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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="Helldritch" data-source="post: 8131769" data-attributes="member: 6855114"><p>Downtime is in between adventure. Which can a short or a long time to wait for it. Stopping at an inn is not downtime. You need to be able to relax or at least be able to safely assume that at least one week can go by without the risk of an attack.</p><p></p><p>During downtime you could make potions, scrolls, make money by training young fighters, carousing or whatever else. A downtime, can take from a week to a few decades to complete. As soon as you are in an adventure, no downtime is allowed unless the adventure itself requires a pause between chapters (and even then it might not qualify as downtime). This means that downtime can go from being relatively common to almost non-existent. This is a meaningful requirement to change spells in my campaign styles.</p><p></p><p>Long rests are 8 hours long. A short rest is one hour or 10 minutes depending on the circumstances (in tense situation it is shorter, in not so tense, it is one hour). But players will know in advance how long the short rest will be. This meant that the rules as it was made was way too permissive not only in my my campaigns, but in many more campaigns than anticipated as many are using the 8 hours long, long rest method. </p><p></p><p>At many many table it mean that sorcerers could change their entire spell list (or most of the spells they wanted to) during overland travel. Which was both removing the sorcerer's flavor as a caster of few spells but with powers over them that no other casters could hope to match; but also infringed on the wizard's big strength, versatility. </p><p></p><p>Yes a lot were saying it was not that much in respect to their own campaigns but WotC finally saw that the rule was way over its original intent and over compensating for what was happening in some campaigns where leveling was so slow that the sorcerers never had the chance to swap a spell at a new level because they were not leveling as intended. </p><p></p><p>I hope I made my stance clearer.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8131769, member: 6855114"] Downtime is in between adventure. Which can a short or a long time to wait for it. Stopping at an inn is not downtime. You need to be able to relax or at least be able to safely assume that at least one week can go by without the risk of an attack. During downtime you could make potions, scrolls, make money by training young fighters, carousing or whatever else. A downtime, can take from a week to a few decades to complete. As soon as you are in an adventure, no downtime is allowed unless the adventure itself requires a pause between chapters (and even then it might not qualify as downtime). This means that downtime can go from being relatively common to almost non-existent. This is a meaningful requirement to change spells in my campaign styles. Long rests are 8 hours long. A short rest is one hour or 10 minutes depending on the circumstances (in tense situation it is shorter, in not so tense, it is one hour). But players will know in advance how long the short rest will be. This meant that the rules as it was made was way too permissive not only in my my campaigns, but in many more campaigns than anticipated as many are using the 8 hours long, long rest method. At many many table it mean that sorcerers could change their entire spell list (or most of the spells they wanted to) during overland travel. Which was both removing the sorcerer's flavor as a caster of few spells but with powers over them that no other casters could hope to match; but also infringed on the wizard's big strength, versatility. Yes a lot were saying it was not that much in respect to their own campaigns but WotC finally saw that the rule was way over its original intent and over compensating for what was happening in some campaigns where leveling was so slow that the sorcerers never had the chance to swap a spell at a new level because they were not leveling as intended. I hope I made my stance clearer. [/QUOTE]
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