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<blockquote data-quote="DEFCON 1" data-source="post: 8128953" data-attributes="member: 7006"><p>My players ask to use UA stuff all the time. I had a player in just this last campaign use the Psionic Soul UA for her character. I've also allowed the Mystic to be used several times by people, even knowing full well that some parts were considered "over-powered" via white room analysis. And we've used custom cleric domains, I've re-written quite a number of Battle Master maneuvers for my players, etc.</p><p></p><p>Using house rules, UA, or 3rd party material is nothing to be afraid of as a DM. Because if you trust your players, you let them try them out and you compensate and work around it to become more comfortable. Or if it obviously isn't working after you've played it for a while, you gently tell your player that something's got to change.</p><p></p><p>But to use the excuse that in order to play the character you want you have to ASK your DM to use a houerule or UA or 3rd party material each time, is in my opinion rather weak. I mean if a player can't be bothered to just ask the DM for something they'd like to try out because it's too hard to ask, or they did it last time, or they think your DM won't go along with it, or they're afraid the DM just won't include them in their game at all because they deigned to ask for something not already in one of the books... then those players should probably just take what they already have and make due.</p><p></p><p>And in answer to your second point, yes. Yes, you are correct. None of us NEED any of these rule to roleplay. That's why there are so many RPGs out there with minimal rules that are very popular. Because intensive rules to roleplay <strong>aren't</strong> necessary. Now, we play D&D because they do have some interesting rules that <em>assist</em> us in our games... but in no way should they <em>dominate</em> them. And if you spend all your time worrying about a half-a-point in DPR to decide which subclass you are going to play, or complain that one class has less spells than another (and aren't willing as a table to just houserule gaining one or more extra if it matters that much)... that's exactly why WotC doesn't bother to cater to you. Because your needs and requirements are not worth them worrying about it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8128953, member: 7006"] My players ask to use UA stuff all the time. I had a player in just this last campaign use the Psionic Soul UA for her character. I've also allowed the Mystic to be used several times by people, even knowing full well that some parts were considered "over-powered" via white room analysis. And we've used custom cleric domains, I've re-written quite a number of Battle Master maneuvers for my players, etc. Using house rules, UA, or 3rd party material is nothing to be afraid of as a DM. Because if you trust your players, you let them try them out and you compensate and work around it to become more comfortable. Or if it obviously isn't working after you've played it for a while, you gently tell your player that something's got to change. But to use the excuse that in order to play the character you want you have to ASK your DM to use a houerule or UA or 3rd party material each time, is in my opinion rather weak. I mean if a player can't be bothered to just ask the DM for something they'd like to try out because it's too hard to ask, or they did it last time, or they think your DM won't go along with it, or they're afraid the DM just won't include them in their game at all because they deigned to ask for something not already in one of the books... then those players should probably just take what they already have and make due. And in answer to your second point, yes. Yes, you are correct. None of us NEED any of these rule to roleplay. That's why there are so many RPGs out there with minimal rules that are very popular. Because intensive rules to roleplay [B]aren't[/B] necessary. Now, we play D&D because they do have some interesting rules that [I]assist[/I] us in our games... but in no way should they [I]dominate[/I] them. And if you spend all your time worrying about a half-a-point in DPR to decide which subclass you are going to play, or complain that one class has less spells than another (and aren't willing as a table to just houserule gaining one or more extra if it matters that much)... that's exactly why WotC doesn't bother to cater to you. Because your needs and requirements are not worth them worrying about it. [/QUOTE]
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