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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Shiroiken" data-source="post: 8302596" data-attributes="member: 6775477"><p>Support is an often underutilized role in D&D. Haste on a barbarian or paladin (going nova against the BBEG) is amazing, so long as you can hold your concentration. Giving the fighter or rogue stoneskin allows them to stand strong for a really long time in melee. Even a simple Protection from Good & Evil on a front liner can be amazing to prevent charms and grant disadvantage. Not to mention the ever awesome bless, which is the prime example of buffing PCs. </p><p></p><p>I think the reason not a lot of players like this is because it's not flashy. Someone else gets the glory for being a bad***, even though they couldn't have done it without it. It feels better to many to drop flaming death instead.</p><p></p><p></p><p>I like cantrips, but I feel combat cantrips were a mistake. Instead of scaling them, they should have continued to give more lower level spell slots out, making those low level damage spells relevant into the higher tiers. As it is now, most casters stop bothering with level 1 damage spells at level 5, and level 2 damage non-bonus action spells at level 11. The damage from the free cantrips is comparable, so why spend a spell slot?</p><p></p><p></p><p>More than you think. Knock isn't a ritual, so it costs a slot and sounds the dinner bell.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8302596, member: 6775477"] Support is an often underutilized role in D&D. Haste on a barbarian or paladin (going nova against the BBEG) is amazing, so long as you can hold your concentration. Giving the fighter or rogue stoneskin allows them to stand strong for a really long time in melee. Even a simple Protection from Good & Evil on a front liner can be amazing to prevent charms and grant disadvantage. Not to mention the ever awesome bless, which is the prime example of buffing PCs. I think the reason not a lot of players like this is because it's not flashy. Someone else gets the glory for being a bad***, even though they couldn't have done it without it. It feels better to many to drop flaming death instead. I like cantrips, but I feel combat cantrips were a mistake. Instead of scaling them, they should have continued to give more lower level spell slots out, making those low level damage spells relevant into the higher tiers. As it is now, most casters stop bothering with level 1 damage spells at level 5, and level 2 damage non-bonus action spells at level 11. The damage from the free cantrips is comparable, so why spend a spell slot? More than you think. Knock isn't a ritual, so it costs a slot and sounds the dinner bell. [/QUOTE]
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