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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Urriak Uruk" data-source="post: 8301922" data-attributes="member: 7015558"><p>I picked 2, as I think it makes the most sense (bards don't have to be extremely punchy, but they can be very good at giving buffs instead). But I do want to respond to this specific line.</p><p></p><p>Not everyone is playing 5E as a tactical combat game, even though that is what D&D was originally designed for (it was devised out of Chainmail). But just because not <em>everyone </em>is doing so, there still needs to be balance so that the folks who <em>do </em>play D&D mostly for tactical combat can still enjoy the game with any class.</p><p></p><p>I have no idea what the balance of the player-base is, but there is a sizeable contingent that play the game mostly for combat above all else. Matt Colville represents this group pretty well (he's pretty adamant that D&D is a combat simulator first, story generator second). If you suddenly make some classes weak in combat, they won't be played as much.</p><p></p><p>I mean, this already happens in 5E; there is a conception (true or not) that the ranger is the weakest of all the classes, so it gets played the least. That IMO is not very good game design; material that few people want to play shouldn't be part of the game. You either change it so people do want to use it, or you cut it as it is extraneous.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8301922, member: 7015558"] I picked 2, as I think it makes the most sense (bards don't have to be extremely punchy, but they can be very good at giving buffs instead). But I do want to respond to this specific line. Not everyone is playing 5E as a tactical combat game, even though that is what D&D was originally designed for (it was devised out of Chainmail). But just because not [I]everyone [/I]is doing so, there still needs to be balance so that the folks who [I]do [/I]play D&D mostly for tactical combat can still enjoy the game with any class. I have no idea what the balance of the player-base is, but there is a sizeable contingent that play the game mostly for combat above all else. Matt Colville represents this group pretty well (he's pretty adamant that D&D is a combat simulator first, story generator second). If you suddenly make some classes weak in combat, they won't be played as much. I mean, this already happens in 5E; there is a conception (true or not) that the ranger is the weakest of all the classes, so it gets played the least. That IMO is not very good game design; material that few people want to play shouldn't be part of the game. You either change it so people do want to use it, or you cut it as it is extraneous. [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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