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<blockquote data-quote="ECMO3" data-source="post: 8305149" data-attributes="member: 7030563"><p>Well this is wrong for numerous reasons:</p><p></p><p>1. You need a feat to have an 18 in anything at level 1 using point buy or standard array. No other way to do it.</p><p></p><p>2. If you are rolling abilities a half feat will almost always be better than an ASI at level 4 if the ability you are going to raise is odd, unless you have two odd abilities in which case an ASI may be better.</p><p></p><p>3. For a fighter, feats are almost always better than ASIs in terms of out of combat use. For social and exploration they are strictly superior to ASIs for fighters in general and a fighter who takes an ASI instead will be "suboptimal" in these situations. The exception would be a high dex fighter built around stealth, acrobatics and SOH. In that case an ASI might be betterl. This is not true for all classes. Rogues, Paladins, Sorcerers often are better off with an ASI for out of combat but fighters almost never are.</p><p></p><p>And this goes back to my original theme. You build a stereotypical trope fighter and then wonder why he is so narrow or simple. It is because you are CHOOSING to build him that way.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8305149, member: 7030563"] Well this is wrong for numerous reasons: 1. You need a feat to have an 18 in anything at level 1 using point buy or standard array. No other way to do it. 2. If you are rolling abilities a half feat will almost always be better than an ASI at level 4 if the ability you are going to raise is odd, unless you have two odd abilities in which case an ASI may be better. 3. For a fighter, feats are almost always better than ASIs in terms of out of combat use. For social and exploration they are strictly superior to ASIs for fighters in general and a fighter who takes an ASI instead will be "suboptimal" in these situations. The exception would be a high dex fighter built around stealth, acrobatics and SOH. In that case an ASI might be betterl. This is not true for all classes. Rogues, Paladins, Sorcerers often are better off with an ASI for out of combat but fighters almost never are. And this goes back to my original theme. You build a stereotypical trope fighter and then wonder why he is so narrow or simple. It is because you are CHOOSING to build him that way. [/QUOTE]
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