Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8302767" data-attributes="member: 53980"><p>I think that's a viable solution for one's own game, but it doesn't really work in the larger sense of the game as designed.</p><p></p><p>Magic items can be problematic because they aren't typically baked into the class. </p><p></p><p>If a DM changes magic item distribution away from the norm (running a low magic campaign), it would impact class balance moreso than now. I recall having a conversation with a DM back in the day. He was a 2e DM who had started running 3e. However, he was approaching 3e magic item distribution from a 2e perspective (significantly less magic items) and was explaining that his players were complaining that they felt his game was too hard. I explained to him that 3e presumes a certain amount of magic for each character, as indicated in the WBL table. To which he responded that he didn't want to give out that much magic... IMO, a viable solution should work reasonably well regardless of whether I'm running a no magic campaign, a Monty Haul campaign, or something in between.</p><p></p><p>Additionally, magic item distribution can be a bit wonky in some groups. In my newbie group, the wizard player is kind of the leader of those guys even outside of game. He's generally a good guy, but he has kind of a forceful personality and can be a bit greedy in game. Several times he's tried to call dibs on powerful magic swords, and I've had to remind everyone at the table "You realize your wizard isn't proficient with that?". I'll grant that isn't going to be the norm, but even so, if the barbarian convinces the fighter to let them take a magic item meant for the fighter, it shouldn't dramatically impact the power disparity between them. If martials are balanced using magic items, I think it would result in a noticable disparity.</p><p></p><p>That said, you could just bake magic items into the class. That would be a viable solution, though you'd need to have a way for those items to be recovered if they are lost/stolen/destroyed (which is entirely feasible).</p><p></p><p>Personally, I'd love to see martials grow to be mythologized at higher levels, becoming legends like Beowulf. I'd love to see a high level fighter be able to rip a giant beast's arm off WITHOUT the aid of magic items. Or a barbarian whose blade has soaked in the blood of so many slain enemies that it becomes a dangerously powerful magic weapon. Or a rogue who is such an unparalleled thief that he can steal intangibles, like the love someone holds for another.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8302767, member: 53980"] I think that's a viable solution for one's own game, but it doesn't really work in the larger sense of the game as designed. Magic items can be problematic because they aren't typically baked into the class. If a DM changes magic item distribution away from the norm (running a low magic campaign), it would impact class balance moreso than now. I recall having a conversation with a DM back in the day. He was a 2e DM who had started running 3e. However, he was approaching 3e magic item distribution from a 2e perspective (significantly less magic items) and was explaining that his players were complaining that they felt his game was too hard. I explained to him that 3e presumes a certain amount of magic for each character, as indicated in the WBL table. To which he responded that he didn't want to give out that much magic... IMO, a viable solution should work reasonably well regardless of whether I'm running a no magic campaign, a Monty Haul campaign, or something in between. Additionally, magic item distribution can be a bit wonky in some groups. In my newbie group, the wizard player is kind of the leader of those guys even outside of game. He's generally a good guy, but he has kind of a forceful personality and can be a bit greedy in game. Several times he's tried to call dibs on powerful magic swords, and I've had to remind everyone at the table "You realize your wizard isn't proficient with that?". I'll grant that isn't going to be the norm, but even so, if the barbarian convinces the fighter to let them take a magic item meant for the fighter, it shouldn't dramatically impact the power disparity between them. If martials are balanced using magic items, I think it would result in a noticable disparity. That said, you could just bake magic items into the class. That would be a viable solution, though you'd need to have a way for those items to be recovered if they are lost/stolen/destroyed (which is entirely feasible). Personally, I'd love to see martials grow to be mythologized at higher levels, becoming legends like Beowulf. I'd love to see a high level fighter be able to rip a giant beast's arm off WITHOUT the aid of magic items. Or a barbarian whose blade has soaked in the blood of so many slain enemies that it becomes a dangerously powerful magic weapon. Or a rogue who is such an unparalleled thief that he can steal intangibles, like the love someone holds for another. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
Top