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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="FrogReaver" data-source="post: 8132143" data-attributes="member: 6795602"><p>To me, I thought it was obvious that once we get to the point in the discussion where we are arguing whether a rule is good or bad (or good enough or bad enough) that we we are having a subjective discussion - which is a bit different than discussing an objectively true or false statement as your analogy above eluded to. The thing with this discussion is that all the arguments for whether it's a good rule or bad rule were already laid out. </p><p></p><p>1a. It's a good rule because Sorcerer's are too inflexible and this fixes that.</p><p>2a. It's a good rule because it allows players in adventures league to change out spells without relying on DM fiat.</p><p></p><p>1b. It's a bad rule because it allows the sorcerer to step on the wizard's toes.</p><p>2b. It's a bad rule because it can be abused in many circumstances to allow the sorcerer to swap out spells more effectively than a wizard.</p><p></p><p><span style="font-size: 10px">*If I've missed any please feel free to add them. It was not intentional.</span></p><p></p><p>It seems apparent that these arguments are not convincing to those on the other side of the issue. So I don't think anything will be gained by rehashing the "is it good or is it bad" discussion.</p><p></p><p>What I would like to add to the discussion is the idea that there is a time an place for an appeal to popularity despite it being a fallacy in formal logic because formal logic and the fallacies surrounding it only apply to objective statements, as a subjective statement is one that cannot be objectively proven to be true or untrue. Because of that, appealing to popularity is actually a powerful argument in favor of a subjective statement.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8132143, member: 6795602"] To me, I thought it was obvious that once we get to the point in the discussion where we are arguing whether a rule is good or bad (or good enough or bad enough) that we we are having a subjective discussion - which is a bit different than discussing an objectively true or false statement as your analogy above eluded to. The thing with this discussion is that all the arguments for whether it's a good rule or bad rule were already laid out. 1a. It's a good rule because Sorcerer's are too inflexible and this fixes that. 2a. It's a good rule because it allows players in adventures league to change out spells without relying on DM fiat. 1b. It's a bad rule because it allows the sorcerer to step on the wizard's toes. 2b. It's a bad rule because it can be abused in many circumstances to allow the sorcerer to swap out spells more effectively than a wizard. [SIZE=2]*If I've missed any please feel free to add them. It was not intentional.[/SIZE] It seems apparent that these arguments are not convincing to those on the other side of the issue. So I don't think anything will be gained by rehashing the "is it good or is it bad" discussion. What I would like to add to the discussion is the idea that there is a time an place for an appeal to popularity despite it being a fallacy in formal logic because formal logic and the fallacies surrounding it only apply to objective statements, as a subjective statement is one that cannot be objectively proven to be true or untrue. Because of that, appealing to popularity is actually a powerful argument in favor of a subjective statement. [/QUOTE]
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