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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Mort" data-source="post: 8302819" data-attributes="member: 762"><p>It's not completely moot though.</p><p></p><p>At 3rd level a rogue will have about a 65% chance to pick a standard lock (DC 15 and assuming 16 Dex and the rogue having expertise and thieves tools). A knock spell gives you a 100% chance. That's not insignificant when you REALLY need to get past a lock.</p><p></p><p>But that's also not the whole story. If the rogue doesn't have tools and has to improvise then he's picking the lock at disadvantage - that's only a 42% chance of success. The Wizard remains at 100% (without needing access to anything since knock is a V only spell).</p><p></p><p>If the rogue can't improvise tools (say he's locked in a dungeon cell and the DM is being overly strict) he can't pick the lock. The wizard - still at 100%.</p><p></p><p>Now how many wizard players memorize knock as their sole 2nd level spell? Not many, unless they know it will almost certainly come up - then yes they would - at a significant resource cost.</p><p></p><p>But allowing it as a ritual? That obliterates locks as an obstacle completely, which is a bit much - especially for 3rd level. I'm comfortable giving that to a rogue at 11th (reliable talent and a high skill check) they've more than earned it - but not to a wizard at 3rd.</p></blockquote><p></p>
[QUOTE="Mort, post: 8302819, member: 762"] It's not completely moot though. At 3rd level a rogue will have about a 65% chance to pick a standard lock (DC 15 and assuming 16 Dex and the rogue having expertise and thieves tools). A knock spell gives you a 100% chance. That's not insignificant when you REALLY need to get past a lock. But that's also not the whole story. If the rogue doesn't have tools and has to improvise then he's picking the lock at disadvantage - that's only a 42% chance of success. The Wizard remains at 100% (without needing access to anything since knock is a V only spell). If the rogue can't improvise tools (say he's locked in a dungeon cell and the DM is being overly strict) he can't pick the lock. The wizard - still at 100%. Now how many wizard players memorize knock as their sole 2nd level spell? Not many, unless they know it will almost certainly come up - then yes they would - at a significant resource cost. But allowing it as a ritual? That obliterates locks as an obstacle completely, which is a bit much - especially for 3rd level. I'm comfortable giving that to a rogue at 11th (reliable talent and a high skill check) they've more than earned it - but not to a wizard at 3rd. [/QUOTE]
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