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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Neonchameleon" data-source="post: 8305299" data-attributes="member: 87792"><p>The only real problem with the Battlemaster is the scaling. They gain extra maneuvers at 7th, 10th, and 15th level - but the two maneuvers they get at 7th level were not good enough to pick at third, and the two at tenth not good enough at seventh.</p><p></p><p>But in practice they can't. It is physically impossible for a fighter to one-shot a fresh ogre. They need to beat them down and scratch them up first. A sufficiently lucky fighter still can't do the job.</p><p></p><p>Fluff/crunch mismatch here; that "vulnerable for a counter attack" will remain for the next ten turns.</p><p></p><p>It being at this point literally impossible for the ogre to be one-shotted by the fighter. It doesn't matter how big, dumb, or slow the ogre is. The fighter by your explanation had a literally 0% chance of killing. If that means they didn't hit <em>the fighter literally couldn't hit the ogre.</em></p><p></p><p>Having had a 0% chance of hitting the ogre before that.</p><p></p><p>This fighter simply is not as dangerous as a real world fighter where death could come from literally any attack.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8305299, member: 87792"] The only real problem with the Battlemaster is the scaling. They gain extra maneuvers at 7th, 10th, and 15th level - but the two maneuvers they get at 7th level were not good enough to pick at third, and the two at tenth not good enough at seventh. But in practice they can't. It is physically impossible for a fighter to one-shot a fresh ogre. They need to beat them down and scratch them up first. A sufficiently lucky fighter still can't do the job. Fluff/crunch mismatch here; that "vulnerable for a counter attack" will remain for the next ten turns. It being at this point literally impossible for the ogre to be one-shotted by the fighter. It doesn't matter how big, dumb, or slow the ogre is. The fighter by your explanation had a literally 0% chance of killing. If that means they didn't hit [I]the fighter literally couldn't hit the ogre.[/I] Having had a 0% chance of hitting the ogre before that. This fighter simply is not as dangerous as a real world fighter where death could come from literally any attack. [/QUOTE]
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