Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8303241" data-attributes="member: 5889"><p>So at the end of day, the number of encounters you run hugely affects the balance of the classes. Too few and caster reign, too many and casters sit back out of spells bored while the martials keep swinging away.</p><p></p><p>So in terms of "in combat" there is no single answer (out of combat is a separate debate).</p><p></p><p>So I think for these things, its really less about "class type X is too strong" its "class type X is too <strong>swingy</strong>". Ideally we want to tighten up the classes so that the number of encounters per day affects their power balance less, that way the classes stay roughly the same in power throughout X amounts of encounters.</p><p></p><p>One idea for example would be to have casters use a "hybrid-warlock" model. Perhaps casters get fewer spell slots per day but more of them regenerate on a short rest (aka a stronger version of the Wizard's spell recovery ability). So now the casters cannot nova as effectively, but also have more staying power. Now the caster is more in line with the output of a martial....and from there you can decide if you need to actually change the power of one or the other for balance reasons.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8303241, member: 5889"] So at the end of day, the number of encounters you run hugely affects the balance of the classes. Too few and caster reign, too many and casters sit back out of spells bored while the martials keep swinging away. So in terms of "in combat" there is no single answer (out of combat is a separate debate). So I think for these things, its really less about "class type X is too strong" its "class type X is too [B]swingy[/B]". Ideally we want to tighten up the classes so that the number of encounters per day affects their power balance less, that way the classes stay roughly the same in power throughout X amounts of encounters. One idea for example would be to have casters use a "hybrid-warlock" model. Perhaps casters get fewer spell slots per day but more of them regenerate on a short rest (aka a stronger version of the Wizard's spell recovery ability). So now the casters cannot nova as effectively, but also have more staying power. Now the caster is more in line with the output of a martial....and from there you can decide if you need to actually change the power of one or the other for balance reasons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
Top