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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="Asisreo" data-source="post: 8131221" data-attributes="member: 7019027"><p>I never said use your invisibility to chug a healing potion. You made that assumption. I said you could use it to use a magic item or potion, nothing specific was named. The potion could be a potion of resistance or a potion of flying. The magic item could be a Cube of Force or a Bag of Tricks which does not imitate any spells and therefore does not end invisibility. </p><p>This is why you must pace yourself alongside your other players. Chances are, when your paladin, bard, and fighter needs to long rest and you do too, you've properly paced yourself. Try not to be the only person with alot of spell slots left but try not to be the first one with non left. </p><p>Situations aren't niche. Situations are situations. Abilities are niche based on the number of probable situations that they are applicable. However, the ability to subtle Phantasmal Force can be applicable in every social interaction in the game, which are common enough not to be niche at all. </p><p>The rogue should have had it cast beforehand. Or find some way to deafen their target. </p><p>Its unreasonable to list every combination of metamagic and spells. I'm giving you an idea based on a single example. Besides, the single example is more likely in a real campaign than any weird mix of metamagics like extended Blink or quicken disguise self. </p><p>The caster needs to be reasonable. The target won't fall for something so convenient and obviously beneficial to the only caster in the room. Even if they think its real, they'll wonder if the caster had manipulated what he heard or something. Its not an "I win" button, but his saving throw failure should have an effect on him. Plus, Phantasmal Force is a 2nd-level spell, not a 1st. </p><p>If you were to foolishly convert all your spell slots to sorcery points, you'd get 109 sorcery points at level 20. However, you probably don't want to do that. Regardless, there's so many spell slots to convert and with sorcerous recovery to bring them back, you shouldn't have any problem casting metamagics left, right, back-to-back. </p><p>These 2 spells were extremely hard to properly land because magic resistance or the obviousness of the person being dominated by magic. Now, they're so much easier to land. And for what? 3 points for a paralyze on some of the most fearsome creatures like dragons. Complete mind control over kings and great warriors. These will be useful, so they aren't really niche. </p><p>Subtle Modify Memory, Subtle Geas. It can also be used for subtle spells you didn't bother picking up on your own class list like subtle dominate monster, subtle glibness, or subtle Mass Suggestion. </p><p>Yep, just ask yourself "Do I need another fireball?" If you answer yes, you need it. If you answer no or are unsure, don't create more fireballs. Its that simple.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8131221, member: 7019027"] I never said use your invisibility to chug a healing potion. You made that assumption. I said you could use it to use a magic item or potion, nothing specific was named. The potion could be a potion of resistance or a potion of flying. The magic item could be a Cube of Force or a Bag of Tricks which does not imitate any spells and therefore does not end invisibility. This is why you must pace yourself alongside your other players. Chances are, when your paladin, bard, and fighter needs to long rest and you do too, you've properly paced yourself. Try not to be the only person with alot of spell slots left but try not to be the first one with non left. Situations aren't niche. Situations are situations. Abilities are niche based on the number of probable situations that they are applicable. However, the ability to subtle Phantasmal Force can be applicable in every social interaction in the game, which are common enough not to be niche at all. The rogue should have had it cast beforehand. Or find some way to deafen their target. Its unreasonable to list every combination of metamagic and spells. I'm giving you an idea based on a single example. Besides, the single example is more likely in a real campaign than any weird mix of metamagics like extended Blink or quicken disguise self. The caster needs to be reasonable. The target won't fall for something so convenient and obviously beneficial to the only caster in the room. Even if they think its real, they'll wonder if the caster had manipulated what he heard or something. Its not an "I win" button, but his saving throw failure should have an effect on him. Plus, Phantasmal Force is a 2nd-level spell, not a 1st. If you were to foolishly convert all your spell slots to sorcery points, you'd get 109 sorcery points at level 20. However, you probably don't want to do that. Regardless, there's so many spell slots to convert and with sorcerous recovery to bring them back, you shouldn't have any problem casting metamagics left, right, back-to-back. These 2 spells were extremely hard to properly land because magic resistance or the obviousness of the person being dominated by magic. Now, they're so much easier to land. And for what? 3 points for a paralyze on some of the most fearsome creatures like dragons. Complete mind control over kings and great warriors. These will be useful, so they aren't really niche. Subtle Modify Memory, Subtle Geas. It can also be used for subtle spells you didn't bother picking up on your own class list like subtle dominate monster, subtle glibness, or subtle Mass Suggestion. Yep, just ask yourself "Do I need another fireball?" If you answer yes, you need it. If you answer no or are unsure, don't create more fireballs. Its that simple. [/QUOTE]
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