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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="tetrasodium" data-source="post: 8303462" data-attributes="member: 93670"><p>It's a very unusual pointbuy/class levels hybrid that I'm pretty sure I'e never seen before. Here's the easy part</p><ul> <li data-xf-list-type="ul">you start with 80 points to buy your stats (the usual six) plus your race plus anything above & beyond you want to buy (ie build a weapon some ability whatever). <ul> <li data-xf-list-type="ul">Races range from 7 to 15 points but are made through pointbuy. ie one 13 point race starts with 4 points sunk into what boils down to "Weapon: Fire Breath (2d6 damage; Continuing -1; Range: 30’ -2; Spreading: 3 targets -2; Save +4)" while another race could technically spend 4 of their starting 80 points for a wand or something with the exact same effect given gm approval</li> </ul></li> <li data-xf-list-type="ul">Levels are still obtained by experience gain or milestone but instead of x points you take your first/next level in a class which gives you certain stuff ranging from abilities to discretionary points along with things like hit points saves roficiencies etc. </li> <li data-xf-list-type="ul">If you get discretionary points or had some saved & can afford some ability it's pretty much just a matter of fitting it to your character & getting an ok from your gm</li> <li data-xf-list-type="ul">Different classes get different point values of stuff each level & some even differ in how many they get total but it is explained well with point costs next to stuff gained & summaries like [spoiler="these"][ATTACH=full]138257[/ATTACH][/spoiler]</li> </ul><p>I ran a game a couple weeks ago & didn't have the same sort of intro to pointbuy problems I would normally see with introducing folks to classless pointbuy like shadowrun & such so everything went pretty smoothly</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8303462, member: 93670"] It's a very unusual pointbuy/class levels hybrid that I'm pretty sure I'e never seen before. Here's the easy part [LIST] [*]you start with 80 points to buy your stats (the usual six) plus your race plus anything above & beyond you want to buy (ie build a weapon some ability whatever). [LIST] [*]Races range from 7 to 15 points but are made through pointbuy. ie one 13 point race starts with 4 points sunk into what boils down to "Weapon: Fire Breath (2d6 damage; Continuing -1; Range: 30’ -2; Spreading: 3 targets -2; Save +4)" while another race could technically spend 4 of their starting 80 points for a wand or something with the exact same effect given gm approval [/LIST] [*]Levels are still obtained by experience gain or milestone but instead of x points you take your first/next level in a class which gives you certain stuff ranging from abilities to discretionary points along with things like hit points saves roficiencies etc. [*]If you get discretionary points or had some saved & can afford some ability it's pretty much just a matter of fitting it to your character & getting an ok from your gm [*]Different classes get different point values of stuff each level & some even differ in how many they get total but it is explained well with point costs next to stuff gained & summaries like [spoiler="these"][ATTACH type="full"]138257[/ATTACH][/spoiler] [/LIST] I ran a game a couple weeks ago & didn't have the same sort of intro to pointbuy problems I would normally see with introducing folks to classless pointbuy like shadowrun & such so everything went pretty smoothly [/QUOTE]
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