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General Tabletop Discussion
*Dungeons & Dragons
Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="Helldritch" data-source="post: 8131844" data-attributes="member: 6855114"><p>No, their spell selection is nowhere near that of the wizard. Arcane vs Divine is not even on the same level. But Arcane vs Arcane and both spell list are quite close to each other. With a single feat (ritual caster), and Spell Versatility, the sorcerer with its sorcery point out do the wizard rendering it obsolete. This has been proven by better debater and theorycrafter than I am such as DnD4VR. Go check the thread about spell versatility that happened a few months ago. It is enlightening. </p><p></p><p>The same debate happened in four french forum and in a few other forums (Giant something...) and the same warnings came over and over again. We tested this rule with my groups and the 13 of us came to the conclusion that with the standard rule, that single rule was putting the wizards down the drain. In one forum, it was even proposed that the sword dancer be made a sorcerer to keep it relevant with the new rule since wizard would simply be out of commission. To add even more, a group of 13 year old came to the same conclusion as we did and came to the store (outside the store actually, not to break confinement) and asked me if I had came to the same conclusions.</p><p></p><p>You have to remember that the rule was proposed because that at some tables, leveling is extremely slow. So slow that where you might rise in 3 levels in one adventure, these tables were reversed, 3 to 5 adventures for one level. In these cases, the rule made a lot of sense. But still, limiting it to one spell/downtime as we did would have been much more interesting. And even then, the downtime we have is not the same as yours. A highly situational rule that had the potential to disrupt many games if not carefully weighted against all houserules a table might have. All that to satisfy fringe games... That rule had no place in an official book.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8131844, member: 6855114"] No, their spell selection is nowhere near that of the wizard. Arcane vs Divine is not even on the same level. But Arcane vs Arcane and both spell list are quite close to each other. With a single feat (ritual caster), and Spell Versatility, the sorcerer with its sorcery point out do the wizard rendering it obsolete. This has been proven by better debater and theorycrafter than I am such as DnD4VR. Go check the thread about spell versatility that happened a few months ago. It is enlightening. The same debate happened in four french forum and in a few other forums (Giant something...) and the same warnings came over and over again. We tested this rule with my groups and the 13 of us came to the conclusion that with the standard rule, that single rule was putting the wizards down the drain. In one forum, it was even proposed that the sword dancer be made a sorcerer to keep it relevant with the new rule since wizard would simply be out of commission. To add even more, a group of 13 year old came to the same conclusion as we did and came to the store (outside the store actually, not to break confinement) and asked me if I had came to the same conclusions. You have to remember that the rule was proposed because that at some tables, leveling is extremely slow. So slow that where you might rise in 3 levels in one adventure, these tables were reversed, 3 to 5 adventures for one level. In these cases, the rule made a lot of sense. But still, limiting it to one spell/downtime as we did would have been much more interesting. And even then, the downtime we have is not the same as yours. A highly situational rule that had the potential to disrupt many games if not carefully weighted against all houserules a table might have. All that to satisfy fringe games... That rule had no place in an official book. [/QUOTE]
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