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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="ph0rk" data-source="post: 8128852" data-attributes="member: 16266"><p>It was one spell per LR, and another spell after that, and another spell after that - whenever there's extended downtime a sorcerer could have shown up with an entirely different spell list, in those situations giving them <em>greater</em> flexibility than wizards, which is just backwards. Particularly when prepared vs known is basically the only meaningful crunch difference (as folks so often tend to argue that as-is metamagic is generally weak for monoclassed sorcerers).</p><p></p><p></p><p></p><p></p><p>I have seen multiple internet fights where that was the <em>core</em> issue. I've also had various conversations that boiled down to the argument that sorcerers ought to be the <em>best</em> at magic, due to the fluff.</p><p></p><p>Wizards are strong, arguably the strongest class - <em>despite</em> the fact they rely on the weakest stat in the game. Buffing classes to match wizards doesn't fix things (especially not cha caster classes), it makes interclass balance generally worse - and sorcerers are not weak (even pre TCoE), either in terms of raw power or versatility. Weaker than Wizards? Sure (a bit). Weaker than Fighters? Heck no.</p><p></p><p>Now, if it had been accompanied with rules that let wizards (and ATs and EKs) swap spells known in a similar way I wouldn't have a problem with it, but if Wizards are the "versatile" caster, another class with a very similar list shouldn't out-versatile them in certain situations as this rule would have allowed sorcerers to do.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 8128852, member: 16266"] It was one spell per LR, and another spell after that, and another spell after that - whenever there's extended downtime a sorcerer could have shown up with an entirely different spell list, in those situations giving them [i]greater[/i] flexibility than wizards, which is just backwards. Particularly when prepared vs known is basically the only meaningful crunch difference (as folks so often tend to argue that as-is metamagic is generally weak for monoclassed sorcerers). I have seen multiple internet fights where that was the [i]core[/i] issue. I've also had various conversations that boiled down to the argument that sorcerers ought to be the [i]best[/i] at magic, due to the fluff. Wizards are strong, arguably the strongest class - [i]despite[/i] the fact they rely on the weakest stat in the game. Buffing classes to match wizards doesn't fix things (especially not cha caster classes), it makes interclass balance generally worse - and sorcerers are not weak (even pre TCoE), either in terms of raw power or versatility. Weaker than Wizards? Sure (a bit). Weaker than Fighters? Heck no. Now, if it had been accompanied with rules that let wizards (and ATs and EKs) swap spells known in a similar way I wouldn't have a problem with it, but if Wizards are the "versatile" caster, another class with a very similar list shouldn't out-versatile them in certain situations as this rule would have allowed sorcerers to do. [/QUOTE]
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