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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Steampunkette" data-source="post: 8304270" data-attributes="member: 6796468"><p>"Parroting" is such an insulting term, here, Nefermandias. It presumes I'm just copying other people's positions rather than someone who actively played 4e and came to her own conclusion. Which I did. Not as much as some people, obviously, because it was the period where I spent most of my time over in Pathfinder and 13th Age... But I played it.</p><p></p><p>And I felt that it was really samey. Not just the shared recharge (though I'll acknowledge that was the majority of it). But also the stat-smoothing for saving throws so that Dex and Int functioned the same way. Which meant a Wizard and a Rogue had a lot more in common when dodging a fireball than I truly enjoyed...</p><p></p><p>Plus the whole XW naughty word. The first time I read the book I skipped right to the classes, 'cause that's what I'm used to doing as a way to compare classes and editions, and had no -clue- what XW meant. I thought I was having a stroke 'til I went back and found the algebra involved. Suddenly Fighters and Barbarians were throwing handfuls of dice comparable to the Wizard and Rogue.</p><p></p><p>Making any attempt to lift a door use your primary stat is pretty cool for the visual of the Wizard using magic and the Barbarian using sheer muscle, but also really stepped on any sort of differences between the classes and characters in -that- regard, as well.</p><p></p><p>Anyway... yeah. I feel like there needs to be more granularity than 4e had. Or at least initially had. As I've been told Essentials helped make it more drastic.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8304270, member: 6796468"] "Parroting" is such an insulting term, here, Nefermandias. It presumes I'm just copying other people's positions rather than someone who actively played 4e and came to her own conclusion. Which I did. Not as much as some people, obviously, because it was the period where I spent most of my time over in Pathfinder and 13th Age... But I played it. And I felt that it was really samey. Not just the shared recharge (though I'll acknowledge that was the majority of it). But also the stat-smoothing for saving throws so that Dex and Int functioned the same way. Which meant a Wizard and a Rogue had a lot more in common when dodging a fireball than I truly enjoyed... Plus the whole XW naughty word. The first time I read the book I skipped right to the classes, 'cause that's what I'm used to doing as a way to compare classes and editions, and had no -clue- what XW meant. I thought I was having a stroke 'til I went back and found the algebra involved. Suddenly Fighters and Barbarians were throwing handfuls of dice comparable to the Wizard and Rogue. Making any attempt to lift a door use your primary stat is pretty cool for the visual of the Wizard using magic and the Barbarian using sheer muscle, but also really stepped on any sort of differences between the classes and characters in -that- regard, as well. Anyway... yeah. I feel like there needs to be more granularity than 4e had. Or at least initially had. As I've been told Essentials helped make it more drastic. [/QUOTE]
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