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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="Asisreo" data-source="post: 8130792" data-attributes="member: 7019027"><p>It comes up with me. In fact, I was quite surprised bards got dex saves and was worried it would be a bit overtuned. Its not, but its still a big point for the bard. </p><p>There is nothing more wasteful than not using sorcery points. If you take a long rest and you have sorcery points leftover, those sorcery points do absolutely nothing. </p><p></p><p>If you have metamagics that cost 1 sp instead of those that can take 2-9 in one casting, they begin to feel less constrained. The ability to transmute slots to points and vice-versa makes it so you won't be running out as soon as you think. </p><p>You just can't cast a spell or make an attack. You can still take the Help action, Search for something, or even use an object like a potion or any other magic item that uses an action to do something special. </p><p>Metamagic does give an avenue in helping the party in a unique way. The simple Subtle Phantasmal Force can give an NPC a sudden "divine revelation" or a Subtle Major Image can stir a crowd. A wizard would be caught casting the spell and intelligent NPC's won't fall for it. </p><p>And flexible casting, and the most cantrips natively, and a diverse spell list. </p><p></p><p>The ability to cast fireball 4 times at level 5 is something absolutely no spellcaster can do except for the sorcerer. And he would still have spell slots left over for metamagic and general spellcasting. </p><p></p><p>I don't see how having the most cantrips also isn't seen as something very strong. Cantrips are faster and more versatile than rituals and they can be spammed at-will. Having the ability to take Minor Illusion, Prestidigation, Mage Hand and still have room for Firebolt is incredible at levels 1-4, especially since spellcasters must rely on their at-will abilities more due to their spell slot shortage.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8130792, member: 7019027"] It comes up with me. In fact, I was quite surprised bards got dex saves and was worried it would be a bit overtuned. Its not, but its still a big point for the bard. There is nothing more wasteful than not using sorcery points. If you take a long rest and you have sorcery points leftover, those sorcery points do absolutely nothing. If you have metamagics that cost 1 sp instead of those that can take 2-9 in one casting, they begin to feel less constrained. The ability to transmute slots to points and vice-versa makes it so you won't be running out as soon as you think. You just can't cast a spell or make an attack. You can still take the Help action, Search for something, or even use an object like a potion or any other magic item that uses an action to do something special. Metamagic does give an avenue in helping the party in a unique way. The simple Subtle Phantasmal Force can give an NPC a sudden "divine revelation" or a Subtle Major Image can stir a crowd. A wizard would be caught casting the spell and intelligent NPC's won't fall for it. And flexible casting, and the most cantrips natively, and a diverse spell list. The ability to cast fireball 4 times at level 5 is something absolutely no spellcaster can do except for the sorcerer. And he would still have spell slots left over for metamagic and general spellcasting. I don't see how having the most cantrips also isn't seen as something very strong. Cantrips are faster and more versatile than rituals and they can be spammed at-will. Having the ability to take Minor Illusion, Prestidigation, Mage Hand and still have room for Firebolt is incredible at levels 1-4, especially since spellcasters must rely on their at-will abilities more due to their spell slot shortage. [/QUOTE]
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