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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="MoonSong" data-source="post: 8128897" data-attributes="member: 6689464"><p>Tell me, how many times have you as a player -or one of your players- have created a houserule or homebrewed something? Also, notice that given the current circumstances, we are in a sellers market. Any GM starting a game will have plenty of players to choose from. The more something is meant to be official, the more likely it will be already included when a game starts instead of having to be asked every time. Simply as that, as long as we aren't in a shoppers market, official matters.</p><p></p><p>Under this rationale, we don't need rules to begin with. Even more, I don't need other players or a DM and I can just write the stories I want for myself. </p><p></p><p></p><p></p><p></p><p>It wasn't WotC, the wizard has never been that all encompassing Magic User class. It only pretended and intended to be. All WotC did was acknowledge that it never truly was and finally gave us classes to cover the rest of the ground that wizards didn't cover.</p><p></p><p></p><p>I also hated it, but I'm in a position where I will take anything I can get.</p><p></p><p></p><p>Do you have any evidence that wizards are intended to be the most versatile caster? Anything in an official material, a column or tweet by one of the designers? Because I've never seen spelled out outside the boards. I think the idea is just wishful thinking if not outright fabrication.</p><p></p><p></p><p>I love the class, and I love the feel of it. But it is incredibly frustrating to play because there is never room to be creative with the spells. It was frustrating back in 3e, and we had basically twice the spells known back then. One reason I basically always play vhuman divine soul with magic initiate even if I don't want to play a healer. At least that way I have some breathing room and a good selection of spells to choose from.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8128897, member: 6689464"] Tell me, how many times have you as a player -or one of your players- have created a houserule or homebrewed something? Also, notice that given the current circumstances, we are in a sellers market. Any GM starting a game will have plenty of players to choose from. The more something is meant to be official, the more likely it will be already included when a game starts instead of having to be asked every time. Simply as that, as long as we aren't in a shoppers market, official matters. Under this rationale, we don't need rules to begin with. Even more, I don't need other players or a DM and I can just write the stories I want for myself. It wasn't WotC, the wizard has never been that all encompassing Magic User class. It only pretended and intended to be. All WotC did was acknowledge that it never truly was and finally gave us classes to cover the rest of the ground that wizards didn't cover. I also hated it, but I'm in a position where I will take anything I can get. Do you have any evidence that wizards are intended to be the most versatile caster? Anything in an official material, a column or tweet by one of the designers? Because I've never seen spelled out outside the boards. I think the idea is just wishful thinking if not outright fabrication. I love the class, and I love the feel of it. But it is incredibly frustrating to play because there is never room to be creative with the spells. It was frustrating back in 3e, and we had basically twice the spells known back then. One reason I basically always play vhuman divine soul with magic initiate even if I don't want to play a healer. At least that way I have some breathing room and a good selection of spells to choose from. [/QUOTE]
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