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<blockquote data-quote="Minigiant" data-source="post: 8305141" data-attributes="member: 63508"><p>And the PDK is again the least like fighter class because it combat buff is weak and its out of combat buff comes in late in most campaigns and is usually hard to use unless you had no Charisma based diplomats in your party for the whole beginning of the campaign.</p><p></p><p>That's the point. Because Fighters are 95% Combat, theroom and power for out of combat is low. </p><p></p><p>And since that are 95% Combat, no other class is supposed to be able to touch them because they <u>kinda stink</u> at out of combat actions.</p><p></p><p></p><p></p><p>You sacrificing your CON to make your magic work is what I'm taking about. Luckily for Arcane Archers the sacrifice isn't major.</p><p></p><p></p><p></p><p>They are as relevant as the DM allows. And they are the hardest to force into use. </p><p></p><p></p><p>The number of Rounds is determined on how hard the DM makes encounters and have powergamed the players are.</p><p></p><p>Battlemasters litterally have fewer dice than Monks have Ki. And Monks can blow thru their ki <strong>fast</strong>.</p><p></p><p></p><p>Most of them are not great options for fighters. That's a whole can of worms.</p><p></p><p>At level 7. </p><p>when 75-90% of most campaigns are over.</p><p></p><p>Provided your party has no Charisma characters in it.</p><p></p><p>Yeah but the effect isn't that strong unless you are built specifically to use it that way. Commanding Pressence and Tactical Assessment use tertiary Fighter ability scores. </p><p></p><p>Now if you could expend multiple dice into a single roll.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8305141, member: 63508"] And the PDK is again the least like fighter class because it combat buff is weak and its out of combat buff comes in late in most campaigns and is usually hard to use unless you had no Charisma based diplomats in your party for the whole beginning of the campaign. That's the point. Because Fighters are 95% Combat, theroom and power for out of combat is low. And since that are 95% Combat, no other class is supposed to be able to touch them because they [U]kinda stink[/U] at out of combat actions. You sacrificing your CON to make your magic work is what I'm taking about. Luckily for Arcane Archers the sacrifice isn't major. They are as relevant as the DM allows. And they are the hardest to force into use. The number of Rounds is determined on how hard the DM makes encounters and have powergamed the players are. Battlemasters litterally have fewer dice than Monks have Ki. And Monks can blow thru their ki [B]fast[/B]. Most of them are not great options for fighters. That's a whole can of worms. At level 7. when 75-90% of most campaigns are over. Provided your party has no Charisma characters in it. Yeah but the effect isn't that strong unless you are built specifically to use it that way. Commanding Pressence and Tactical Assessment use tertiary Fighter ability scores. Now if you could expend multiple dice into a single roll. [/QUOTE]
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