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Spell Versatility is GONE. Rejoice!
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<blockquote data-quote="tetrasodium" data-source="post: 8135918" data-attributes="member: 93670"><p>Pretty much, but also there are 5e-isms that exacerbate it. Back in 3.5 the classes gained access to different spells at different levels while 5e just says that a spell is level N & you either get access to it when you can cast level N spells or you don't get the spell <a href="https://www.d20srd.org/srd/spells/bestowCurse.htm" target="_blank">bestow curse</a>, <a href="http://www.d20srd.org/srd/spells/blindnessDeafness.htm" target="_blank">blind/deaf</a> & many others were examples. Removing that hurt class class distinction among casters. Also you had PrCs that would give you +1 caster level(?) in your caster class so the viscerally different PrCs were available to any caster as long as they qualified, when 5e divided those PrCs wotc put almost all of them under sorcerer & warlock. Wizards also got a lot of bonus feats they no longer get & those feats themselves are largely nonexistant in 5e</p><p></p><p>As a prepared caster wizard generally had a much wider assortment of spells available than a spontaneous sorcerer (even if it was just 1 slot to a niche spell). In the3.5 days that was a<em> massive</em> benefit that even got more pronounced if they got really incredible with burning spell slots as a hail mary that resulted in a lot of sorcerer specific feats/PrCs getting created, many of which were directly or in spirit pulled straight into the ye sorcerer/sorcerer archetypes... but in making them spontaneous wizards lost that gold star of being prepared for anything while excessive application of concentration to spells robed them of the ability to pull that hail mary rabbit out of their hat even <em>if</em> they had the perfect spells.</p><p></p><p> Also removed were things like guidelines for how much purchasing access to copy spells from NPC spellbooks making the benefit of having a spellbook you could copy things into less meaningful. Doing away with the old wealth by level resulting in wizards who very likely can't afford to do much with a spellbook even if they get lucky & find a packed spellbook. While other classes move away from gold & towards adventuring as the primary way of getting awesome new equipment wizards just keep needing it in larger & larger amounts just to scribe spells they often won't have enough prep slots to make much use of. TCoE has a wizard archetype that drops the time to scribe a spell from hours to minutes but technically does nothing about cost unless you assume "the quill doesn't require ink" cove<em>rs "The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it."</em> in a rather bizarre "erm... who is this for?" feeling.</p><p></p><p>The new spellbooks in TCoE address some of the versatility loss , but none of them are "common"/have a common version & wotc is unlikely to issue a "xyz should be added to the treasure on page x room y in oldHardvcoverAdventure" so wizards aren't likely to be walking around with a library of them & the attune requirements make sure that they can't really even if they did find a bunch</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8135918, member: 93670"] Pretty much, but also there are 5e-isms that exacerbate it. Back in 3.5 the classes gained access to different spells at different levels while 5e just says that a spell is level N & you either get access to it when you can cast level N spells or you don't get the spell [URL='https://www.d20srd.org/srd/spells/bestowCurse.htm']bestow curse[/URL], [URL='http://www.d20srd.org/srd/spells/blindnessDeafness.htm']blind/deaf[/URL] & many others were examples. Removing that hurt class class distinction among casters. Also you had PrCs that would give you +1 caster level(?) in your caster class so the viscerally different PrCs were available to any caster as long as they qualified, when 5e divided those PrCs wotc put almost all of them under sorcerer & warlock. Wizards also got a lot of bonus feats they no longer get & those feats themselves are largely nonexistant in 5e As a prepared caster wizard generally had a much wider assortment of spells available than a spontaneous sorcerer (even if it was just 1 slot to a niche spell). In the3.5 days that was a[I] massive[/I] benefit that even got more pronounced if they got really incredible with burning spell slots as a hail mary that resulted in a lot of sorcerer specific feats/PrCs getting created, many of which were directly or in spirit pulled straight into the ye sorcerer/sorcerer archetypes... but in making them spontaneous wizards lost that gold star of being prepared for anything while excessive application of concentration to spells robed them of the ability to pull that hail mary rabbit out of their hat even [I]if[/I] they had the perfect spells. Also removed were things like guidelines for how much purchasing access to copy spells from NPC spellbooks making the benefit of having a spellbook you could copy things into less meaningful. Doing away with the old wealth by level resulting in wizards who very likely can't afford to do much with a spellbook even if they get lucky & find a packed spellbook. While other classes move away from gold & towards adventuring as the primary way of getting awesome new equipment wizards just keep needing it in larger & larger amounts just to scribe spells they often won't have enough prep slots to make much use of. TCoE has a wizard archetype that drops the time to scribe a spell from hours to minutes but technically does nothing about cost unless you assume "the quill doesn't require ink" cove[I]rs "The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it."[/I] in a rather bizarre "erm... who is this for?" feeling. The new spellbooks in TCoE address some of the versatility loss , but none of them are "common"/have a common version & wotc is unlikely to issue a "xyz should be added to the treasure on page x room y in oldHardvcoverAdventure" so wizards aren't likely to be walking around with a library of them & the attune requirements make sure that they can't really even if they did find a bunch [/QUOTE]
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