or level up. Rather, I'd alter the ability to say that all it does is add a spell to your spell list. [/QUOTE]
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