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<blockquote data-quote="Undrave" data-source="post: 8304475" data-attributes="member: 7015698"><p>Yup, it's a symptom, and example of the kind of 'irrealistic-realism' used to hamper mundane characters, even at levels where they deal with gods and other powerful beings! The game doesn't allow its mundane characters to reach the records high of real life people and still people complain when you try to give Fighters nice things. Heck, sometimes you try to give nice things to Fighter and they argue that EVERYBODY should be allowed to do it, like the 'Fighter' is some kind of base class upon which all other are improvements and not its own specialization! It's why a bunch of Fighter class features were turned into feats to be pilfered by everybody. </p><p></p><p></p><p>The ability score section is terrible at emphasizing this kind of interaction.</p><p></p><p></p><p>Hybridizing role and emphasizing different aspect of a character could easily be made using subclasses and other class choices. Like how a Cavalier is more Defendery and a Champion is more Strikery. If you know what the base is built for, you know what option to offer to go off-type and what elements to emphasize. </p><p></p><p>Honestly, most 5e Class are basically basic Strikers with some off-role things thrown in. Every other roles is only realized through class feature, the almighty spell list or subclass pick...</p></blockquote><p></p>
[QUOTE="Undrave, post: 8304475, member: 7015698"] Yup, it's a symptom, and example of the kind of 'irrealistic-realism' used to hamper mundane characters, even at levels where they deal with gods and other powerful beings! The game doesn't allow its mundane characters to reach the records high of real life people and still people complain when you try to give Fighters nice things. Heck, sometimes you try to give nice things to Fighter and they argue that EVERYBODY should be allowed to do it, like the 'Fighter' is some kind of base class upon which all other are improvements and not its own specialization! It's why a bunch of Fighter class features were turned into feats to be pilfered by everybody. The ability score section is terrible at emphasizing this kind of interaction. Hybridizing role and emphasizing different aspect of a character could easily be made using subclasses and other class choices. Like how a Cavalier is more Defendery and a Champion is more Strikery. If you know what the base is built for, you know what option to offer to go off-type and what elements to emphasize. Honestly, most 5e Class are basically basic Strikers with some off-role things thrown in. Every other roles is only realized through class feature, the almighty spell list or subclass pick... [/QUOTE]
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