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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Mort" data-source="post: 8303361" data-attributes="member: 762"><p>Paladins are a gish build (caster/fighter) and yes, quite strong. </p><p></p><p>But they don't have near the versatility of a full caster. It's not all about DPR, it's about efficiently winning combats - casters have lots of options to do that. </p><p></p><p></p><p></p><p></p><p>Monks do and stunning strike isn't nothing. But wizards, for example, get spells starting from level one that completely change the pace of combat. Again it's about efficiently winning combats. </p><p></p><p></p><p></p><p>You're discounting the vast options wizards had by mid levels. </p><p></p><p>In 2e a wizard would just cast stoneskin, to completely shut down enemies damaging him before he got a chance to do his thing (at 7th level stoneskin world completely negate the damage from 4-7 attacks giving the Wizard more then enough room to act). And it wasn't alone. Again after mid-high level wizards ran away with the game. </p><p></p><p>Full caster classes and prestige classes that kept full caster level had most /all the power in 3e. Watering down spell progression was just not smart play. </p><p></p><p>Rogues are great in 5e. </p><p></p><p>But 3e? They got hosed most of all! Hey we're going to negate your best source of damage (sneak attack) against several classes of monsters (undead, oozes, constructs, I'm sure I'm missing some...) just because we designers feel like it - have fun. </p><p></p><p>A friend played a rogue in the age of worms campaign - but not for long!</p></blockquote><p></p>
[QUOTE="Mort, post: 8303361, member: 762"] Paladins are a gish build (caster/fighter) and yes, quite strong. But they don't have near the versatility of a full caster. It's not all about DPR, it's about efficiently winning combats - casters have lots of options to do that. Monks do and stunning strike isn't nothing. But wizards, for example, get spells starting from level one that completely change the pace of combat. Again it's about efficiently winning combats. You're discounting the vast options wizards had by mid levels. In 2e a wizard would just cast stoneskin, to completely shut down enemies damaging him before he got a chance to do his thing (at 7th level stoneskin world completely negate the damage from 4-7 attacks giving the Wizard more then enough room to act). And it wasn't alone. Again after mid-high level wizards ran away with the game. Full caster classes and prestige classes that kept full caster level had most /all the power in 3e. Watering down spell progression was just not smart play. Rogues are great in 5e. But 3e? They got hosed most of all! Hey we're going to negate your best source of damage (sneak attack) against several classes of monsters (undead, oozes, constructs, I'm sure I'm missing some...) just because we designers feel like it - have fun. A friend played a rogue in the age of worms campaign - but not for long! [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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