Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8304173" data-attributes="member: 6696971"><p>With respect to "puffin forest" (whoever that is), if that analysis is what I think it is (extrapolating from what you've written), then that is someone who is offering the shallow critique of either (a) someone who didn't play the game, (b) someone who didn't understand the game, or (c) both.</p><p></p><p>Powers were one layer of the multi-layered ring of each individual class's actual manifestation in the play of the game. A Fighter's <damage + Slide 3> Power doesn't do anything near the same type of work as a Wizard's <damage + Slide 3> Power (neither thematically nor consequentially as it pertains to (a) its deployment and (b) its mechanical interactions with the rest of the game's mechanical architecture).</p><p></p><p>4e was filled with dozens of these sorts of complaints because a cross-section of people were being introduced to these concepts for the first time (unified mechanics differentiated by thematics and keywords, reskinning, keyword tech, an alternative to classic resource scheduling, closed-scene based resolution - Skill Challenges + Fail Forward/Change the Situation/Success w/ Complications as techniques, on and on and on) and they had deeply internalized models for all manner of things TTRPG.</p><p></p><p>Those same people would invariably go on to hate Cortex+ games, Mouse Guard, and dozens of other TTRPGs (which they would likely bin in the "dissociative mechanics", not RPGs, ludonarrative dissonance, Fail Forward is ezmode, player empowerment and table facing mechanics = entitlement, any game underwritten by genre logic rather than process sim is nonsense - bin).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8304173, member: 6696971"] With respect to "puffin forest" (whoever that is), if that analysis is what I think it is (extrapolating from what you've written), then that is someone who is offering the shallow critique of either (a) someone who didn't play the game, (b) someone who didn't understand the game, or (c) both. Powers were one layer of the multi-layered ring of each individual class's actual manifestation in the play of the game. A Fighter's <damage + Slide 3> Power doesn't do anything near the same type of work as a Wizard's <damage + Slide 3> Power (neither thematically nor consequentially as it pertains to (a) its deployment and (b) its mechanical interactions with the rest of the game's mechanical architecture). 4e was filled with dozens of these sorts of complaints because a cross-section of people were being introduced to these concepts for the first time (unified mechanics differentiated by thematics and keywords, reskinning, keyword tech, an alternative to classic resource scheduling, closed-scene based resolution - Skill Challenges + Fail Forward/Change the Situation/Success w/ Complications as techniques, on and on and on) and they had deeply internalized models for all manner of things TTRPG. Those same people would invariably go on to hate Cortex+ games, Mouse Guard, and dozens of other TTRPGs (which they would likely bin in the "dissociative mechanics", not RPGs, ludonarrative dissonance, Fail Forward is ezmode, player empowerment and table facing mechanics = entitlement, any game underwritten by genre logic rather than process sim is nonsense - bin). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
Top