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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Neonchameleon" data-source="post: 8305295" data-attributes="member: 87792"><p>On a tangent in 5e cantrips are <em>not </em>the rough equivalent of the martial character's attacks (with the sole exception of adding Agonizing Blast to Eldritch Blast). Instead they are more balanced with a spellcaster shooting a crossbow and are about half the equivalent of a martial character's attack.</p><p></p><p>Where "the same sort" means that the fighter has a choice between e.g. hitting you with a sword while driving you back and an attack that trades power for accuracy and a wizard may have a choice between a mini-fireball thrown at a distance and a close range and hasty blast of thunder. </p><p></p><p>If area fireballs are the exact same sort of thing as sword strokes we may as well go pure abstract.</p><p></p><p>You're looking for a game that isn't D&D then. Certainly one without D&D's attempt to make different types of caster by giving them different spell lists.</p><p></p><p>We could at least start by raising the bar of martials up to real world. A solid hit from a sword should <em>kill. </em>And this applies to just about any flesh and blood monster. I don't care what you are, a sword through the skull will kill you in a single hit unless you are <em>very</em> lucky. There's no reason that magic needs to insta-kill. It just needs to do other things - it doesn't need to be better at everything.</p><p></p><p>Then we can continue by fixing armour - which was thoroughly broken by 3.0 keeping armour values almost the same but escalating strength bonuses to hit.</p><p></p><p>In D&D we aren't playing with martials having real world capability. We're playing with martials having an action-movie level ability to face tank and exceptionally limited ability to kill.</p><p></p><p>So you're saying to scrap the fighter because they are from a much grittier genre?</p><p></p><p>Me, I want to play Hercules, Cu-Chulain, or Lancelot as a fighter. Fighters should be mythic heroes. Paladins are a specific thing.</p><p></p><p>And the mercenaries who proceed through life using their combat expertise despite being weaker than their companions aren't fighters - they are rogues.</p><p></p><p></p><p></p><p>So putting Frank Castle into plate makes him a holy warrior? You're arguing with yourself here.</p><p></p><p>And the "completely flavourless Slayer" was to appease the people who wanted pre-4e fighters. The ones with no set class features. </p><p></p><p>That's on your DM. If mine had stuck to only one foe in most combats in 4e I wouldn't have been impressed either.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8305295, member: 87792"] On a tangent in 5e cantrips are [I]not [/I]the rough equivalent of the martial character's attacks (with the sole exception of adding Agonizing Blast to Eldritch Blast). Instead they are more balanced with a spellcaster shooting a crossbow and are about half the equivalent of a martial character's attack. Where "the same sort" means that the fighter has a choice between e.g. hitting you with a sword while driving you back and an attack that trades power for accuracy and a wizard may have a choice between a mini-fireball thrown at a distance and a close range and hasty blast of thunder. If area fireballs are the exact same sort of thing as sword strokes we may as well go pure abstract. You're looking for a game that isn't D&D then. Certainly one without D&D's attempt to make different types of caster by giving them different spell lists. We could at least start by raising the bar of martials up to real world. A solid hit from a sword should [I]kill. [/I]And this applies to just about any flesh and blood monster. I don't care what you are, a sword through the skull will kill you in a single hit unless you are [I]very[/I] lucky. There's no reason that magic needs to insta-kill. It just needs to do other things - it doesn't need to be better at everything. Then we can continue by fixing armour - which was thoroughly broken by 3.0 keeping armour values almost the same but escalating strength bonuses to hit. In D&D we aren't playing with martials having real world capability. We're playing with martials having an action-movie level ability to face tank and exceptionally limited ability to kill. So you're saying to scrap the fighter because they are from a much grittier genre? Me, I want to play Hercules, Cu-Chulain, or Lancelot as a fighter. Fighters should be mythic heroes. Paladins are a specific thing. And the mercenaries who proceed through life using their combat expertise despite being weaker than their companions aren't fighters - they are rogues. So putting Frank Castle into plate makes him a holy warrior? You're arguing with yourself here. And the "completely flavourless Slayer" was to appease the people who wanted pre-4e fighters. The ones with no set class features. That's on your DM. If mine had stuck to only one foe in most combats in 4e I wouldn't have been impressed either. [/QUOTE]
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