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General Tabletop Discussion
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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Steampunkette" data-source="post: 8305371" data-attributes="member: 6796468"><p>Except Fighters and Barbarians also had area of effect attacks. And since an enemy target's saving throws were static, everyone rolled what was essentially an attack roll whether they targeted AC or Saves because they were all "Defenses". Very samey.</p><p></p><p>I'm certain that you think so. I'm not certain -how- you came to that conclusion when I'm referring to unique mechanics making up the majority of a class's features and everyone having a similar baseline ability... But you clearly do. You've jumped to a strange conclusion where different types of casters cannot have different kinds of spell lists in such a system, but allow me to assure you that there is nothing stopping them from having separate Divine, Primal, Occult, and Arcane spell lists! Or even specifically class-based spell lists that are separate.</p><p></p><p>Now -that- isn't D&D. D&D is heroic fantasy where people take multiple sword strikes and limp away to either recover in the arms of their lover or vow vengeance for the next time they meet the Hero. Where the Big Bad Evil Guy falls 200ft off a cliffside into the ocean which would -certainly- kill him, only to pop up two months down the road fully recovered and leading his evil band of villainous villainy, again.</p><p></p><p>And on the flip side of the coin... it makes it that much impactful when magic -does- swiftly kill someone. (Though in the future I'll make lots of use of the Doomed state for killing magics both to give players time to cast Regen or Say their Goodbyes)</p><p></p><p>But hey, you go ahead and write up a game where 1 Crit kills a player instantly but magic cannot and I'll still probably play it.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8305371, member: 6796468"] Except Fighters and Barbarians also had area of effect attacks. And since an enemy target's saving throws were static, everyone rolled what was essentially an attack roll whether they targeted AC or Saves because they were all "Defenses". Very samey. I'm certain that you think so. I'm not certain -how- you came to that conclusion when I'm referring to unique mechanics making up the majority of a class's features and everyone having a similar baseline ability... But you clearly do. You've jumped to a strange conclusion where different types of casters cannot have different kinds of spell lists in such a system, but allow me to assure you that there is nothing stopping them from having separate Divine, Primal, Occult, and Arcane spell lists! Or even specifically class-based spell lists that are separate. Now -that- isn't D&D. D&D is heroic fantasy where people take multiple sword strikes and limp away to either recover in the arms of their lover or vow vengeance for the next time they meet the Hero. Where the Big Bad Evil Guy falls 200ft off a cliffside into the ocean which would -certainly- kill him, only to pop up two months down the road fully recovered and leading his evil band of villainous villainy, again. And on the flip side of the coin... it makes it that much impactful when magic -does- swiftly kill someone. (Though in the future I'll make lots of use of the Doomed state for killing magics both to give players time to cast Regen or Say their Goodbyes) But hey, you go ahead and write up a game where 1 Crit kills a player instantly but magic cannot and I'll still probably play it. [/QUOTE]
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