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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Steampunkette" data-source="post: 8302795" data-attributes="member: 6796468"><p>Doesn't step on the Rogue's Toes at all. Knock would be a great spell to cast, but as a ritual it takes WAY longer than a Rogue just unlocking the door. Of course a Wizard with the Criminal Background can do the exact same thing so long as their dexterity is competent. "But the Rogue could have Expertise!" Sure, making it easier for a Rogue to accomplish the same task, but the Wizard could still pick up Thieves Tools and roll a Nat 20 plus bonuses and beat the lock DC.</p><p></p><p>So all in all it's a pretty moot point. Especially if Ritual Caster is a thing and the Rogue can (For some reason) spend ten minutes casting Knock.</p><p></p><p>I feel like more low-level spell slots is a mistake. We should just have fewer spell slots and march their level up the grade. You're level 10? You get no more 1st or 2nd level spell slots. And instead get a small number of 3rd, 4th, and 5th level slots. Your cantrips scale to keep your baseline damage up, and all your combat-casting is much more bombastic!</p><p></p><p>And no. Knock as a 10 minute Ritual Spell would be a far larger bell ringing. Particularly in areas with, I dunno... Wandering Monsters or Patrolling guards where time is of the essence.</p><p></p><p>Saving Throws.</p><p></p><p>Make Magical Attacks target Saving Throws rather than AC. Give players the option of taking a few "Attack Spells" like Greenflame Blade and Eldritch Blast where they get to be "Magical Warriors" and make the rest into Saving Throws that thus ignore things like Cover (Except Total Cover). That could make a pretty epic narrative difference between them.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8302795, member: 6796468"] Doesn't step on the Rogue's Toes at all. Knock would be a great spell to cast, but as a ritual it takes WAY longer than a Rogue just unlocking the door. Of course a Wizard with the Criminal Background can do the exact same thing so long as their dexterity is competent. "But the Rogue could have Expertise!" Sure, making it easier for a Rogue to accomplish the same task, but the Wizard could still pick up Thieves Tools and roll a Nat 20 plus bonuses and beat the lock DC. So all in all it's a pretty moot point. Especially if Ritual Caster is a thing and the Rogue can (For some reason) spend ten minutes casting Knock. I feel like more low-level spell slots is a mistake. We should just have fewer spell slots and march their level up the grade. You're level 10? You get no more 1st or 2nd level spell slots. And instead get a small number of 3rd, 4th, and 5th level slots. Your cantrips scale to keep your baseline damage up, and all your combat-casting is much more bombastic! And no. Knock as a 10 minute Ritual Spell would be a far larger bell ringing. Particularly in areas with, I dunno... Wandering Monsters or Patrolling guards where time is of the essence. Saving Throws. Make Magical Attacks target Saving Throws rather than AC. Give players the option of taking a few "Attack Spells" like Greenflame Blade and Eldritch Blast where they get to be "Magical Warriors" and make the rest into Saving Throws that thus ignore things like Cover (Except Total Cover). That could make a pretty epic narrative difference between them. [/QUOTE]
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