GMMichael
Guide of Modos
I tried to bone up on the new (and old) edition spellcaster rules. Using WotC literature for it was a mistake. For example, the wizard needs the following resources/rules (I think) to cast a spell: wizard spell list, spell description, a spell book, prepared spells, spell slots, components/focus, a magic action or ritual (sometimes), a spell attack modifier or a spell save DC, and whatever exceptions are introduced with wizard features and subclass features.
Instead of figuring out that WotC maze for each class, I'm calling on ENWorld's best rules lawyers for summaries! How do the primary spellcasting classes cast spells, and what makes them different (besides the spell lists)? To be gentle on my rules-light brain, I'm just looking for these classes here: wizard, sorcerer, warlock, cleric, and druid (if nature-boy is still a primary caster).
Instead of figuring out that WotC maze for each class, I'm calling on ENWorld's best rules lawyers for summaries! How do the primary spellcasting classes cast spells, and what makes them different (besides the spell lists)? To be gentle on my rules-light brain, I'm just looking for these classes here: wizard, sorcerer, warlock, cleric, and druid (if nature-boy is still a primary caster).