What happens if you take away a wizard's spellbook?
Also, if you take the wizard multiclass feats, do you get/need a spellbook?
What happens if you take away a wizard's spellbook?
So you'd say that you need your spellbook to change what powers you have prepared, but not to re-prepare them every day. Sounds reasonable, and is consistent with multiclassers not getting or needing a spellbook, since they never get to change what powers are prepared. But does that mean the wizard is permanently stuck with those dailies? I'd be inclined to let him create a new spell book without too much effort.He's stuck with whatever daily/utility spells he had "prepared" the day he lost it, and he doesn't have access to the rituals in it.
You unfairly penalize the player for playing a wizard.
Unfair in what context? If they have their spells lost forever, that is really harsh. I would think once they bought a new book, they could then over time scribe their spells and rituals from memory (or for more "realism" with the help of another wizard, arcane library, etc.).
In the case of permanent loss, unfair unless it is shared narrative and the player wants this plot hook, etc.
In the case of cost and inconvience to the character being the "penalty", it does not seem worse than a fighter or paladin losing their armor (perhaps during a storm at sea the PCs were warned about before boarding the ship). From a cost standpoint it is more coin but of course you do not need armor to perform your powers ... you just need it to stay alive.![]()
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Once he bought a new spellbook, I would let him relearn a lost spell once per level, in addition to what he would normally get to learn that level (if any), until he had learned enough spells as he should know for his level.
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The fighter and paladin don’t lose the ability to prepare daily and utility powers if they lose their armor. Heck, even if they lose their primary weapon, unarmed is still considered an improvised weapon so they still have the option to use their powers. Sure it’s not the greatest use of a power, but a fighter can still bare hand a brute strike every day for the next week, but once the spellbook-less wizard uses their daily they’re boned until they can replace it.
Unfair in what context? If they have their spells lost forever, that is really harsh. I would think once they bought a new book, they could then over time scribe their spells and rituals from memory (or for more "realism" with the help of another wizard, arcane library, etc.).
In the case of permanent loss, unfair unless it is shared narrative and the player wants this plot hook, etc.
In the case of cost and inconvience to the character being the "penalty", it does not seem worse than a fighter or paladin losing their armor (perhaps during a storm at sea the PCs were warned about before boarding the ship). From a cost standpoint it is more coin but of course you do not need armor to perform your powers ... you just need it to stay alive.![]()