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General Tabletop Discussion
*Dungeons & Dragons
Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="Maxperson" data-source="post: 8132870" data-attributes="member: 23751"><p>I've actually seen more themes Wizards than Sorcerers, since Wizards learn spells and Sorcerers come to their spells intuitively. Wizards have more choice and number of spells to learn, so from an in game stand point, they can theme their spells fairly easily. Sorcerers have spells come to them intuitively, so have less conscious choice in game. The ability to swap out spells seems to me to be a player decision more than a PC decision and in game would represent a shift in the Sorcerer's intuitive grasp of magic.</p><p></p><p>I personally have played very few Sorcerers, but I've seen a fair number from my players. They typically choose a few attack spells and vary the energy types, and then a few of more universally useful utility spells, like Fly, Teleport and Knock.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8132870, member: 23751"] I've actually seen more themes Wizards than Sorcerers, since Wizards learn spells and Sorcerers come to their spells intuitively. Wizards have more choice and number of spells to learn, so from an in game stand point, they can theme their spells fairly easily. Sorcerers have spells come to them intuitively, so have less conscious choice in game. The ability to swap out spells seems to me to be a player decision more than a PC decision and in game would represent a shift in the Sorcerer's intuitive grasp of magic. I personally have played very few Sorcerers, but I've seen a fair number from my players. They typically choose a few attack spells and vary the energy types, and then a few of more universally useful utility spells, like Fly, Teleport and Knock. [/QUOTE]
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Spell Versatility is GONE. Rejoice!
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