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<blockquote data-quote="EzekielRaiden" data-source="post: 9499126" data-attributes="member: 6790260"><p>Because 5e has elected to leave most things of this nature to the DM. I don't care for it either, but that is their design ethos. </p><p></p><p></p><p>Let us not cast aspersions.</p><p></p><p></p><p>Sure, you can do that. 5e's designers believe a universal rule on things if this nature is a bad idea.</p><p></p><p>I will say that there is such a thing as going <em>too far</em> with rules elements like this. Because, well, that exact thing is the tragic flaw of 3rd edition and its children. For deep, widely used elements like this, a specific answer may be worth the trouble, but one must be careful about setting a precedent. I'm not saying it's a slippery slope from "setting an explicit definition for verbal components" all the way to "17 pages of situational modifiers just for typical skill rolls" or whatever. More like a warning that there is a risk of snowball effect: many, many, many, many different people each have their own personal bugaboo, their own "why can't you fix just this <em>one</em> thing?! How is that so hard?!" And any one of them could reasonably argue they'd been shortchanged for not getting <em>their</em> preference addressed while others got their little detail addressed.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9499126, member: 6790260"] Because 5e has elected to leave most things of this nature to the DM. I don't care for it either, but that is their design ethos. Let us not cast aspersions. Sure, you can do that. 5e's designers believe a universal rule on things if this nature is a bad idea. I will say that there is such a thing as going [I]too far[/I] with rules elements like this. Because, well, that exact thing is the tragic flaw of 3rd edition and its children. For deep, widely used elements like this, a specific answer may be worth the trouble, but one must be careful about setting a precedent. I'm not saying it's a slippery slope from "setting an explicit definition for verbal components" all the way to "17 pages of situational modifiers just for typical skill rolls" or whatever. More like a warning that there is a risk of snowball effect: many, many, many, many different people each have their own personal bugaboo, their own "why can't you fix just this [I]one[/I] thing?! How is that so hard?!" And any one of them could reasonably argue they'd been shortchanged for not getting [I]their[/I] preference addressed while others got their little detail addressed. [/QUOTE]
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