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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="MoonSong" data-source="post: 8129502" data-attributes="member: 6689464"><p>Why compare sorcerers to wizards? Because the designers told us wizard was the baseline to compare them to. They designed with wizard as the benchmark. Parties are less likely to pick the sorcerer if given the choice between a sorcerer and a wizard.</p><p></p><p>But let's not get bogged in that comparison. A sorcerer brings very few options to a table compared to every other caster class. Even warlocks have more options thanks to invocations. And beyond four combos (two of which require divine soul or multiclassing and one which requires warlock multiclassing) there is nothing that makes the trade off worthy (I haven't gotten Tasha's yet, so I can't confirm if things get better. However if both the feat for more metamagic and the new metamagics made it it, things are going to be better, it'll just cost a feat) </p><p></p><p>Don't get me wrong, I love the class. But again, only because the flavor it brings to the table. It is despite its mechanics, not because of them. The class is very unforgiving and can be very frustrating to play. It needs a buff, but not because it isn't on par with wizards, or because it isn't even on par with every other full caster, but because the class is just on the weak side in general. Don't forget this was the least playtested class during development, and that many times when it seemed the class was good, we were just interpreting the rules wrong. (And we learned of it when the designers were quick to errata these interpretations away)</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8129502, member: 6689464"] Why compare sorcerers to wizards? Because the designers told us wizard was the baseline to compare them to. They designed with wizard as the benchmark. Parties are less likely to pick the sorcerer if given the choice between a sorcerer and a wizard. But let's not get bogged in that comparison. A sorcerer brings very few options to a table compared to every other caster class. Even warlocks have more options thanks to invocations. And beyond four combos (two of which require divine soul or multiclassing and one which requires warlock multiclassing) there is nothing that makes the trade off worthy (I haven't gotten Tasha's yet, so I can't confirm if things get better. However if both the feat for more metamagic and the new metamagics made it it, things are going to be better, it'll just cost a feat) Don't get me wrong, I love the class. But again, only because the flavor it brings to the table. It is despite its mechanics, not because of them. The class is very unforgiving and can be very frustrating to play. It needs a buff, but not because it isn't on par with wizards, or because it isn't even on par with every other full caster, but because the class is just on the weak side in general. Don't forget this was the least playtested class during development, and that many times when it seemed the class was good, we were just interpreting the rules wrong. (And we learned of it when the designers were quick to errata these interpretations away) [/QUOTE]
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