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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="Chaosmancer" data-source="post: 8131639" data-attributes="member: 6801228"><p>Sure, some of those make more sense. But, why do you need bonus action invisibilty and action flight? Bonus action invisibility and action resistance? </p><p></p><p>Cube of Force seems like it doesn't really need invisibility. </p><p></p><p>It just all... seems so circumstantial. </p><p></p><p></p><p>I've tried to justify Phantasmal Force a few times. 1 minute of an illusion is not a lot, and again, a DM should require a check. Phantasmal Force is not as powerful as you seem to want it to be.</p><p></p><p></p><p></p><p>Deafening them is a terrible plan. And mage hand only lasts a minute, so if you are following a mark... you can't use it. There would be a lot of ways that this would fail utterly, if there wasn't some assumption that you could cast a spell in a crowded marketplace without everyone in the place noticing you.</p><p></p><p></p><p></p><p>But again, that doesn't disprove the point I was making. </p><p></p><p>I put forth that all metamagic is just niche cases, giving me more niche cases doesn't change that. When would it every be useful to cast a quickened Disguise Self? Especially if you believe that casting is so loud that people would notice.</p><p></p><p></p><p></p><p>Sure, it should have some effect, but if you are trying to pretend that his wife just came in, and he's holding a conversation with himself, and no one is going to question it, then you've kind of gone too far. </p><p></p><p>There is a very limited set of things you can plausible have him react to, and even then, I'd have you make a check for actually pulling it off.</p><p></p><p></p><p></p><p>Why are spell slots so cheap in these discussions? Does no one value actually having spell slots in these discussions? </p><p></p><p>People always act like converting spell slots to points is a painless endeavor with zero cost to the sorcerer.</p><p></p><p></p><p></p><p>Right, only for copying a spell. Should have guessed.</p><p></p><p></p><p></p><p>You present the question incorrectly. </p><p></p><p>"Is getting another fireball now worth spending the resources I might need later, or am I better off with not casting fireball and saving these spells for unknown challenges?"</p><p></p><p>That is a far more complex question.</p><p></p><p>-------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>I'll agree, but there are a lot of times when the players are reaching too far as well. I will also agree that playing an illusionist is hard, because you need to strike that balance.</p><p></p><p>-------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>I'm trying to stay out of this argument to a degree, but this is flatly wrong. Because if this were true it means that the game does not assume optimal spell choice. It means that the game assumes that the character has dead weight on their spell list. Because having the right spell for the job is not overpowered. The game is not balanced around not having the right spell for the job.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8131639, member: 6801228"] Sure, some of those make more sense. But, why do you need bonus action invisibilty and action flight? Bonus action invisibility and action resistance? Cube of Force seems like it doesn't really need invisibility. It just all... seems so circumstantial. I've tried to justify Phantasmal Force a few times. 1 minute of an illusion is not a lot, and again, a DM should require a check. Phantasmal Force is not as powerful as you seem to want it to be. Deafening them is a terrible plan. And mage hand only lasts a minute, so if you are following a mark... you can't use it. There would be a lot of ways that this would fail utterly, if there wasn't some assumption that you could cast a spell in a crowded marketplace without everyone in the place noticing you. But again, that doesn't disprove the point I was making. I put forth that all metamagic is just niche cases, giving me more niche cases doesn't change that. When would it every be useful to cast a quickened Disguise Self? Especially if you believe that casting is so loud that people would notice. Sure, it should have some effect, but if you are trying to pretend that his wife just came in, and he's holding a conversation with himself, and no one is going to question it, then you've kind of gone too far. There is a very limited set of things you can plausible have him react to, and even then, I'd have you make a check for actually pulling it off. Why are spell slots so cheap in these discussions? Does no one value actually having spell slots in these discussions? People always act like converting spell slots to points is a painless endeavor with zero cost to the sorcerer. Right, only for copying a spell. Should have guessed. You present the question incorrectly. "Is getting another fireball now worth spending the resources I might need later, or am I better off with not casting fireball and saving these spells for unknown challenges?" That is a far more complex question. ------------------------------------------------------------------------------------------------------------------------- I'll agree, but there are a lot of times when the players are reaching too far as well. I will also agree that playing an illusionist is hard, because you need to strike that balance. ------------------------------------------------------------------------------------------------------------------------- I'm trying to stay out of this argument to a degree, but this is flatly wrong. Because if this were true it means that the game does not assume optimal spell choice. It means that the game assumes that the character has dead weight on their spell list. Because having the right spell for the job is not overpowered. The game is not balanced around not having the right spell for the job. [/QUOTE]
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