Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell Versatility is GONE. Rejoice!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 8128869" data-attributes="member: 6807784"><p>I find it amusing how Defcon acts like if you don't play his way, then you're playing the game wrong and he's basically better than you.</p><p></p><p>That aside, if Tasha's did ANY of the following things, spell versatality would not be needed:</p><p></p><ul> <li data-xf-list-type="ul">Give the PHB and Xanathar's archetypes an expanded spell list and the ability to swap those spells out to different schools, ala Aberrant/Clockwork.</li> <li data-xf-list-type="ul">Expand both the sorcerer's base spell list (they did, should have went further) AND how many spells a sorcerer can know.</li> <li data-xf-list-type="ul">Give sorcerers a bunch of unique spells.</li> </ul><p></p><p>Any of these things addresses what is the "core" issue for the sorcerer as I see it - its magical options are limited, and metamagic doesn't do enough to make it feel like it isn't limited.</p><p></p><p>For reference, I played a Sorcerer into a two-year long Chult campaign. I used the Spell Point variant in the DMG. And while it was fun, the lack of spells I had to choose from for casting was sorely felt. I am a story oriented player and game designer, so much like Defcon, I <em>trust my opinion</em> to be accurate. The Sorcerer, for me, and for people I run and play games with, is not that fun because of the knife stuck through its spells known and the limited choice of spells.</p><p></p><p>Wonder how much anecdotal evidence this thread needs before people start saying anecdotal isn't worth anything.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8128869, member: 6807784"] I find it amusing how Defcon acts like if you don't play his way, then you're playing the game wrong and he's basically better than you. That aside, if Tasha's did ANY of the following things, spell versatality would not be needed: [LIST] [*]Give the PHB and Xanathar's archetypes an expanded spell list and the ability to swap those spells out to different schools, ala Aberrant/Clockwork. [*]Expand both the sorcerer's base spell list (they did, should have went further) AND how many spells a sorcerer can know. [*]Give sorcerers a bunch of unique spells. [/LIST] Any of these things addresses what is the "core" issue for the sorcerer as I see it - its magical options are limited, and metamagic doesn't do enough to make it feel like it isn't limited. For reference, I played a Sorcerer into a two-year long Chult campaign. I used the Spell Point variant in the DMG. And while it was fun, the lack of spells I had to choose from for casting was sorely felt. I am a story oriented player and game designer, so much like Defcon, I [I]trust my opinion[/I] to be accurate. The Sorcerer, for me, and for people I run and play games with, is not that fun because of the knife stuck through its spells known and the limited choice of spells. Wonder how much anecdotal evidence this thread needs before people start saying anecdotal isn't worth anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell Versatility is GONE. Rejoice!
Top